Sorting system mod for already generated world

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czaderak

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Jul 29, 2019
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Hey guys,

we're running a private server with my friends and we stepped on a problem of lags caused by BC item pipes. Therefore, we would like to add some alternative for those pipes to be able to build less laggy systems. The world is already generated, so we can't use mods that would need any new raw materials.

Would you help us find a mod which would use materials we already have?

List of mods on our server (MC 1.7.10):
Industrialcraft 2.2.736 experimental
Railcraft 9.6.1.0
Buildcraft 7.0.17
TConstruct 1.8.5
Witchery Mod

Thanks for any help you can provide! ;-)
 

trinityamc

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Jul 29, 2019
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If you install Thermal Expansion you can use the Ic2 Tin and Copper for the recipes
Just Use opaque item ducts then

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McJty

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Tesseracts from TE are also more efficient to transport items (but a bit more expensive to create). For longer distances you can use those.
 
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malicious_bloke

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You could also try EnderIO.

Their conduits are low-lag and the different types (energy, item, fluid etc) can be bundled into the same block as each other.

Oh and the base materials they use are mostly vanilla aside from copper (which you will already have from IC2, Railcraft or TiCo)
 

czaderak

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Thank you all, yesterday I thought about using AE, but it no longer treats nether quartz and AE quartz as the same type. I will test both of your suggestions and hopefully choose one of them. Thx one more time :)
 

McJty

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Thank you all, yesterday I thought about using AE, but it no longer treats nether quartz and AE quartz as the same type. I will test both of your suggestions and hopefully choose one of them. Thx one more time :)

And that's a good thing. Nether quartz and AE quartz are not the same at all.
 

b0bst3r

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Ender IO
Thermal Dynamics
Extra Utilities

If you install Thermal Expansion you can use the Ic2 Tin and Copper for the recipes
Just Use opaque item ducts then

Gesendet von meinem D6603 mit Tapatalk

Thermal Expansion doesn't give you item, fluid, energy ducts, it's Thermal Dynamics that does.
 

lenscas

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Why not just go with logistics pipes if you where considering ae?
I would like to see your systems as I have yet to get lag from buildcraft pipes (unless it is fps lag then I can think of a system myself to make lag)
 

asiekierka

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westepped on a problem of lags caused by BC item pipes

Details? I've always been looking for someone to have something to prove that one. I'd like to look into it personally, on the server if possible.

Why not just go with logistics pipes if you where considering ae?
I would like to see your systems as I have yet to get lag from buildcraft pipes (unless it is fps lag then I can think of a system myself to make lag)

We optimized that part a bit in BC7 as well, so FPS lag is a bit harder (but not impossible) to cause.
 

lenscas

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Details? I've always been looking for someone to have something to prove that one. I'd like to look into it personally, on the server if possible.



We optimized that part a bit in BC7 as well, so FPS lag is a bit harder (but not impossible) to cause.
That is good to hear, even though I have yet to get lag from it I am happy with every performance increase for as long as it doesn't effect gameplay even when said increase will not effect me.
 

Inaeo

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It may not be the popular option, but you have RC installed, so I vote trains. Mostly because people like to add RC to packs then not build but a few machines. Step outside your comfort zone and build something amazing and different. Not saying its the easiest approach, but I'm sure it would be a great experience.
 

lenscas

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It may not be the popular option, but you have RC installed, so I vote trains. Mostly because people like to add RC to packs then not build but a few machines. Step outside your comfort zone and build something amazing and different. Not saying its the easiest approach, but I'm sure it would be a great experience.
He has lag problems, trains are not going to help with that. Perhaps for long distance but that was not mentioned.
 

GreenZombie

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I was going to suggest Thaumcraft and golems for a novel sorting solution. Then I realized Thaumcraft materials would not be present in the world. Then I remembered that Thaumcraft supports post generation via config with no external dependencies.

So I'll suggest Thaumcraft. And golems.

Another weired one: add twilight forest. No overworld world gen is required. If you enter the twilight forest and climb to the tops of the large hollow trees you should find - by listening for spiders - leaf dungeons. In which you will find a chest that has a chance to contain a sorting tree sapling. Which. If planted. Will sort the contents of all chests in a 21x21x21 area. But perhaps not in the way you expected/hoped.

Ill also point out that your existing ic2exp contains an item router that is quite powerful. But if you have tps/fps problems caused by the scale of your Buildcraft setups the ic2exp router might not scale to your needs as it is rather more resource intensive to make than the average pipe.
--
I really really want to suggest AE2. It doesn't meet the stated requirements as it depends on a lot of world gen you will be missing. And some claim that it is OP in that it trivializes item sorting, storage, and crafting. But if your goal is grand aesthetic builds rather than dank compact functional hovels its ability to store and make available blocks numbering in 10s of thousands - a quantity that sounds like a lot until you try make a larger aesthetic build - is second to none.
 
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b0bst3r

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Details? I've always been looking for someone to have something to prove that one. I'd like to look into it personally, on the server if possible.



We optimized that part a bit in BC7 as well, so FPS lag is a bit harder (but not impossible) to cause.

BC stuff doesn't lag, you can bet anything you like it's pipes into pipes with stuff nowhere to go, misconfigured, badly setup and poorly functioning system.

In other words the actual problem lies between chair and keyboard.
 
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lenscas

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Before we all go and suggest stuff or say its his fault or whatever
What if he and his friends just has a mega factory that processes such a big amount of items that every system would give lag, or something among those lines?
Without knowing what he did or didn't do we can not suggest anything.
 

Type1Ninja

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Before we all go and suggest stuff or say its his fault or whatever
What if he and his friends just has a mega factory that processes such a big amount of items that every system would give lag, or something among those lines?
Without knowing what he did or didn't do we can not suggest anything.
I think the idea is that even in a big factory, only poor design could actually give lag, i.e. it's possible to optimize a system without too much effort but it didn't happen.
Perhaps you're right, we shouldn't be too quick to judge, but BC pipes really aren't that bad. It's a common misconception, I think... I have a friend who bugs me about it continually, and he's fairly knowledgeable, so clearly it is a deep rooted idea that BC pipes cause lag.
 

lenscas

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I think the idea is that even in a big factory, only poor design could actually give lag, i.e. it's possible to optimize a system without too much effort but it didn't happen.
Perhaps you're right, we shouldn't be too quick to judge, but BC pipes really aren't that bad. It's a common misconception, I think... I have a friend who bugs me about it continually, and he's fairly knowledgeable, so clearly it is a deep rooted idea that BC pipes cause lag.
I know that they don't cause lag, but upscale any system enough and it will cause problems
 

Azzanine

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Yeah, BC pipes themselves don't cause lag, even pre Asie BC pipes didn't cause lag by them selves (they did cause some severe chunk corrupting crashes though. These where beta days though). You have to stuff up majorly to make BC pipes lag you.

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Type1Ninja

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I know that they don't cause lag, but upscale any system enough and it will cause problems
In which case ANY sorting system large enough to meet the needs of such a large factory would cause a proportionate amount of lag, which would imply that the only option is to start over in some capacity. :p
That doesn't solve the problem presented in the OP, I think. ;)