I have them working together in my modified Monster just fine.
Alright so that isn't the issue, It was just a thought seeing as they aren't in Monster by Default I thought perhaps that was the reason behind it.
I have them working together in my modified Monster just fine.
What kind of memory does your computer have. I read 2GB in that second pastebin and remember that lots of FTB mods might crash with 2GB or less of memory.
I do remember something about more memory being set then is there causing errors too. Just can't remember.
"java.lang.OutOfMemoryError: GC overhead limit exceeded" is normally a memory leak issue. Is this happening when you launch FTB, or when you try to get into the world?
If it's only doing it when trying to get into the world, it might be a chickenchunks chunkloader (they do that sometimes). If this is the issue, backup your world, disable chickenchunks, and then try to get into the world.
That is AT Launcher.
Up the permgen space to 1028 . that might help. Might want to double the amount of RAM allowed too.
Though "31. Memory: 18817816 bytes (17 MB) / 515899392 bytes (492 MB) up to 515899392 bytes (492 MB)" is kinda worrying me.
Could you run DXDiag...then the 64bit version and save all in the 64bit DxDiag and post it to pastebin. I know the game doesn't use DirectX. Yet it still might be of use.
Memory: 642044056 bytes (612 MB) / 2930769920 bytes (2795 MB) up to 4772069376 bytes (4551 MB)
100. Memory: 18396608 bytes (17 MB) / 517472256 bytes (493 MB) up to 517472256 bytes (493 MB)
Most mods in monster are for slowpokes new map.Alright so that isn't the issue, It was just a thought seeing as they aren't in Monster by Default I thought perhaps that was the reason behind it.