Separate worlds in FTB for Survival and Creative?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Yorae

New Member
Jul 29, 2019
20
0
0
Is this a thing we can do with FTB?

I have several players who play creative, but I don't want what they do in creative to affect what players do in survival (but people should be able to go between the worlds).

I know previously, long ago, when I admin'd a bukkit server I was able to use Multiverse to do this. Is there any way to do this in forge as well?

Ideally, a player goes to the creative world and loses their inventory and gets switched into the correct gamemode. Then, whenever they leave that world, they are returned to survival with their survival inventory. Is this possible in any capacity?
 

Captainscar

New Member
Jul 29, 2019
5
0
0
You could have a disarming book that makes the players lose their items, and it get's deposited into a chest. And the use command blocks to switch the gamemodes.
 

Spasticon

New Member
Jul 29, 2019
127
0
0
You could have a disarming book that makes the players lose their items, and it get's deposited into a chest. And the use command blocks to switch the gamemodes.

You'd have to also disable the link modifier so that the survival guys can't just craft their own non-disarming book... and you'd heavily depend on the guys in creative mode to not go and mess around on the survival ages.

What we really need is MultiVerse for Forge :)
 
  • Like
Reactions: Munkeywaxx

Watchful11

Forum Addict
Team Member
Third Party Pack Admin
Nov 6, 2012
3,031
1,351
188
This would be very hard to do unless you trust the players in creative to not try to cheat. There are several ways, mystcraft portals, enderchests and such, to move items between worlds. It would be very hard to block all of them.

Edit
What we really need is MultiVerse for Forge :)
That is almost exactly what mystcraft is. If he could add in support for custom world generators we would be set.
 

Spasticon

New Member
Jul 29, 2019
127
0
0
I have only ever gotten this to work by using MultiVerse and it's permissions system to block world usage to certain players.

I'm thinking through why you'd want this in the first place. The only real reason I can think of is combined chat. Everything else can be done well by just having 2 servers.

So then that got me thinking... could you use ForgeIRC to have both servers connect to a single IRC channel? I personally haven't ever used ForgeIRC but it seems like it might work. Anyone tried this?
 

Greedseed

New Member
Jul 29, 2019
1,107
0
0
I have only ever gotten this to work by using MultiVerse and it's permissions system to block world usage to certain players.

I'm thinking through why you'd want this in the first place. The only real reason I can think of is combined chat. Everything else can be done well by just having 2 servers.

So then that got me thinking... could you use ForgeIRC to have both servers connect to a single IRC channel? I personally haven't ever used ForgeIRC but it seems like it might work. Anyone tried this?

Mystcraft = multiverse. They are working on ful permission systems atm. Also if you have mystcraft it will work with current permissions systems. You can limit players from entering worlds since minecraft will handle a mistcraft world in the same way a multiverse world is handled. This means you can deny acces to any of the worlds like you always did before.
 

Belone

New Member
Jul 29, 2019
417
0
0
Could you possibly do this with the Command Block? If you use this in conjunction with the disarming link book as suggested above and then have the spot where the link books drops you out have a command block which changes the game mode. Just a thought, and I have no idea if it would work.
 

Munkeywaxx

New Member
Jul 29, 2019
9
0
0
You'd have to also disable the link modifier so that the survival guys can't just craft their own non-disarming book... and you'd heavily depend on the guys in creative mode to not go and mess around on the survival ages.

What we really need is MultiVerse for Forge :)
YES! multiverse would help ALOT :p
 

tiarnia

New Member
Jul 29, 2019
25
0
0
wait then you would need some way to use 2 servers on one machine and admin them both at the same time and which is doable but hardly fun thats double the ip's and double the ram and cpu requrements
 

Watchful11

Forum Addict
Team Member
Third Party Pack Admin
Nov 6, 2012
3,031
1,351
188
This is called necroing. It's where you reply to a thread no one has replied to in a long time. It's not against the rules, but it's frowned on if you have nothing new to add to the conversation.
 

kaovalin

New Member
Jul 29, 2019
782
0
0
There is an alternative to mystcraft. It could end up increases performance for you depending on your situation. You basically run two MC Srv instances. Then you setup a qcraft portal between them. You can set if people can carry inventories between worlds. This can allow you to have a creative/survival nether, end, and mystcraft worlds. If the mod lists/configs are largely the same there shouldnt be an issue with teleporting between the server instances. I have yet to test this myself, but its a reported feature of qcraft.
 

tiarnia

New Member
Jul 29, 2019
25
0
0
How would running 2 instances affect things like logging out. I am assuming that both instances would have seprate port numbers what happens if you log out of one and thne later try to reconnect to the other one?or does that matter does q craft reconnect you to your last location or to a specific point like a portal? Also would it be nessisary to set up additional admin tools for each server instance like mcmyadmin?
 

kaovalin

New Member
Jul 29, 2019
782
0
0
How would running 2 instances affect things like logging out. I am assuming that both instances would have seprate port numbers what happens if you log out of one and thne later try to reconnect to the other one?or does that matter does q craft reconnect you to your last location or to a specific point like a portal? Also would it be nessisary to set up additional admin tools for each server instance like mcmyadmin?

When you go between servers you would be technically logged out of the one you are not currently inside (i think). They will have to have seperate port numbers on the same computer because they are independent servers. Technically they can reside on completely different machines. I have not experiemented with qcraft multiserver portal setups, but I just thought I'd point it out if you'd like to investigate for yourself.

If you were to try it, please do come back and let us know so others can benefit from your experience.
 

Connor Gavitt

New Member
Jul 29, 2019
1,091
-1
0
You can always get a plugin for multiworlds, in my experience multiverse is way too hard on servers and I prefer royalcommands. It's compact fast and works very nicely. You would need mcpc though.

Sorry for the necro I just saw this and figured it wasn't that old and felt a need to share my thoughts.
 

tiarnia

New Member
Jul 29, 2019
25
0
0
After much work on this matter we have found 2 ways to do this
1. Using q craft and 2 servers
This way works but the only way to keep people from taking things from the creative server to the survival one seems to be to never verify the linking of the portals. Once the portals are verified by admins then you cant stop them from taking thing back and forth. At least not in 1.1 of qcraft there is no config option for it anyhow. This also splits my server resources in two because i have to run 2 servers full time so half the ram and double the admin tools and ip ports to set up. Or if your using a pay service you need 2 servers

2. Use sync and mystcraft

This way is a bit tricky but easier to set up and manage. First watch a spotlight on sync once you know how cloaning works set up a mystcraft age ( i recommend setting mystcraft config to disable instabilities and we also make mystcraft admin only but that is optional) once you have your world (remember your linking book) set up a sync cloan area in the new world. Next go to the over world and clone yourself once you have the clone (clones have there own separate inventories and modes) take it to the mystcraft age now you can use the sync stations to move from 1 clone in over world to the one in the mystcraft age you can give the clone in the new age creative mode with out affecting the other one in the overworld last step is destroy all linking books so you can't get back to the over world and then put the age book in something secure like a safe so people cant just go there

Only down side is to get get people into the age you will need to /xtp them in after they make a clone in the over world and then give the new cloan creative mode

Unless i missed something there is no way to cheat items out of creative mode this way as the only might be ender chests or other cross dimentional transportation but i think those can be turned off if need be

Will be doing more testing

Edit: we are using monster vs 1.0.10 at the moment
 
Last edited: