Why do my shaft junctions explode whenever I turn off the engines running them? I'm on the latest Rotarycraft
Not sure what you're asking... they exist and have no limit to the power or torque they can carry, but I'm not sure what the item used to upgrade the junctions is. I know it's a bedrock something, just not which particular thing.But bedrock shafts are for sure a thing?
Maybe.An unupgraded shft junction is supposed to break immediatly with more than 4 engines and not on shutdown isn't it...sounds like a bug @Reika
In-world with bedrock 2x gears.How do you upgrade the shaft junctions?in world or crafting or worktable
Wait.. Would this mean that I could put all of a tokamak's power into a bedrock shaft, and have that and a bunch (more than 4) of engines hook into the other input of the shaft junction? Since it is averaging the inputs?Maybe.
The logic for the shaft junctions is not "more than four engines hooked up", it is "total power out is more than four times the average of the input powers".
Good luck.Wait.. Would this mean that I could put all of a tokamak's power into a bedrock shaft, and have that and a bunch (more than 4) of engines hook into the other input of the shaft junction? Since it is averaging the inputs?
*edit: I realized the more than 4 engines would have to be chained together with shaft junctions so it would mess up world domination with this. But I'm sure some interesting higher-ouput shaft junction behavior could arise from mixing machines like this.
I think I get your point.. like if you are at the point of tokamak, then this kind of thing doesn't matterGood luck.