So, GregTech: is it worth it?

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Eruantien

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Jul 29, 2019
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I've heard a lot of people say that GT doesn't play nicely with a lot of mods, or causes incompatibility errors.
What I want to know is: is there a point to installing GT if I'm already going to have Reika's mods, Engineer's Toolbox, and the like enabled?
Does GT add anything that could potentially be more useful or endgame than what I already have available?
"Yes" or "No" will suffice.
 

YX33A

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More useful? Not at all. More end game? Not at all. Worth using if you can get the few issues tweaked? OH HELL YES!

It's not more end game then RotaryCraft, nor as useful as Engineers Toolbox, but I truly suggest you try it long enough to well and truly get a feel for it. Make a digital chest. Then make one with as many GT machines as you can. Then tell me which felt better, and why. I somewhat expect a conflicting answer, but GT is a love/hate mirror.
 

RavynousHunter

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Unfortunately, your question can't really be given a simple binary answer. GT is a...rather hotly debated mod, if you will. For my personal tastes, I find default GT to be far too intrusive as it alters many recipes and generally makes things far more difficult...some of the changes make some sense to me (like centrifuging things apart taking a while), while some make absolutely no sense at all, like some machines requiring specific, multi-block casing configurations making them even more expensive than they already are for no apparent reason other than difficulty and to take up additional space.

GT also has a rather poor reputation amongst the mod community for its author's somewhat abrasive attitudes with regard inter-mod cooperation. GT seems to have a nasty habit of spamming Forge's logs with pointless information about "unknown" items, blocks, and such being detected, thus lengthening startup times on lower-spec machines. In the end, though, its up to you. Load it in, and play with it. See if you like it or not. Screw around with it in creative mode and tinker with the configs. One thing Greg seems to be good about is making his mod as configurable as humanly possible, one thing that makes playing TPPI bearable, since it includes GT.
 

Eruantien

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Unfortunately, your question can't really be given a simple binary answer. GT is a...rather hotly debated mod, if you will. For my personal tastes, I find default GT to be far too intrusive as it alters many recipes and generally makes things far more difficult...some of the changes make some sense to me (like centrifuging things apart taking a while), while some make absolutely no sense at all, like some machines requiring specific, multi-block casing configurations making them even more expensive than they already are for no apparent reason other than difficulty and to take up additional space.

GT also has a rather poor reputation amongst the mod community for its author's somewhat abrasive attitudes with regard inter-mod cooperation. GT seems to have a nasty habit of spamming Forge's logs with pointless information about "unknown" items, blocks, and such being detected, thus lengthening startup times on lower-spec machines. In the end, though, its up to you. Load it in, and play with it. See if you like it or not. Screw around with it in creative mode and tinker with the configs. One thing Greg seems to be good about is making his mod as configurable as humanly possible, one thing that makes playing TPPI bearable, since it includes GT.
Of course; I understand all of... that. What you just said. But I was wondering if people actually got use out of it for anything. I've been hearing both good and bad things about GT, so I decided to check it out for myself. "Personal" must be an acquired taste.
 
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YX33A

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Of course; I understand all of... that. What you just said. But I was wondering if people actually got use out of it for anything. I've been hearing both good and bad things about GT, so I decided to check it out for myself. "Personal" must be an acquired taste.
It does mean that. The personal bit, I mean. Many enjoy it, many don't, and many are on the fence either way. I enjoy it because it never felt boring, but it did often test my patience.
 
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Azzanine

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Make a new modded minecraft instance and test it out, it's the only way to know if it's worth it.
Asking others will only give you opinions that may not mesh with your tastes.
 

RedBoss

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Make a new modded minecraft instance and test it out, it's the only way to know if it's worth it.
Asking others will only give you opinions that may not mesh with your tastes.
Exactly. I'd flat out say no to GT. But then again I'm not interested in Engineer's Toolbox or any of Reika's. They seem novel but not my cup of tea.

I also flatly hate IC2. So my opinion would not help you in the slightest. Mind you, I'm actually qualifying my opinion on the matter. Lots of people won't.
 
