1. Windows 7
2. No, I'm using the Agrarian Skies official server that I downloaded using the Download Server button in the FTB Launcher
3. Client: Agrarian Skies 3.1.1 (The version is set to recommended, so I'm fairly sure this is the version I am using), Server: Not sure how to find out, I think it's the same as the client
4. No.
5. I think you're asking the ram I allow my server? 2048 MB, so 2 GB. I tried increasing the ram, but it doesn't seem to help.
6.
I've been hosting a small private server where me and my friends play Agrarian Skies, and recently (suddenly in less than a day) we began experiencing massive lag. I added opis to my client's enabled mod list and found that according to opis, the reason was that the Thermal Expansion Grid Tick Handler was taking 2000 MS, when the other handlers were taking (usually) less than 100 MS. We installed tesseracts and removed a bunch of TE itemducts, for I heard tesseracts help stop lag, but so far after we installed those the thermal expansion grid tick handler's run time has DOUBLED and is now taking a whopping 4000 MS per tick! I did more research and found that a common reason for TE lag on Agrarian Skies is using itemducts to pump cobblestone from igneous extruders into Ex Nihilo crucibles, which causes a lot of stuffed items, which in turn causes major lag. I've replaced the itemducts getting stuffed (most of them) with hoppers, but the Thermal Expansion Grid Tick Handler is still taking around 4000 MS! The lag has gotten so bad my server has taken to crashing to where I can't even type "save-all" in the console. I tried adding more memory, and as I expected, this did not help. NOTE: Each time after I changed our TE setup majorly to try and fix the lag, I restarted the server.
Help would be appreciated. If I've not included (or mis-included) some information, please tell me. Thanks!
2. No, I'm using the Agrarian Skies official server that I downloaded using the Download Server button in the FTB Launcher
3. Client: Agrarian Skies 3.1.1 (The version is set to recommended, so I'm fairly sure this is the version I am using), Server: Not sure how to find out, I think it's the same as the client
4. No.
5. I think you're asking the ram I allow my server? 2048 MB, so 2 GB. I tried increasing the ram, but it doesn't seem to help.
6.
I've been hosting a small private server where me and my friends play Agrarian Skies, and recently (suddenly in less than a day) we began experiencing massive lag. I added opis to my client's enabled mod list and found that according to opis, the reason was that the Thermal Expansion Grid Tick Handler was taking 2000 MS, when the other handlers were taking (usually) less than 100 MS. We installed tesseracts and removed a bunch of TE itemducts, for I heard tesseracts help stop lag, but so far after we installed those the thermal expansion grid tick handler's run time has DOUBLED and is now taking a whopping 4000 MS per tick! I did more research and found that a common reason for TE lag on Agrarian Skies is using itemducts to pump cobblestone from igneous extruders into Ex Nihilo crucibles, which causes a lot of stuffed items, which in turn causes major lag. I've replaced the itemducts getting stuffed (most of them) with hoppers, but the Thermal Expansion Grid Tick Handler is still taking around 4000 MS! The lag has gotten so bad my server has taken to crashing to where I can't even type "save-all" in the console. I tried adding more memory, and as I expected, this did not help. NOTE: Each time after I changed our TE setup majorly to try and fix the lag, I restarted the server.
Help would be appreciated. If I've not included (or mis-included) some information, please tell me. Thanks!