Note: In Horizons the TE config is edited by the FTB team to allow use of gascraft gases(such as hydrogen) in the compression dynamo. Normally you would need to use the gas turbine from Engineers toolbox, which will produce 60 RF/t. But in Horizons, since the hydrogen lasts just as long in a compression dynamo as a gas turbine, you'll get much more power putting it through a compression dynamo.
(Note: The gas turbine from Engineers toolbox is not to be confused with the one from rotary craft.)
Thermal Expansion automatically recognises hydrogen and natural gas a possible fuel.No manual config needed for that(at least it did it for me, the inner name of those "liquids" are not for humans).
Its quite smart, its not allowing anything to be done, i tried to make reactant dynamos to use milk, but its just said "no, you don't".
I like gascraft, gives something different to the game, while not addig a completly separated system just for it. The fact that they act like liquids in the systems is a really smart idea to make mod interaction better.
Esmasher's mods are good. I found only one single bug, whitch is related to cross mod interaction:
ender io( world corruption)/applied energistics (crash, the world is safe) / maybe te not likes to be moved.