Show off your dusty Crash Landing planet

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Yusunoha

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Jul 29, 2019
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so we have a showcase for Agrarian Skies skyblocks, so why not one for crash landing aswell?

at the moment I don't really have anything to show off myself as I just started this week and died, and died, and died some more, and died again and.... ooh yes, died.

so if you're pretty advanced in your crash landing planet and have something to show off, go right ahead
 
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madnewmy

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Jul 29, 2019
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http://imgur.com/a/f9GwY

In order of appearance:

Overview of top layer of base, including a BR, a few farms, some special storage, tree farm and ugly mob farm

next three are 2nd layer, a high oven and smeltery, big reactor and the brains of operations

4th is basicly the water/dirt/soul sand production

5th is the SFM managing the water/dirt/SS prod

6th is the overview of the SFM managing the base
All of these:
Planting plants pneumaticcraft seed if missing some (seen in the 8th picture). Basicly check if under 32 of a type of seed, input one in block gate. If seed metadata is 6 or 13, import from block gate then from item valve so it breaks and pick it up. If seed is not metadata 6 or 13, emit a redstone signal to emitter which turns on a dispenser with bonemeal. Bit different on the water side since it needs a delay between the planting and the bonemealing so block detector same as abbove but it emits ramdomly a signal, then every second another trigger checks for that signal and if true applies one to the dispenser.

Sieving basicly imports dust/gravel into AA's and pick up everything with a rapid item valve (on 8th pic again)

LP control and HP control control pressure into tubes. LP is seen on the previous image while HP is a single charging station upstairs (on 1st picture)

Chambers import from their output andddd I think that's it

PCB basicly does make pcb from raw ressources. So, if not 64 compressed iron, import an iron into pressure chamber one. If not 12 transistor/capacitor, import one redstone/compressed iron/their respective plastic into pressure chamber two. If not 4 PCB, import a creeper plastic and a compressed iron into pressure chamber two which directly goes to be made into an unassembled PCB

Think that is pretty much it

7th image is the small AE system

8th image is last basement. It holds the sieving operation and pneumatic craft planting operation (see spoiler)
 

Yusunoha

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Jul 29, 2019
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aaaaaand I died again... maybe I should really start using that sync shell instead of being stubborn and trying to not use it

also a quick question... do you all use your PC chamber constantly or do you only switch it on when you need it?
I know there's a way to keep it running without exploding, but I've very unfamiliar with PC and the damn thing just keeps exploding
 
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ratchet freak

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Nov 11, 2012
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aaaaaand I died again... maybe I should really start using that sync shell instead of being stubborn and trying to not use it

also a quick question... do you all use your PC chamber constantly or do you only switch it on when you need it?
I know there's a way to keep it running without exploding, but I've very unfamiliar with PC and the damn thing just keeps exploding
just a run of vanilla redstone from a guage so it is on when it's about to explode which exits into a compresser which is set to only run when redstone is off
 

madnewmy

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Jul 29, 2019
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aaaaaand I died again... maybe I should really start using that sync shell instead of being stubborn and trying to not use it

also a quick question... do you all use your PC chamber constantly or do you only switch it on when you need it?
I know there's a way to keep it running without exploding, but I've very unfamiliar with PC and the damn thing just keeps exploding
What is use is a system like:

Redstons-pressure gage
Sfm redatone receiver

It takes the rwdstone and when it's over 8, sends one to the kinetic compressor. When it's under 8, changes the emitter to 0
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
243
79
What is use is a system like:

Redstons-pressure gage
Sfm redatone receiver

It takes the rwdstone and when it's over 8, sends one to the kinetic compressor. When it's under 8, changes the emitter to 0


or just put 1 coal in (set precise amount on the compressor) when redstone is below 8