So, are there ways to set up conditions so that my AE autocrafting system will automatically craft something when a condition is met? For instance, have it automatically craft more cells so that there is always at least a stack of cells in my system at any time, or have it automatically package tiny dusts together? The best way I've been able to figure out is having a level detector hooked up to an export bus feeding a packager or autocrafting table, but that just seems inelegant, considering I've already put the necessary recipes in my molecular assembly chamber.
On a somewhat related note, is there a way to set relative priorities among crafting recipes for the same thing? For instance, I'd like to have my system preferentially empty compressed air cells when I need new cells, but when those are exhausted, I'd like it to craft new cells with tin. From my experimentation, it looks like if I have more than one recipe for a particular recipe in the MAC, it will just craft using the one that's first in the list and ignore the subsequent ones.
On a somewhat related note, is there a way to set relative priorities among crafting recipes for the same thing? For instance, I'd like to have my system preferentially empty compressed air cells when I need new cells, but when those are exhausted, I'd like it to craft new cells with tin. From my experimentation, it looks like if I have more than one recipe for a particular recipe in the MAC, it will just craft using the one that's first in the list and ignore the subsequent ones.