Single uraniumcell nuclear reactor design help

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ATJ

New Member
Jul 29, 2019
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final chest <- relay <- wooden pipe with redstone engine or aut. gate <- ACT
final chest has a cobblestone pipe with a gate: if chest has space, emit redstone signal. Connect that signal to your engine or gate to start pumping. The relay is a small buffer, auto outputting if space available, thus the two or so cells that get produced each time until the engine gets shut down again won't spill.

There are no relays in the beta pack unfortunately, however I think it could be done with a BC gate on its own I think - the "if inv has space" setting. Been avoiding using these due to all the hassle needed to make them, and the stuff to make the stuff to make them too! Let me know if I'm wrong about the gate as I haven't used them and know very little about them except what I've seen in a few YT vids.
 

MilConDoin

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Jul 29, 2019
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The inv has space setting is used in my example, too. The thing is: Due to the slow moving of items through the pipes, the engine will probably have pumped two or three times, before the first item hits the chest. What you could do is building some kind of redstone contraption, that becomes active on rising edge of the signal, sitting for a few ticks in active mode (use a repeater) until the engine starts pumping, then deactivate again. This way it can only pump once.
I think it was possible to somehow build a rising edge detector with vanilla redstone alone. (I'm spoiled a bit by RP2 :))
 

Peppe

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Jul 29, 2019
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Railcraft is the best alternative to RP2 for reactor management.

I lost the test world, but I had used advanced loaders/unloaders with a cart that did not move. They load/unload very fast and the options give a lot of control. Pull out the depleted cells and place uranium. It is not smart about where to place things in the reactor, so all your empty slots need to be spots you want uranium to go.

On the reactor put a pipe anywhere and a gate that only turns the reactor on when it is full.

For a breeder this gives you near perfect cycling of cells. I would not have it place uranium in a breeder, since the empty spaces are not garunteed and it might place the uranium back in the wrong spot. For a main reactor though it works well.

If someone did not answer you -- the hotter the breeder the faster the cells charge, so at 0 you can charge one set of 4 cells in the 2 hour and 17? minute normal run time, but for every 3k heat you can add it will be able to charge another cycle worth of cells. So you can get 1 ~ 21 cycles out of one uranium cell depending on your temp between 0-63k. So the most fuel efficient uranium process is to make a very hot breeder and use 1 uranium cell from an ignot and then 8 depleted cells from all future ingots. Eventually your 1 uranium cell in the breeder will be charging up to 88 cells.