Should I keep Factorization?

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Enigmius1

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Jul 29, 2019
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20 minutes? Damn, that's long. I think there's quite a good BC addon that triples ores in a very balanced way in about 10 seconds. What is this armour like?

It should be noted that the ore tripling system works in batches. Each batch takes 20 minutes, but you can have anywhere from one item to 4-5 stacks or something in one batch (it's been a long time since I touched anything from Factorization). The most often repeated criticism of the Factorization system is that it requires a tremendous amount of micro-management, and there are a certain number of people who feel that it's not worth it despite the potential yield.

Harvest88 said:
No didn't you see the lastest thread that King Lemming is discontinuing the mod cause of RL stuff? (Idk if the rest of the crew will take over though)

Be careful how you phrase things of this nature, because this is how things get twisted and rumors start to spread. He's finishing the current development cycle and then he's leaving it open to the community to carry on. The way you put it makes it sound like it's already a dead mod and nobody should even start using it.
 

Zenthon_127

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Jul 29, 2019
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TE's not discontinued. It's open-source, and its looking VERY likely it's going to end up like Logistics Pipes (minus the 3-version hiatus).
 

Harvest88

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It should be noted that the ore tripling system works in batches. Each batch takes 20 minutes, but you can have anywhere from one item to 4-5 stacks or something in one batch (it's been a long time since I touched anything from Factorization). The most often repeated criticism of the Factorization system is that it requires a tremendous amount of micro-management, and there are a certain number of people who feel that it's not worth it despite the potential yield.



Be careful how you phrase things of this nature, because this is how things get twisted and rumors start to spread. He's finishing the current development cycle and then he's leaving it open to the community to carry on. The way you put it makes it sound like it's already a dead mod and nobody should even start using it.


Alright but I didn't know and I did provided proof of the thread existent and not just making things up. Thanks for clearing that up.
 

Necr0maNceR

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Jul 29, 2019
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The Exo-Armor actually came before Modular Powersuits I believe, but it was never really finished and not all that good to begin with. Regardless, it is gone in the 1.6 version of Factorization, and won't be in any future versions.
 

Geometry

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Jul 29, 2019
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Personally, Routers alone give me a reason to keep factorization. For things like feeding arrays of Industrial Centrifuges, they are amazing. I don't think anything else has the ability to create "networks" and insert/extract from them like routers do.
 

Golrith

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Just a note that Mekanism (part of the UE selection that you are going to include), adds it's own type of Barrels (called Crates).
 

b0bst3r

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Jul 29, 2019
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If you have MFR you don't need barrels DSU's (Deep Storage Units) are the way to go from the off, whilst routers are nice they are easily replaced. I'm pretty static on storage, use DSU's for cobble/dirt/gravel/tree farm output and AE for everything else.

There's also a Barrels mod which just adds barrels and nothing else.
 

whythisname

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Jul 29, 2019
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TE's not discontinued. It's open-source, and its looking VERY likely it's going to end up like Logistics Pipes (minus the 3-version hiatus).

Is it certain it will be open source? Because last I read from him he said he already picked (or is going to pick) people to carry on the development, that might mean it won't go open source just yet.

Either way, TE is far from dead.

On the topic of Factorization, at first I didn't like it at all but I'm slowly seeing some things I like.
For example the Packer is very useful if you have an ore berry farm, it can turn the nuggets into ingots without any need for power (except for the smelting of the berries, but not the ingot crafting) and they're quite cheap to make as well (2 pistons being the most expensive parts). Or take the Slag Furnace, it is decent to smelt any early ores before you get your real ore processing going. The Grinder from AE is the only early game ore processing that beats it afaik, but I can't be bothered to do that when I could put my stuff in the Slag Furnace and go do other important early game stuff. Barrels are nice as well of course, even though I don't use them.
Personally I would probably still remove Factorization from my own game, but I'm now primarily playing on a server so all the Factorization stuff is there anyway so I might as well try to get some use out of it.
 

Hydra

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Jul 29, 2019
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No didn't you see the lastest thread that King Lemming is discontinuing the mod cause of RL stuff? (Idk if the rest of the crew will take over though)


You have been told before that this isn't true so please stop spreading misinformation. King Lemming is stopping development personally but TE is being taking over bij other devs. And he's still planning to add new stuff himself, like item transport for example.
 
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Harvest88

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and those routers are not so easily replaced by mods (like you gotta have a wall of Logistic Chasises with pricey modules and/or buses from AE which only eat more juice from the network's controller)
 

twisto51

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I'm producing all of my BC power with Factorization mirrors. A unified power system is not a valid reason to remove the current release of Factorization.

Mirrors->solar boilers->iron tank farm->steam engines. I've been using power bridges in place of steam engines just for convenience and space savings but that is optional.

That said if you get rid of Factorization you lose Routers and there isn't anything out there that does what they do as well as they do. Can plop down a cube of 16 induction smelters, stick 3 routers on the side of it, and bang, instant rich slag factory. Sand router, iron ore router, and final router to pull out the products. You can do this with other things, you can't do it as cleanly, as compactly as you can with routers.

Great for automation of coke ovens, blast furnaces, apiary/alveary, etc.

Chicken Littles should stop crying about Thermal Expansion, it isn't going away.
 

PhilHibbs

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Routers are awesome. I only use them where there's a specific advantage to doing so, but for the things that they are good at, nothing comes close. Barrels are cool as well, I'm excited to see the new barrel types in 1.6, but I'll miss the extradimensional upgrade. And the Wrath Igniter is great fun for large areas of cobblestone-to-smoothstone conversion, or for making glass beaches.

I've always intended to investigate the craft packet system, it seems like it ought to have great potential for crafting automation but I've never got around to it. I can see that maybe it has applications for stacking non-stackable items. I think if you have a bunch of craftpackets with just, say, one iron pickaxe in each, they should stack.
 

Loufmier

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Jul 29, 2019
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I've always intended to investigate the craft packet system, it seems like it ought to have great potential for crafting automation but I've never got around to it. I can see that maybe it has applications for stacking non-stackable items. I think if you have a bunch of craftpackets with just, say, one iron pickaxe in each, they should stack.

it may indeed has potential, but paper consumption can be a pain for "ordinary" mass crafting.
 

PhilHibbs

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...whilst routers are nice they are easily replaced.
I couldn't disagree more! What else can target a specific inventory slot and keep it full or empty? What else can distribute resources among a 4x4 wall of pulverizers, or pull the results from them all? Sure you can have a ton of pipes or AE thingies wrapped around them (in addition to the power conduits), but one Router for input and one for output is unbeatable.
 

mushroom taco

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Jul 29, 2019
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I'm sorry, but how do you know which mod I was talking about?

I think I'm edging closer to a desicion.
Because the only buildcraft addon that has ore processing (besides thermal expansion, mind you) is commonly misconceived as tripling ores, when in reality it actually 2.6658eyo893876876754787er8t75876387y69587 it (not the real number, i just don't know what the exact is)

Unless, of course, you're talking about thermal expansion's rich slag, which doesn't make consistent ore tripling.
 

Loufmier

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Jul 29, 2019
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Because the only buildcraft addon that has ore processing (besides thermal expansion, mind you) is commonly misconceived as tripling ores, when in reality it actually 2.6658eyo893876876754787er8t75876387y69587 it (not the real number, i just don't know what the exact is)

Unless, of course, you're talking about thermal expansion's rich slag, which doesn't make consistent ore tripling.
i dont think that what you mean is called an addon, but whatever.
what are you talking about anyways?