Running RotaryCraft Extractors by stage?

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Ieldra

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Apr 25, 2014
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If you use one Extractor for every stage of the process, you require 8.192 MW of power (8192 Nm at 512 rad/s). Considering that every stage requires a total power of 65.536 kW at most, and the middle stages need less, that seems rather wasteful. I dislike inefficiency and I would like to know if it is possible to chain Extractors, one for each stage, give every one the power it needs and feed them with the product of the one earlier one in the chain. That way, you only need 0.18 MW instead of 8.192, and you won't suffer from the inefficiency that results from the middle stages being faster than the first and last. If you need greater speed, you can then proportionally increase the power as you gain it.

Is such a setup possible? I guess what I'm asking is if it is possible to extract intermediate products from an extractor and feed another one with them...

Edit:
A RoC wiki suggests using a CVT to control the power supplied to the Extractor. That would still waste power in the middle stages, right?
 
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McJty

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You can't automatically extract the intermediates I'm afraid. Manually is possible but you can otherwise only interact with the input inventory for the ores (for inserting ores) and the output inventory for the finished flakes. So doing this automatically is not possible as far as I know.
 

Padfoote

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Honestly, I would throw as much power as possible at an extractor. They are extremely slow at the minimum requirements, but with the highest tier magnetostatic feeding into a high ratio gear and then a CVT it's a nearly instant process.
 

Ieldra

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Honestly, I would throw as much power as possible at an extractor. They are extremely slow at the minimum requirements, but with the highest tier magnetostatic feeding into a high ratio gear and then a CVT it's a nearly instant process.
LOL, I'm far from being able to produce 12kRF/t. Currently I'm producing about 2. BTW, this version of RoC (the one in FTB Monster 1.1.1) doesn't appear to have the tiered magnetostatic engines yet. The one model has torque fixed at 2048 Nm and speed is adjustable. Not much of a limitation if you have a CVT though.
 

psp

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Is there any way to input ores into an extractor, i know you can take ores out but i haven't found a way to input ores from say a chest.
 

Padfoote

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LOL, I'm far from being able to produce 12kRF/t. Currently I'm producing about 2. BTW, this version of RoC (the one in FTB Monster 1.1.1) doesn't appear to have the tiered magnetostatic engines yet. The one model has torque fixed at 2048 Nm and speed is adjustable. Not much of a limitation if you have a CVT though.

Ah alright, so high ratio gears aren't even in that version. But still, my recommendation to throw as much power as you can at an extractor still stands. I'm running one at the minimum requirements right now and it is extremely slow.
Is there any way to input ores into an extractor, i know you can take ores out but i haven't found a way to input ores from say a chest.

ME Export Bus.
 

mws

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Jul 29, 2019
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I almost don't want to post this since I figure Reika will nerf it. :)

You can use Factorization routers to do this. The internal spaces in the extractors are addressable as "slot 1", "slot 2", etc.

Here are my notes on this. It is all based on the minimum energy required to run each stage. I use magnetostatic engines to run it all. Each extractor gets its own engine that is configured with the minimum speed to run the stage. I've listed power settings and the reduction gear ratios required to deal with the fixed torque of the magnetostatic engines.

Stage 1: 64KiW, 512Nm, 128r/s, 4:1
Stage 2: 16KiW, 8Nm, 2048r/s, 256:1 (16:1 * 16:1)
Stage 3: 32KiW, 4Nm, 8192r/s, 512:1 (16:1 * 16:1 * 2:1)
Stage 4: 64KiW, 256Nm, 256r/s, 8:1

IIRC the power is low enough that you can use steel gears and shafts but I'm currently using bedrock so I don't need to deal with canola.

I've got it set up into banks. Each bank handles a single stage. Each bank has two FZ routers, one for input and one for output. The routers are placed on opposite ends of each bank. They will helpfully distribute ore evenly across the entire bank.

Between each bank the routers are connected with an impulse itemduct with a servo. The servo is configured with a stack size of 1. This helps balance multiple ore types across the whole system, although you'll often get one extractor in the stage 4 bank with a stack of ~9 when one kind of ore runs out and is replaced by a second. It doesn't cause any real problem, though.

Behind each extractor is a BC gate set to emit a redstone signal when there are items in the inventory. Each bank has a single rednet cable that snakes across the gates and then across the magnetostatics. Each extractor and its associated engine get a colored channel on the rednet cable. The magnetostatics are configured to run only when there is a redstone signal.

Each stage takes a different amount of time. To keep the throughput constant, there are different numbers of machines in each bank. I'm using 2/2/2/8 and three redstone furnaces at the end to cook the flakes. The second stage 2 extractor will often be idle, though. I determined the ratios empirically. The exact ratios, using stage 1 as a baseline, are as follows:

Stage 1: 1
Stage 2: 0.5625 (9/16)
Stage 3: 1
Stage 4: 4

You could use 1/1/1/4 for a smaller setup or you could scale up.

Since each stage is running at its absolute minimum power, the entire system (14 extractors and 3 furnaces) takes about 200RF/t. And it is only active when there is actually ore to process. It takes a slight bit more to power the ME system that I'm using to automagically send Nether ore into an induction furnace (you get a slightly better yield if you do this instead of sending it directly into the extractors).

Hope this helps!
 

Iluvalar

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Jul 29, 2019
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Honestly, I would throw as much power as possible at an extractor. They are extremely slow at the minimum requirements, but with the highest tier magnetostatic feeding into a high ratio gear and then a CVT it's a nearly instant process.
According to doc, the middle stages of the extractor are affected by speed while the 2 other stage are affected by torque. If you can keep the torque to minimum for the firsts and speed to minimum for the lasts. You can get much more from the same quantity of power. That's what the OP try to achieve.
 

Padfoote

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According to doc, the middle stages of the extractor are affected by speed while the 2 other stage are affected by torque. If you can keep the torque to minimum for the firsts and speed to minimum for the lasts. You can get much more from the same quantity of power. That's what the OP try to achieve.

That will require manually switching the gearbox mode, which gets to be a pain.
 

Ieldra

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@mws:
That's ingenious. I have Factorization installed but never knew what to do with it except to compress my metals and cobble. This looks like a viable application.
 
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jokermatt999

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Routers are absolutely the way to go. My setup, as I recall:

two extractors
  • A.) for stages 1 and 4, the higher torque ones
  • B.) for stages 2 and 3, very high speed
Four routers
  1. Pull from A at stage two, auto eject to
  2. Insert to B at stage 2
  3. Pull from B at stage 4 and eject to
  4. Insert into A at stage 4
And I just used impulse itemducts for inserting at stage 1 (via hopper) and pulling the finished project.

It will blaze through ores like you wouldn't believe. To smelt them up, I used a furnace heater with a gasoline engine, and though I'm sure you could go bigger, the throughput was still insane.

At least, that's how I recall it. I tried various numbers of routers, as they seem too be the quickest way to move anything once you give them a few upgrades. I can't believe Factorization is getting rid of them; they're one of the most unique and useful machines, and I really hope someone makes a replacement when they're gone.

Lastly, I think ComputerCraft/Open Peripherals could work, but my inexperience with it made me give up trying when I was working on my setup. Also, I should still have done old posts describing the setup more in depth, if you want to look for them. Good luck!
 

Iluvalar

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I think you can achieve it in vanilla with 2 hoppers facing each other a comparator and a not gate. lol