It will start at times but when it crashes it may take 5-15 times of restarts to get it up stable again,
Heres the Crash-Report:
[DOUBLEPOST=1355961897][/DOUBLEPOST]Looks to be around advanced machines but where to go to fix it I havnt been able to find anywhere.
Heres the Crash-Report:
Code:
Description: Exception in server tick loop
java.lang.NullPointerException
at ic2.advancedmachines.common.TileEntityAdvancedMachine.operate(TileEntityAdvancedMachine.java:210)
at ic2.advancedmachines.common.TileEntityAdvancedMachine.g(TileEntityAdvancedMachine.java:96)
at xe.h(World.java:2020)
at ie.h(WorldServer.java:463)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:649)
at hg.r(DedicatedServer.java:241)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Linux (amd64) version 2.6.32-5-amd64
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 959463016 bytes (915 MB) / 1271201792 bytes (1212 MB) up to 2863333376 bytes (2730 MB)
- JVM Flags: 2 total; -Xms512M -Xmx3G
- AABB Pool Size: 2679 (150024 bytes; 0 MB) allocated, 2331 (130536 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 476 (26656 bytes; 0 MB) allocated, 476 (26656 bytes; 0 MB) used
- Player Count: 0 / 64; []