I have noticed that alot of the new modpacks have a lot of mods in them. And not just mods that make little tweaks or add a few decorational blocks. Mods like ars magica thaumcraft, computercraft, factorization, and logisticcs pipes. Having more mods can be a lot of fun, giving players more stuff to do. But the brain can only hold so much information, young or old, might not be able to understand or know what to do with the sheer mass of information. And any new players who decide to play play ftb after mastering vanilla would be staggering backward to see the amount of new content, and either be horrified, or take it as a challenge. And there is always the issue of not having a good enough PC. So back to the first question: should there be a limit to the amount of mods in a modpack, regardless of what they add or do?