Server prefers a Quarry over RP2's Tunnel bore, Any good set and forget mining machine?

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Harvest88

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Jul 29, 2019
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I just want a mining machine that

A. mine a decent haul 24/7 without the lag and hardware space that the server owner is complaining about that RP2 bores causes.

B. a huge high speed and high yield mining that I could fire for day while I'm on and then turn it off when I'm off via wireless redstone. I call this "burst" mining. Even though I suggested I do that he still complains "but if you mine then I'll have to reset the map cause you have it eat up my hardware space" I'm just after those stupid AE quartz that are nonrenewable then I can fab everything else and even use those stupid bees for Uranium. So any good bright ideas on how to get lot of it without the server owner getting mad at my mining scenes. Btw Threadticking plugin on the server atm is destroying the turtles by unloading it (regardless if there loaders) and the turtle can't deal with that even though any other things can deal with that.
 

dlord

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Jul 29, 2019
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Best compromise is to have BC quarries moved around by a frame machine. RP2 bores are laggy because it does a ton of things.

Your next problem will be how to deploy and undeploy the quarries. You can't move the frame machine when the quarries are deployed.
 

Sphinx2k

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Jul 29, 2019
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I think the problem with the RP tunnel bore is the routing of the items.
On my server i build it so that every pipe has only 2 connected pipes on the next block.
0=pipe
x= cover so pipe doesn't connect.
Like so:
0x0x0
0x0x0
00000
0x0x0
0x0x0

And this was way more friendly to the server tps.
 

Omicron

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Jul 29, 2019
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Why don't you simply use quarries? They are exactly what you need:
- A burst automining tool you plop down and activate, but which doesn't run out of control beyond its starting scope and will also stop on its own if forgotten
- Will run for many hours unattended
- Is likely to encounter AE quartz quickly and reliably, which spawns higher up than conventional tunnel bores reach
- Does not generate any new chunks, thereby consuming zero extra HDD space
- Can economically void cobble before transporting it to your base and lagging out your sorting system
- Chunkloads itself, no extra investment necessary
- Can be remotely activated and deactivated by connecting wireless redstone to the energy cell / tesseract / engines you use to power it
- Generates little lag due to breaking blocks one by one and needing next to no item pipes/tubes
- Can match some tunnel bores in speed, given enough power
- Requires just two minutes manual effort to move it once a day. If you can't do that, how do you have the patience to start up your Minecraft client?

All in all, I see no reason why you shouldn't simply do as your admin tells you and use a quarry. He probably knows why he's making that rule. I run a server in a tightly CPU constrained environment, and believe me, it's not fun for anyone involved when one player goes and makes the graph go crazy.
 

Jess887cp

New Member
Jul 29, 2019
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Quartz is best mined with a fortune pick, as I've heard many times, and then personally verified. That is often unappealing, so a chunkloader turtle set to either detect quartz or something similar might be good.
 

Omicron

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Jul 29, 2019
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Silk touch works great too. 5 dust per ore in a pulverizer, and with an industrialcraft compressor you can make crystals out of dust.
 

Harvest88

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Jul 29, 2019
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Best compromise is to have BC quarries moved around by a frame machine. RP2 bores are laggy because it does a ton of things.

Your next problem will be how to deploy and undeploy the quarries. You can't move the frame machine when the quarries are deployed.
Exactly what I want just something to automate the process the moving of the quarries. And I can simplify the process by doing it high above the sky to avoid the frame machine from hitting things and do so the thing only deploys a lot of standard sized quarries, and I can stop this thing from redstone so using a ton of quarries will hopefully match a good high speed bore.
 

KirinDave

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Jul 29, 2019
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Stop being so arrogant.

Well, be grumpy if you want. I am just your messenger.

The reason frame machines were so popular is because besides Steve's Carts, not much did what you want in 1.4.*. In 1.5.* there are multiple ways to do it, because frames are gone.

I didn't mention it because it would definitely make your admin mad, but now that its clear I am an arrogant bastard I'll just say it: a fleet of chunk load mining turtles.


