Obsidian is ugly :c
so are creeper holes...
1 torch is cool but 100 is ugly..But thats preventable by common sence and torches...
Chisel.Obsidian is ugly :c
its the newer one, the gas-cooled pebble bed.What's with those boilers in the background? I really hope that's not a nuclear reactor...
I just tested the pebble bed with one boiler and 5 turbines. Puts out around 8000 RF/t. And it's cheaper to fuel then a Big Reactor (since the pellet lasts a good amount of time). One pellet filled a bank of 20 Ultimate Energy cubes to around a tenth of their total capacity.its the newer one, the gas-cooled pebble bed.
8 boilers, one CO2 exchanger, probably the core is to the left of the exchanger, where the concrete blocks are.
I guess the catch-22 is how much effort is needed to make a effective pebble bed reactor?I just tested the pebble bed with one boiler and 5 turbines. Puts out around 8000 RF/t. And it's cheaper to fuel then a Big Reactor (since the pellet lasts a good amount of time). One pellet filled a bank of 20 Ultimate Energy cubes to around a tenth of their total capacity.
It actually wasn't too bad. Easier to setup then a big reactor, and wasn't tremendously expensive.I guess the catch-22 is how much effort is needed to make a effective pebble bed reactor?
I'm sorry but what?There is no excuse for such a high poly model being used in a videogame.
Hey, uh, @ThatOneSlowking mind posting that picture of that Victorian era Selfie of that guy reading the newspaper with a confused look on his face? Y'know, the one you post when you have no idea what the hell is going on in someones mind?There is no excuse for such a high poly model being used in a videogame.
What sort of performance impact does it have on your world?I just tested the pebble bed with one boiler and 5 turbines. Puts out around 8000 RF/t. And it's cheaper to fuel then a Big Reactor (since the pellet lasts a good amount of time). One pellet filled a bank of 20 Ultimate Energy cubes to around a tenth of their total capacity.
Reika has said repeatedly the polygons do NOT affect performance.That thing with the gears...whatever it is. Its too easy to make ridiculously detailed models, modeling programs do most of the work for you. What takes skill is making a model look good using as few polys as possible. Thats why fancy texture effects exist, to add layers of detail without having to model every curve and groove.[DOUBLEPOST=1396965494][/DOUBLEPOST]And yes, in any videogame. Unless it was the size of a football field, no developer would have something like that in their game, lagging everyone to death.
When I set it up on my private server(which isn't too powerful), there was no visible performance impact on the server as far as CPU and RAM usage. FPS was hurt a bit for me, but only when I was looking at the reactor. And my computer isn't exactly a monster.What sort of performance impact does it have on your world?
A 3x3 standard fission reactor can generation 160,000 RF/T but its annoying to convert (15 or so dynamos), annoying to store (toooons of enderIO capacitor banks), and way more power than I need. Plus between the mountain of capacitors and the general impact of a reactorCraft reactor, I get annoying memory leaks and whatnot.
So, tl;dr, I'm tempted to downgrade to a pebble bed.