Since when are rubber trees farmed floating over stone?

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Ieldra

Popular Member
Apr 25, 2014
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I wonder why this happens. It's not a real problem, just a Forestry oddity I find oddly funny:

I tried to set up a Forestry multifarm for automatic IC2 sticky resin production. I programmed the chip, created the multiblock structure, connected it to power, water and fertilizer, planted the trees (since this was to be a manual farm that doesn't plant the initial trees) but since the documentation says manual farms won't set the soil, I put down the dirt myself in those areas I wanted to use. Nothing happened. So I put down the dirt everywhere, and then the interface told me I had to lay out the farming area with stone bricks.

I did that, but since I didn't want to remove the trees I had carefully selected to have resin spots, I just removed the lowest log and changed the dirt to stone brick using a Thaumcraft wand.

Suddenly, the resin started popping. I had a farm of floating trees over a stone brick ground. Cue the cognitive dissonance. I put the lower logs back in order to make things look at least a little more natural, and fortunately the farm continues to run, but the trees grow on stone... and I'm hesitant to change the stone to dirt since it was such a hassle getting this thing to run in the first place.

Any idea what happened?

(As an aside, if you want to make automated farming complicated and expensive without even the benefit of being 100% renewable, look no further than Forestry 2. The old version I remember from the MC beta days was much more satisfying - it took some time but you could actually create a self-sustaining system, and it didn't use 3.2 stacks of copper for a maximum-size farm).
 
Were there stone bricks under the soil initially?
Forestry farms define their area by looking for a set of blocks - including stone bricks, so it won't consider any dirt blocks that are not above a brick.
 
I had mapped out the area with stone bricks but then I read manual farms don't set the soil so I removed part of them. There isn't even any slot that would take dirt in this farm setup. So how am I supposed to get the dirt there after I've activated the farm?
 
Crops(rubber trees)
Dirt
Stone brick

Always build the farms area of stone bricks(or any of the other supported materials) first. This allows the farm to "form" and detect which areas are layed out as farm land. Then place the dirt and finally the crops. The stone bricks are picked by the author of the mods among other blocks at markers for your farm land. It has to be under the farmland at all times or the farm will not recognise it as such.[DOUBLEPOST=1400587130][/DOUBLEPOST]
I had mapped out the area with stone bricks but then I read manual farms don't set the soil so I removed part of them. There isn't even any slot that would take dirt in this farm setup. So how am I supposed to get the dirt there after I've activated the farm?
Place the dirt manually on top of the stone bricks.

Think you should read this:
http://ftbwiki.org/MultiFarm
 
So in a running farm, if I wrongly placed the stone bricks at the top level, I can add a stone brick level under that and then change the top layer (even with the topmost layer of farm blocks) to dirt, the farm would continue to run? At this point it's most an aesthetic matter since the farm works even with the trees standing on stone brick.
 
So in a running farm, if I wrongly placed the stone bricks at the top level, I can add a stone brick level under that and then change the top layer (even with the topmost layer of farm blocks) to dirt, the farm would continue to run? At this point it's most an aesthetic matter since the farm works even with the trees standing on stone brick.
Yeah it should. As long as the stone bricks are in relation to the farm block as shoved in the link I posted then the farm should run.