P.S., it turns out that for AE quartz using any form of automatic mining will minimize your yield. Even without fortune its possible to get more than one drop from a single ore of the dust. So it is probably faster to just hammer your server making new chunks until you find a good cave network and hit that with a fortune pick. AE is specifically tuned this way, and I assure you it only gets more so in 1.5.*
 

dlord

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Jul 29, 2019
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Exactly what I want just something to automate the process the moving of the quarries. And I can simplify the process by doing it high above the sky to avoid the frame machine from hitting things and do so the thing only deploys a lot of standard sized quarries, and I can stop this thing from redstone so using a ton of quarries will hopefully match a good high speed bore.
Here's something to give you an idea.

Disclaimer: the parts of this frame quarry is NOT my original design. I did make some modifications to the original design in order to cater to my needs.

The 3-axis engine used here is based of my favorite design: the EG-Drive Mk 6.4. The frame for the quarries is based of a design from one of the posts here. Unfortunately, I forgot the name, so credit goes to where it's due.

Enjoy!

My End Miner.

e5jajP7.jpg


This thing deploys 2 quarries, and is controlled by a turtle. The quarries can be undeployed quickly, thanks to the block breakers.

The interesting part would be how the quarries are deployed and undeployed.

uW86HfS.png


Here, the quarry is deployed by a RP2 deployer. Power supply for the quarry is via an energy tesseract. Underneath the quarry is an item tesseract. A gate reader is attached above the quarry as a means to detect if the quarry has work to do. It's meant to automatically undeploy once the quarry is finished, but I'm still abit too lazy to setup the turtles for this.

The interesting bit with this design is the manager attached to the deployer. Because quarries eject items to adjacent inventories, the deployer eventually gets filled up. To prevent that, the attached manager is configured to only keep quarry blocks inside the deployer. Anything else gets sent to the item tesseract.. It is an expensive setup, but I have all the resources, and crafting them is cheap to me.

For anyone who's setup multiple quarries will know how annoying it is to mine the border between the 2 quarries. For that, this is the solution:

dNfiLNV.png


I added this retractable arm recently, as I hate repositioning the frame quarry after mining just to get rid of that pesky border. I still need to move the arm to the center, as it tends to get stuck when there are adjacent blocks nearby.
 

Harvest88

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Jul 29, 2019
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Well, be grumpy if you want. I am just your messenger.

The reason frame machines were so popular is because besides Steve's Carts, not much did what you want in 1.4.*. In 1.5.* there are multiple ways to do it, because frames are gone.

I didn't mention it because it would definitely make your admin mad, but now that its clear I am an arrogant bastard I'll just say it: a fleet of chunk load mining turtles.


P.S., it turns out that for AE quartz using any form of automatic mining will minimize your yield. Even without fortune its possible to get more than one drop from a single ore of the dust. So it is probably faster to just hammer your server making new chunks until you find a good cave network and hit that with a fortune pick. AE is specifically tuned this way, and I assure you it only gets more so in 1.5.*
Don't BC quarries now pick up anything the ores give out? so if it hit a quartz ore and drops some dust and crystals it's should pick it up.
 

KirinDave

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Jul 29, 2019
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Don't BC quarries now pick up anything the ores give out? so if it hit a quartz ore and drops some dust and crystals it's should pick it up.


They do, but AE quartz yields are higher to picks and much higher fortune picks in 1.5.*. This is actually a pretty clever design decision. Certus Quartz is almost always the limiting factor in AE builds.
 

zemerick

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Jul 29, 2019
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IIRC Reliquaries destruction catalyst will destroy all of the base materials like stone, but leave ores. Go to town and just silk touch, or fortune, etc. the ores. You will get a lot much faster that way without pissing off your admin. Just bring a decent amount of gun powder, which shouldn't be too hard to get.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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They do, but AE quartz yields are higher to picks and much higher fortune picks in 1.5.*. This is actually a pretty clever design decision. Certus Quartz is almost always the limiting factor in AE builds.

Well, the quartz is balanced in it's world gen for it's uses, unlike many other mods that spam their ores everywhere.

Isn't it "better" to mine the quartz in the nether, as nether quartz also works in AE?
 

KirinDave

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Jul 29, 2019
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Nether quartz is just part of what you need for AE. You need a lot of both, but more Certus Quartz.
 

Harvest88

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Jul 29, 2019
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Yep so now in 1.5 and up I going to need to setup at least 2 quarries to get all my AE needs cause I'm not going down a hole for hours to bring home a few 64k drives worth of quartz. I just hope turtles will be fixed once our server is updated to who's know when the next Ulimate pack will be released (all I heard is 1.6).