I wonder why this happens. It's not a real problem, just a Forestry oddity I find oddly funny:
I tried to set up a Forestry multifarm for automatic IC2 sticky resin production. I programmed the chip, created the multiblock structure, connected it to power, water and fertilizer, planted the trees (since this was to be a manual farm that doesn't plant the initial trees) but since the documentation says manual farms won't set the soil, I put down the dirt myself in those areas I wanted to use. Nothing happened. So I put down the dirt everywhere, and then the interface told me I had to lay out the farming area with stone bricks.
I did that, but since I didn't want to remove the trees I had carefully selected to have resin spots, I just removed the lowest log and changed the dirt to stone brick using a Thaumcraft wand.
Suddenly, the resin started popping. I had a farm of floating trees over a stone brick ground. Cue the cognitive dissonance. I put the lower logs back in order to make things look at least a little more natural, and fortunately the farm continues to run, but the trees grow on stone... and I'm hesitant to change the stone to dirt since it was such a hassle getting this thing to run in the first place.
Any idea what happened?
(As an aside, if you want to make automated farming complicated and expensive without even the benefit of being 100% renewable, look no further than Forestry 2. The old version I remember from the MC beta days was much more satisfying - it took some time but you could actually create a self-sustaining system, and it didn't use 3.2 stacks of copper for a maximum-size farm).
I tried to set up a Forestry multifarm for automatic IC2 sticky resin production. I programmed the chip, created the multiblock structure, connected it to power, water and fertilizer, planted the trees (since this was to be a manual farm that doesn't plant the initial trees) but since the documentation says manual farms won't set the soil, I put down the dirt myself in those areas I wanted to use. Nothing happened. So I put down the dirt everywhere, and then the interface told me I had to lay out the farming area with stone bricks.
I did that, but since I didn't want to remove the trees I had carefully selected to have resin spots, I just removed the lowest log and changed the dirt to stone brick using a Thaumcraft wand.
Suddenly, the resin started popping. I had a farm of floating trees over a stone brick ground. Cue the cognitive dissonance. I put the lower logs back in order to make things look at least a little more natural, and fortunately the farm continues to run, but the trees grow on stone... and I'm hesitant to change the stone to dirt since it was such a hassle getting this thing to run in the first place.
Any idea what happened?
(As an aside, if you want to make automated farming complicated and expensive without even the benefit of being 100% renewable, look no further than Forestry 2. The old version I remember from the MC beta days was much more satisfying - it took some time but you could actually create a self-sustaining system, and it didn't use 3.2 stacks of copper for a maximum-size farm).