Planting plants pneumaticcraft seed if missing some (seen in the 8th picture). Basicly check if under 32 of a type of seed, input one in block gate. If seed metadata is 6 or 13, import from block gate then from item valve so it breaks and pick it up. If seed is not metadata 6 or 13, emit a redstone signal to emitter which turns on a dispenser with bonemeal. Bit different on the water side since it needs a delay between the planting and the bonemealing so block detector same as abbove but it emits ramdomly a signal, then every second another trigger checks for that signal and if true applies one to the dispenser.
Sieving basicly imports dust/gravel into AA's and pick up everything with a rapid item valve (on 8th pic again)
LP control and HP control control pressure into tubes. LP is seen on the previous image while HP is a single charging station upstairs (on 1st picture)
Chambers import from their output andddd I think that's it
PCB basicly does make pcb from raw ressources. So, if not 64 compressed iron, import an iron into pressure chamber one. If not 12 transistor/capacitor, import one redstone/compressed iron/their respective plastic into pressure chamber two. If not 4 PCB, import a creeper plastic and a compressed iron into pressure chamber two which directly goes to be made into an unassembled PCB
Think that is pretty much it