So I'm considering adding Dimensional Doors to my Unleashed world, and I have a few questions about it.
1) Are there still issues with Thermal Expansion and DD? I remember hearing Bad Things would happen when tesseracts were placed in a DD dimension, has that been fixed?
2) How difficult is it to add to Unleashed? Should I expect a lot of conflicts? I *think* I understand checking for item ID conflicts, but I'd definitely appreciate (and spread!) a link to a good tutorial on that. Edit: Found a great one, and even about DD! http://www.reddit.com/r/feedthebeast/comments/1jcuvj/adding_dimensional_doors_to_ftb/
3) If I add it into a world that's already generated, can I still really use it? I'd rather not restart my world...
4) How high are the personal dimensions in it? I'd like to make a base inside a Natura redwood in one, and they tend to be somewhat tall. They can also be expanded with fabric of reality, right?
Lastly, does anyone have any general tips they'd like to add? I've never used DD before, but it seems interesting. Thank you for reading (and hopefully answering).
1) Are there still issues with Thermal Expansion and DD? I remember hearing Bad Things would happen when tesseracts were placed in a DD dimension, has that been fixed?
2) How difficult is it to add to Unleashed? Should I expect a lot of conflicts? I *think* I understand checking for item ID conflicts, but I'd definitely appreciate (and spread!) a link to a good tutorial on that. Edit: Found a great one, and even about DD! http://www.reddit.com/r/feedthebeast/comments/1jcuvj/adding_dimensional_doors_to_ftb/
3) If I add it into a world that's already generated, can I still really use it? I'd rather not restart my world...
4) How high are the personal dimensions in it? I'd like to make a base inside a Natura redwood in one, and they tend to be somewhat tall. They can also be expanded with fabric of reality, right?
Lastly, does anyone have any general tips they'd like to add? I've never used DD before, but it seems interesting. Thank you for reading (and hopefully answering).