Hello!(first post here)
So, i have been playing ftb for some time and my playstyle is trying to be efficient in ore processing and energy usage. Nr 1 priority is ore processing, of course(i don't want to leave ravaged landscape everywhere i go). So i ask a somewhat simple question, what is the most(ish) efficient way to go from the start in ore processing technology? And what is the easiest way to get energy without using the fossil fuels.
Let me explain my playstyle - The first thing i do is search for quartz ore, without using ANY metals, and make a grind stone from applied energistics. Then i make a pulverizer(from thermal expansion) and only then start using metals for some other stuff. Pulverizer gives about 10% bonus compared to grind stone. In the meanwhile, i construct the coke oven, from railcraft, to make charcoal(+some creosote oil(it's only usable for torches for me). I never, ever use any mined coal for fuel, cause i learned that i can't use charcoal to create diamonds + can't use charcoal to get nano armor + can't create solar panels with the charcoal, again. So coal goes only into those 3 things.
So, next thing is industrialcraft macerator + ore washing plant, which gives 10%(a little bit more than that, actually) more than pulverizer. Thermal centrifuge wants too much power and i would waste too many ores just to get so many solar panels up and running + it gives only 10% more.
Next thing would be factorization setup, which would give about 3x ores from the start(compared to IC2 setup of 2.44x). It does need good amount of ores to get the things running.
But here lies the dilemma. Should i skip IC2 setups altogether and go straight for factorization setup?(it needs some diamonds, though). Plus, i read that rotarycraft setup of approximately 5x ore multiplying process is even greater, but i see that it needs a lot of ores to use to set things up(or am i mistaken?).
Or, maybe, there is somewhat better setup, which doesn't need so many ores to set up and still gives a good multiplier?
From the start of the mod 'era', i have been using IC2 heavily, but seeing so many mods replacing the functionalities of IC2, it really buggers me - have i been using IC2 blindly because ''that's what i have been doing for most of the time''?
Or maybe just create a lot of mystcraft worlds and mine the hell out of them with miners(ic2, again)?
Edit: Oh and about power source, i only use charcoal(and later solar panels from ic2 and then factorization solar mirrors) - Is there any other renewable power source, but better?
Edit of the edit: Oh and sideway question - Was anyone successful with magical crops ore 'growing' process? It seems just so slow or massive.
So, i have been playing ftb for some time and my playstyle is trying to be efficient in ore processing and energy usage. Nr 1 priority is ore processing, of course(i don't want to leave ravaged landscape everywhere i go). So i ask a somewhat simple question, what is the most(ish) efficient way to go from the start in ore processing technology? And what is the easiest way to get energy without using the fossil fuels.
Let me explain my playstyle - The first thing i do is search for quartz ore, without using ANY metals, and make a grind stone from applied energistics. Then i make a pulverizer(from thermal expansion) and only then start using metals for some other stuff. Pulverizer gives about 10% bonus compared to grind stone. In the meanwhile, i construct the coke oven, from railcraft, to make charcoal(+some creosote oil(it's only usable for torches for me). I never, ever use any mined coal for fuel, cause i learned that i can't use charcoal to create diamonds + can't use charcoal to get nano armor + can't create solar panels with the charcoal, again. So coal goes only into those 3 things.
So, next thing is industrialcraft macerator + ore washing plant, which gives 10%(a little bit more than that, actually) more than pulverizer. Thermal centrifuge wants too much power and i would waste too many ores just to get so many solar panels up and running + it gives only 10% more.
Next thing would be factorization setup, which would give about 3x ores from the start(compared to IC2 setup of 2.44x). It does need good amount of ores to get the things running.
But here lies the dilemma. Should i skip IC2 setups altogether and go straight for factorization setup?(it needs some diamonds, though). Plus, i read that rotarycraft setup of approximately 5x ore multiplying process is even greater, but i see that it needs a lot of ores to use to set things up(or am i mistaken?).
Or, maybe, there is somewhat better setup, which doesn't need so many ores to set up and still gives a good multiplier?
From the start of the mod 'era', i have been using IC2 heavily, but seeing so many mods replacing the functionalities of IC2, it really buggers me - have i been using IC2 blindly because ''that's what i have been doing for most of the time''?
Or maybe just create a lot of mystcraft worlds and mine the hell out of them with miners(ic2, again)?
Edit: Oh and about power source, i only use charcoal(and later solar panels from ic2 and then factorization solar mirrors) - Is there any other renewable power source, but better?
Edit of the edit: Oh and sideway question - Was anyone successful with magical crops ore 'growing' process? It seems just so slow or massive.
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