Thanks. I don't know how I overlooked that. Of course fibreglass cable will be fine for 100 EU/t. So I got the reactor #3 up and running from the link and worked fine without any babysitting, but not keen on having to manually replace the cells every 2:46 when they run out. Is there a way to automate the removal of the near-depleted cells and put in new ones? (I don't have RP2 btw).
Assuming you have the Beta modpack, try either GregTech Translocators or Factorization Routers.
Also I've noticed that I only seem to get either 1 or 2 near-depleted cells back, the others vanish. Is that a bug or normal? Shouldn't I get all 6 back?
Working as intended. Every uranium cell has a 25% chance to become a depleted cell. Otherwise it disappears.
Can you explain breeders to me? Are these just reactors that "recharge" depleted cells?
Breeders can turn depleted cells back into usable uranium cells. You can use them to recycle your main reactor's output, but you can also craft 8 depleted cells out of one uranium ingot. If you recharge them in a breeder, you increase the energy you gain from uranium many times. Link:
Breeder on IC2 wiki.
I was looking at both the breeder #1 and breeder #2 in the link above but don't see the difference between them apart from one uses nearly 3x as many resources as the other. From what I can see, both only recharge 4 cells so you'd just stick with the lesser resource version?
If you look at Core Heat in the top right, the second reactor runs at much higher temperature. This means it will recharge the cells faster. In other words, using one fuel cell, it will recharge more depleted cells than the first one. (30 depleted per fuel cell for the first, 88 for the second.)
Are breeders just like a recharger for your empty cells or do they output power too?
You can make a so-called hybrid breeder, which breeds and produces EU. However these tend to be not very efficient at either. Generally it's better to have one reactor for each purpose.
What happens when the cells have fully recharged? Do you have to remove them and put some more empty ones in or ?
They turn into re-enriched cells, which are inactive in the reactor. You can turn these into regular uranium cells by adding some Coal Dust. Ideally you'd want some automation to pull them out and put in new depleted cells.
What I need is a LOT of power to run my matter fabricator and my geothermal gennies, adv solars and reactor #3 just aren't cutting it. I am thinking of building 3 reactor #10s at 360 EU/t each and the breeder #1 to recharge the depleted cells, and then hooking up the reactor #3 I already have, the geothermals and adv solars into an MFSU on the 4th side of matter fab. How does that sound?
One thing you should be aware of is your EU throughput. No matter how much energy you pump into an MFSU, it will only ever output 512 EU/t. Therefore if you are producing more EU than that, it will become a bottleneck in the system. You will need either a direct wire from your reactors to the massfab (a wire has no EU/t limit), a better storage unit (one of the GregTech ones), or several MFSUs connected in parallel.
Are there any good tutorials on how to automate the replacement of the depleted uranium cells so you don't have to do it yourself? There's a few on YT but they are using the old style version with ice so no good.
Translocator from your main reactor to a chest, BC Autocrafting Table adjacent to it making Isotope Cells and sending them to another chest, another Translocator taking them from there to the breeder. Second line has a Translocator going from the breeder to a chest, an autocrafting table again making uranium cells into a fourth chest, and a translocator sending them back to the main reactor. Translocators are intelligent enough to stall when there is no space for their items, so you won't end up with stuff lying on the ground. Just make sure that the only empty spaces in your reactors are where the cells go, or the translocators will put them in the wrong place. (Fill other empty spaces with platings, if you have some.)
Keep in mind that breeding is not 100% effective, as you lose some cells in your main reactor no matter what. Therefore you will still need to add more uranium over time. (As I said previously, it is more efficient to add it in the form of depleted cells.)