There was a forum post recently where people were discussing some cross mod “exploits” or interactions. It’s hard to call some of these actual exploits due to the fact that when it comes to most of the power in FTB, the ultimate goal seems to be sustainability. Now this is my opinion, but it seems that in FTB, any sustainable method of power generation is not intended to break the game, but rather to allow the player more opportunities to express themselves creatively. It becomes less about farming or searching for fuel, and more about finding the materials for fancier creations, or powering other devices that will further reduce your dependence on the outside world for materials.
SENSE AND SUSTAINABILITY; GROWLE’S FTB GUIDE TO RENEWABLE ENERGY
I'm currently using Ultimate and am taking advantage of the powerconverters mod which is very helpful. Assume that any type of power (EU, MJ, Factorization) can be created by the methods I’ll be listing. I don't believe there is one for Blutricity, but you can still use a “Blulectric engine” to convert it to MJ and go from there. Off the top of my head, some examples of "sustainable" energy would be:
1. Advanced Solar Panels - Build and profit, just have to get the mats. Easy set up and easy to maintain, and as such they cost quite a bit to make. Definitely no longer early / mid-game.
2. Solar Turbine (factorization) - Entry cost of lead and silver with some iron. Set up an area with sunlight and plop these down. Sure they only generate during the day, but you can get a lot more from these than from an array of regular solar panels. With the addition of powerconverters, you can set up some pretty neat solar arrays that are surprisingly effective and look pretty cool.
3. Steam Boiler - Pretty steep entry cost for a full size, in terms of mats for the necessary fuel loops and to get it all together. Once set and fully heated up, you get a solid power return...
Examples of sustainable fuel sources for SOLID fuel boilers: Tree farms and Wither Skeleton farms (possibly Blaze spawner too, but nerf might only make it viable for after the heatup phase).
*** For tree farms you have a lot of options which I'll list at the end of this post to prevent more bloat than is already present...***
Examples of sustainable fuel sources for LIQUID fuel boilers: Farms of (almost) any plant...Wheat, sugarcane etc. Using whatever combination of stills, fermenters, distillers or chemical reactors to create biofuel, methane, or whatever other "bio"fuel that provides heat units, and feeding that to the boiler via cells (use liquid transposer to keep the cells) or pipe.
- Animal farms (cow, pig, chicken) using whatever method your twisted mind can think up to slaughter them and turn their giblets into methane (I like the soul shard method, it's easy and creates soulless animals so I don't feel so bad when they get "processed").
- The oil fabricator: Fuel / oil is not supposed to be sustainable, and therefore it costs a good amount of energy to actually create and further refine. The upside is that if you insist on using fuel for more than just the boiler, and your boiler is fully heated up, then you don't have to pump so much out of the world. The downside to this is that there really isn't any point to it that I can see, at least when it comes to the Ultimate pack. The other methods mentioned will provide more fuel for less energy, since with the oil fabricator you're just USING energy to CREATE energy. So honestly, it's not as game-breaking as people think, it's actually less-so than other methods (at least in my opinion).
4. Generators - Plain old wall of generators being fed from either a tree farm, or a blaze / wither farm is reasonably easy to set up and automate.
5. Gas Turbines - Run best on methane, just make an animal farm or whatever and make sure you can recover your used cells. I'm guessing with this one though, as you do still have to use some energy to centrifuge the meat and I haven't personally tested it’s effectiveness.
6. Thermal Generators + power converters + magma crucibles looped into generators / tanks – Haven’t tested this, but once again, this is using energy to make energy with potentially some extra. In this case it might be wise to set up a redstone energy cube between the magma crucible and the power converter to throttle the amount of power being used by the crucible. For the most bang for your crucible buck it would be best to use netherrack, but that’s not easily sustainable…Cobblestone would work but MIGHT not be worth it. If cobble / nether generation is an issue, you could spend a bit more energy and use a minefactory magma producer, which I believe generates lava off of power alone (don’t quote me on that!).
SENSE AND SUSTAINABILITY; GROWLE’S FTB GUIDE TO RENEWABLE ENERGY
I'm currently using Ultimate and am taking advantage of the powerconverters mod which is very helpful. Assume that any type of power (EU, MJ, Factorization) can be created by the methods I’ll be listing. I don't believe there is one for Blutricity, but you can still use a “Blulectric engine” to convert it to MJ and go from there. Off the top of my head, some examples of "sustainable" energy would be:
1. Advanced Solar Panels - Build and profit, just have to get the mats. Easy set up and easy to maintain, and as such they cost quite a bit to make. Definitely no longer early / mid-game.
2. Solar Turbine (factorization) - Entry cost of lead and silver with some iron. Set up an area with sunlight and plop these down. Sure they only generate during the day, but you can get a lot more from these than from an array of regular solar panels. With the addition of powerconverters, you can set up some pretty neat solar arrays that are surprisingly effective and look pretty cool.
3. Steam Boiler - Pretty steep entry cost for a full size, in terms of mats for the necessary fuel loops and to get it all together. Once set and fully heated up, you get a solid power return...
Examples of sustainable fuel sources for SOLID fuel boilers: Tree farms and Wither Skeleton farms (possibly Blaze spawner too, but nerf might only make it viable for after the heatup phase).
*** For tree farms you have a lot of options which I'll list at the end of this post to prevent more bloat than is already present...***
Examples of sustainable fuel sources for LIQUID fuel boilers: Farms of (almost) any plant...Wheat, sugarcane etc. Using whatever combination of stills, fermenters, distillers or chemical reactors to create biofuel, methane, or whatever other "bio"fuel that provides heat units, and feeding that to the boiler via cells (use liquid transposer to keep the cells) or pipe.
- Animal farms (cow, pig, chicken) using whatever method your twisted mind can think up to slaughter them and turn their giblets into methane (I like the soul shard method, it's easy and creates soulless animals so I don't feel so bad when they get "processed").
- The oil fabricator: Fuel / oil is not supposed to be sustainable, and therefore it costs a good amount of energy to actually create and further refine. The upside is that if you insist on using fuel for more than just the boiler, and your boiler is fully heated up, then you don't have to pump so much out of the world. The downside to this is that there really isn't any point to it that I can see, at least when it comes to the Ultimate pack. The other methods mentioned will provide more fuel for less energy, since with the oil fabricator you're just USING energy to CREATE energy. So honestly, it's not as game-breaking as people think, it's actually less-so than other methods (at least in my opinion).
4. Generators - Plain old wall of generators being fed from either a tree farm, or a blaze / wither farm is reasonably easy to set up and automate.
5. Gas Turbines - Run best on methane, just make an animal farm or whatever and make sure you can recover your used cells. I'm guessing with this one though, as you do still have to use some energy to centrifuge the meat and I haven't personally tested it’s effectiveness.
6. Thermal Generators + power converters + magma crucibles looped into generators / tanks – Haven’t tested this, but once again, this is using energy to make energy with potentially some extra. In this case it might be wise to set up a redstone energy cube between the magma crucible and the power converter to throttle the amount of power being used by the crucible. For the most bang for your crucible buck it would be best to use netherrack, but that’s not easily sustainable…Cobblestone would work but MIGHT not be worth it. If cobble / nether generation is an issue, you could spend a bit more energy and use a minefactory magma producer, which I believe generates lava off of power alone (don’t quote me on that!).