Have you crunched actual numbers on the factorization output? Or were you just saying it exists?[DOUBLEPOST=1363822640][/DOUBLEPOST]
To be honest I'm not much of a number cruncher, but I have used the solar turbine for different types of energy. Powerconverters have a feature that's not too well known which allows you to see what output you're getting by just right clicking the box. When I sat there and made a full size factorization solar farm, by connecting an MJ converter into a energy cube it was reading 16-17 MJ/t ....That's not as much as I originally expected, but considering the mats for these are mainly silver and lead, well, it's a use for all that excess that some people may have stockpiled. Also, solar turbines were never developed to provide power for anything but factorization, so it's forgiveable. If space is at a premium, it is possible to make a stacking farm that will output a solid amount too...I suppose I should start adding screenshots, I picked up the idea from someone else on the forums but he used it for steam and never explained it (said he was getting 1mb per mirror i think).
One thing about the turbines that annoyed me was that they only seemed to respond to an actual infinite water source (3x1 hole w/ water). I tried pipes (didn't connect), aqueous accumulators (didn't output), even a xychorium water source, and none of them worked. This made setting up a stacking "turbine farm" a little more complicated than expected, and left gaps in the mirror placement. Basically, I was trading efficiency for compactness and general badassery, and on top of all that it cost more to setup. Overall, having multiple full size farms is far more efficient to the "solar turbine sarlacc pit" as I call it, but leaves less room for roleplaying jabba the hutt while your friend gravity guns your wife into the center...these things happen >.>
Any conversion into EU only shows the EU/t depending on whether you have a low, medium, or high voltage converter (i.e. 32, 128, 512). The easiest way to tell how much power it is outputting (for me at least) is with the MJ converter. The mod developers stated its close to 100% conversion efficiency, so you should be getting 1 for 1 from MJ to EU. As an example for setting up a turbine farm that produces both MJ and EU (sorry if it's confusing!):
- Set up 2 large factorization solar farms (approximately 32 MJ or EU during day)
- For MJ, connect factorization consumer + energy bridge + MJ producer + redstone energy cube (think of it as an MFE for MJ energy)
- For EU, you can do one of two things next... Connect MJ consumer + energy bridge + IC2 EU producer (probably just LV one) + IC2 energy storage (batbox, MFE, MFSU, etc..). OR...just use another side on the existing factorization consumer or energy bridge and put an EU producer there.
*I prefer connecting the EU producer to the redstone energy cube because I can set how much power I want the cube to output.
**For best results make the farm in a desert (never rains), or with mystcraft installed, set up a world of eternal sunshine. Use a tesseract to send your power around as MJ, and convert it wherever you need.
You now have an overly complicated advanced solar panel that outputs both MJ and EU! More importantly however, which one was more fun to setup and (imo) looks cooler??? Factorization of course! Great as a sustainable early / midgame power source to save you some valuable fuel, but I can't lie and say it's the ultimate source, cause it's not x)
Also, if I haven't mentioned it before, powerconverters are amazing and not at all overpowered or unbalancing in my opinion. They open up so many more options for energy types and streamline the whole process. They also make things like tesseracts even nicer due to being able to convert EU and send it as MJ to a place of your choosing from wherever...just remember their energy caps!! (100mj/t tesseract, but reduces output by 25%
lame huh?).
Argh why am I still typing!! Curses!