Suggest Mods to add??

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Scott DTA

New Member
Jul 29, 2019
187
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I am building a custom pack and thought I would ask for suggestions on anything I may have missed or should add. Note pack is 1.6.4

The following spoiler is what I currently have loaded.

Add. BC Objects 1.0.7.561
Advanced Genetics 1.4.2
Agriculture 1.2.15
Alt Terrain Gen 0.9.5
AOBD 1.4.0
Applied Energistics r14-finale3
Aroma1997Core 1.0.1.5
ArmorStatusHud 1.19
Ars Magica 2 1.1.2b
AutoUtils 1.0.1
Backpacks 1.28.37
bdlib 1.2.2.44
Better Storage 0.8.0.45
BiblioCraft 1.5.5
BiblioWoods - BoP 1.3
BiblioWoods - Forestry 1.3
BiblioWoods - Highlands 1.1
BiblioWoods - Natura 1.1
Big Reactors 0.3.3a
Binnie's mods 1.8.0
Biomes O Plenty 1.2.1.434
Blood Magic 1.0.1d
bspkrsCore 5.3
Buildcraft 4.2.2
Calclavia Core 1.1.1.287
Chicken Chunks 1.3.3.4
Chisel 1.5.0fix
CodeChickenCore 0.9.0.9
COFHcore 2.0.0.5
Compact Solars 4.4.21.306
Compact Windmills 1.0.3.0
ComputerCraft 1.63

DamageIndicators 2.9.2.4
denlib 3.2.6
denPipes 2.1.18
denPipes - Emerald 1.1.6
denPipes - Forestry 1.1.8
DragonAPI v22
DyeTrees v22
Dynamic Tanks 2 0.0.8a
Electriccraft v22
Emasher's Resource 1.2.3.4
Enderstorage 1.4.3.6
EnderIO 1.0.4.370

Engineer's Toolbox 1.1.8.3
Enhanced Portals 3 3.0.0b5e
EVOC 1.0.0a
Expanded Redstone v22
Extra Cells 1.6.9b
Extra Utilities 1.0.3c
Factorization 0.8.34
Flatsigns 1.4.0.15
Forestry 2.3.1.1
Forge multipart 1.0.0.250
GasCraft 2.0.4.3
Gate Copy 3.1.4
Gendustry 1.1.2.71
GeoStrata v22
highlands 2.1.7
Hopper Ducts 1.2.2
iChunUtil 2.4.0
Industrial Craft 2 Exp 2.0.397
Inventory Tweaks 1.56-b77
Iron Chests 5.4.1.702
JABBA 1.1.3

Logistics Pipes 0.7.4.dev.205
Lycanites Mobs 1.4.11c
Magic Bees 2.1.12
Magical Crops 3.2.0_beta_15a
Mariculture 1.2.2a

MFFS 3.6.2.42
Mimicry 1.3.8.2
MineFactoryReloaded 2.7.9
MineTweaker 2.3.1
MobiusCore 1.2.1
Modular Powersuits 0.10.0-91
Morpheus 1.2.32
Mystcraft 0.10.13.01
Natura 2.1.14
NEI Addons 1.10.4.64
NEI Plugins 1.1.0.6
Nether Ores 2.2.2-55
Not Enough Items 1.6.1.9
Not Enough keys 0.0.4
Nuclear Control
Numina 0.1.1-53
Obsidiplates 2.0.0.15
OpenBlocks 1.2.8
OpenMods Lib 0.5
OpenPeripheral Addons 0.1.4
OpenPeripheral Core 0.4.0
Opis 1.2.2
Portal Gun 2.0.2
Power Converter 2.4.0.18
PowerCrystalsCore 1.1.8-10
Powersuits Addons 877
Project Red 4.3.5.30
qCraft 1.1
QuarryPlus 1.0.3
Railcraft 8.4.0.0
Random Things 1.9
ReactorCraft v22
Redstone Arsenal 1.0.0.0

Reliquary 1.1.2b
RemoteIO 1.11
Revamp 1.2.2
Roguelike Dungeon Mod 1.3.0
RotaryCraft v22
Sort Fix 1.0
Special Mobs 2.6
StatusEffectHUD 1.19
Steve's Carts 2.0.0.b11
Switches 1.3.0.25
Sync 2.2.1
Thaumcraft 4 4.1.0g
Thaumcraft Mob Aspects 1e-build2
Thaumic Tinkerer 2.3-140
Thaumic Tinkerer KAMI j6
Thermal Expansion 3.0.0.7
Tinker's Construct 1.5.5.7
Tinker's Mechworks 0.1.6
Torch Levers 1.3.3
Twilight Forest 1.20.5
Universal Electricity Core 3.0.1.43
Waila 1.5.2a
Witchery 0.18.4
WRCBE 1.4.0.7
Zan's Minimap
Tinker's Steelworks 0.0.4.2
TiC Tooltips 1.1.6
PneumaticCraft 1.1.4c
Mekanism 6.0.4.42
Simply Jetpacks 0.1.4.1
Forbidden Magic pr0.34
Steve's Factory Manager A83
Tropicraft 5.1.7
Botania beta 16
Thaumic Exploration 0.5.2
Technomancy 0.4.2a
Galacticraft 2.0.12.1010
Extra TIC 0.8.0
OpenEye 0.4
Enchiridion 1.1
 

SatanicSanta

New Member
Jul 29, 2019
4,849
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I would actually remove some of them. I doubt you will use all of them. Things like Galacticraft are kinda bloatware in pack like this. it is best to play it separate, or with just a few mods to really get the feel of it.
 

Scott DTA

New Member
Jul 29, 2019
187
0
0
The mod pack was built for my family. My son wanted the moon mod as he called it, so that is why it is in there.
 

Scott DTA

New Member
Jul 29, 2019
187
0
0
Forbidden Magic and Technomancy are already in there. I was really looking for more cross mod mods to help tie some more of it together.

as to the rivulets of plastic, I've found that this pack runs better then Monster did for me, both in my SSP testing as well as on my server. Since it is mostly monster with some extra's I could only attribute that to updated versions of mods.

Now just to finish the list of permissions and submit it for a private pack code on the launcher.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
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Forbidden Magic and Technomancy are already in there. I was really looking for more cross mod mods to help tie some more of it together.

as to the rivulets of plastic, I've found that this pack runs better then Monster did for me, both in my SSP testing as well as on my server. Since it is mostly monster with some extra's I could only attribute that to updated versions of mods.

Now just to finish the list of permissions and submit it for a private pack code on the launcher.
It's most definitely runs better becasue your mod versions are up to date. Usualy mods end up perfect when they get to their last iteration of the current MC version.

Also is Metallurgy on that list? Extra TiC is kind of worthless (or at least very diminished) without it IIRC. Then again world gen spam is very advised against and Metallurgy is the epitome of world gen spam.
 

Scott DTA

New Member
Jul 29, 2019
187
0
0
I looked at Metallurgy, but decided not to include it. Yes I know without it Extra TiC doesn't add very much at all, but what little it did add was a bit more cross mod that I am now in search of.
 

epidemia78

New Member
Jul 29, 2019
1,810
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I added several new mods to my pack as well. I tried to think outside the box though, I dont need a million iterations of the same ideas. Mods Ive added that arent already in Monster:

Doggy Talents, Chococraft, The Erebus, Alchemical Reactions, Equivalent Exchange 3, Flans Mod with a few content packs, Mad Science, Rails of War, and Traincraft.

I didnt just add these on a whim however. I have specific goals in mind and the mods in my pack reflect that.