No, im not comparing it to vanilla, because vanilla is easy as hell as well. Also understand moded MC is still based on MC. So ask yourself why are you playing "survival" mode rather than creative? Its FAR too easy to get items and there is little risk for the rewards involved. There is no adventure there sans the first day. GregTech doesnt do much to make it harder. GregTech makes it more convoluted/trollish. My 'perception' of difficulty doesnt need to change. You are in survival mode. Do you have ANY chance of dying? Most people that have played for a week in FTB the answer is "no". Thats a problem and defeats the purpose of the playmode. Mods do not inherently need to make the game easier to play. Infact, they are there primarily to enhance the game. It should be much harder than vanilla in that respect, and take a greater degree of skill, but when it comes down to it, aside from complex LUA scripting that you should be doing in a IDE anyway, most mods do nothing except turn survival into some sort of bastardized creative mode. They should be fixed, not given excuses. They should be promoting dungeon raiding, not build a quarry, spend 3 hours in-front of turtle, collect ALL the things. Things need to be more rare. We are on our asses enough playing the game in the first place, shall out virtual characters too succumb to this disease of ease and sit there letting the world pass them by? There is creative mode for that.