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trajing

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Erm.
@YX33A is semi-correct.
The definition of endgame isn't from RoC, it's from ReC.
Just remember to mine all magnetite you find.
 
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YX33A

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Erm.
@YX33A is semi-correct.
The definition of endgame isn't from RoC, it's from ReC.
Just remember to mine all magnetite you find.
With a silk touch boring machine, getting 1.28 Gigawatts of power, processing it via a Extractor, and smelting it with a friction heater powered furnace going through a stack in about a second.

ReC is late game power for Late Game RoC toys.
 
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Eruantien

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GT is not for me.
1. Reika's mods, TE3, and Engineer's Toolbox have all the machines I'll ever need.
2. GT is horribly complex and difficult to learn.
3. ... I can't even get it to load properly with my modpack!
IMO: unnecessary and more ways of doing the same thing, except harder.
Thanks for the opinions, though; it always helps to get a fair sampling of both sides. +1 for all.
 

YX33A

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GT is not for me.
1. Reika's mods, TE3, and Engineer's Toolbox have all the machines I'll ever need.
2. GT is horribly complex and difficult to learn.
3. ... I can't even get it to load properly with my modpack!
IMO: unnecessary and more ways of doing the same thing, except harder.
Thanks for the opinions, though; it always helps to get a fair sampling of both sides. +1 for all.
If one can get it to work, it's worth using. It's insanely complex, true, and edits some things I rather it wouldn't(see also: Steel nuggets for a Flint and Steel), but the real reason I suggest GT isn't because GT is easy... It's because it's hard. And because IC2 is useless aside from the crops, but GT isn't and has more IC2 crops.
 

CarbonBasedGhost

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This point has been beaten like a dead horse, the whole point of Gregtech is supposed to add a lot "play time" to the game so you do not reach end game in a matter of days, (which most mods allow now)

If you want to play Gregtech you should be prepared to spend a lot more time on that world then you have spent on any world before.

Personally I love Gregtech as I can play it through for a whole version of Minecraft and just add mods as needed. Also GregeriousT is one of the most constant updaters of mods (I'd dare say he rivals Reika) and there is always new content.

Yes Gregtech insanely increases your end-game time, aswell and your early-game time and mid-game time.

If you really want to know, GT adds a ton more forms of processing to get more materials, It adds a lot of mod inter-op, and it is insanely fun.
 

Azzanine

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GT is not for me.
1. Reika's mods, TE3, and Engineer's Toolbox have all the machines I'll ever need.
2. GT is horribly complex and difficult to learn.
3. ... I can't even get it to load properly with my modpack!
IMO: unnecessary and more ways of doing the same thing, except harder.
Thanks for the opinions, though; it always helps to get a fair sampling of both sides. +1 for all.

1. True, but this is modded minecraft excess is usually the prime directive even for the more conservative mod players.

2. OK... So you mention Reika's mods then call GT a complicated mod? In comparison to even RotaryCraft, GT is braindeadedly simple. GT is far from complicated, that being said you feel more rewarded by Reika's tech mods so the complexity feels worth it. Also that complexity can be negated entirely with adjustable output from cross mod engines. GregTech just has a tougher more expensive progression path that makes game pacing slower, in fact it's basic premise is about stretching the gameplay and slowing you down.

3. Can't argue with that, GregTech was trying to be it's own full conversion mod since it started tinkering with other mods balance. I think the mod is fundamentally designed to be played by it's self now. There's even talk of the latest version being stand alone. It's gonna be a technological version of Terrafirmacraft by the sounds of things. Other mods might divert or dilute the GregTech experience.
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
Assuming you're on 1.6
-If you want GT as a bunch of cool machines; download the TPPI pack and borrow the config.

Otherwise you can tinker with the configs to suit your personal taste.
Though I quite enjoy the hardmode options. The steam age is kinda fun too.
The load time seems to be due to how forge stores crafting/machine recipes. Gregs optimized his end as much as possible- short of rebuilding part of forge itself. First time run is a little longer to generate the dynamic configs.
If you want MFR, you'll want the versions without Skyboy's 'greggy-greg' code. (this makes the startup longer, and breaks some ore dictionary stuff)
[source= GT thread, IC2 forums]