In previous packs I've usually taken it out since that was the quickest and laziest way to resolve the potion ID conflict it has when I add Rotarycraft (and i'm nothing if not bloody indolent).
But this time round I actually got my pack working with it in, so yeah. I'm basically looking for something fun that sits at or near the top of the mod progression, something where I need to build a bunch of the infrastructure and learn a load of the key concepts.
Working towards something endgame is how I learn mods, especially magic mods
So, any ideas?
But this time round I actually got my pack working with it in, so yeah. I'm basically looking for something fun that sits at or near the top of the mod progression, something where I need to build a bunch of the infrastructure and learn a load of the key concepts.
Working towards something endgame is how I learn mods, especially magic mods
So, any ideas?