I recently started playing around with Steve's Factory Manager and am really impressed. So simple, but hugely powerful. I started off with just an auto farm for sugar cane. It uses block gates to detect when the sugar grows and harvests it, as well as collect it and place it in a barrel. I wanted the sugar for Rotarycraft ethanol, so figured I would try automating it all. The process goes as such, sugar cane->pulverizer->barrel->fermenter1. I filled a barrel with dirt that is pulled into the fermenter as well. This makes yeast which is sent to fermenter 2. Another barrel supplies the plant matter to make sludge. Finally, sludge is fed into a redstone furnace->magma crucible->fluiducts->filling stations->drums. Both fermenters are fed water. All of this controlled from one interface with a few simple commands going through a single cable block.
Some tips I figured out along the way.
1.It sees all the inventories connected to it and figuring out which one you want can be a pain. Build
complex systems in stages and pay attention to coords so you pick the right machine.
2.When doing multiple triggers, change the interval time on some of them to longer than 1 second. I
found giving them 2-5 second intervals allow multiple operations to run smoother. (I had to offset the
time in a setup I had compressing cobblestone as in came in from the quarry. It would only make the
1 and 2x compressed, but not the 3rd because the stone was coming in so fast. Adjusting the
intervals to slightly longer made it work)
Here is the interface setup I made
The block gates to collect the sugar cane.
Everything nice a neat, side by side with no pipes, yet completely automated, other than adding dirt and plant matter.(That is my next project)
Some tips I figured out along the way.
1.It sees all the inventories connected to it and figuring out which one you want can be a pain. Build
complex systems in stages and pay attention to coords so you pick the right machine.
2.When doing multiple triggers, change the interval time on some of them to longer than 1 second. I
found giving them 2-5 second intervals allow multiple operations to run smoother. (I had to offset the
time in a setup I had compressing cobblestone as in came in from the quarry. It would only make the
1 and 2x compressed, but not the 3rd because the stone was coming in so fast. Adjusting the
intervals to slightly longer made it work)
Here is the interface setup I made
The block gates to collect the sugar cane.
Everything nice a neat, side by side with no pipes, yet completely automated, other than adding dirt and plant matter.(That is my next project)