Rotarycraft: efficient fermenting and magnetizing? Also: jet fuel?

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Ieldra

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Apr 25, 2014
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Several issues here:

(1) The RoC Fermenter is a nice little machine. Needs almost no power and is reasonably fast at optimal temperature. Only: how do I keep it at optimal temperatures? The Heater isn't made for small temperature differences apparently since it doesn't react if I specify 35° when I have 16. Fires immediately beside the Fermenter heat it up too much, while fires two blocks away do nothing at all.

(2) I've tried magnetizing shaft units before for an AC engine, and found it tedious in the extreme. Not just does it take forever, you also need to watch it constantly unless you over-magnetize your item. Now I have a more pressing need since I need to upgrade my magnetostatic engines. So what am I doing wrong? I've been powering the Magnetizing unit with 64 KW at a speed of 8192 rad/s and used a ProjectRed Timer set to a period of 0.2 seconds for the alternating redstone signal, and it still takes forever. Is there anything I can do?

(3) I was going to say that I resent that I need to go into jet fuel production to upgrade my magnetostatic engines to tier 4 since v23, but since I need the Pulse Jet Furnace anyway for reactor components I might as well get started. Having said that, is there any way to produce tar that doesn't require mining soul sand? Apart from bees, I mean? Anything that requires regular manual intervention in fuel production is something I try to avoid at all costs. It's not so much a problem for reactor fuel since you'll get enough Pitchblende from regular mining in the Twilight forest, but soul sand in quantities is not something you're likely to encounter by putting down a boring machine at the right elevation and say "go".
 

McJty

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I can answer 2 a bit. For magnetizing the tier 2 upgrade it doesn't matter if you go over the 720. They will still work. So you don't have to watch it constantly.
 

darkeshrine

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Jul 29, 2019
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(1) The RoC Fermenter is a nice little machine. Needs almost no power and is reasonably fast at optimal temperature. Only: how do I keep it at optimal temperatures? The Heater isn't made for small temperature differences apparently since it doesn't react if I specify 35° when I have 16. Fires immediately beside the Fermenter heat it up too much, while fires two blocks away do nothing at all.
I just put mine outside, in my plains biome. It seems to be affected by biome and sunlight(cause under ground doesn't work).
 

Wagon153

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Jul 29, 2019
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Several issues here:

(1) The RoC Fermenter is a nice little machine. Needs almost no power and is reasonably fast at optimal temperature. Only: how do I keep it at optimal temperatures? The Heater isn't made for small temperature differences apparently since it doesn't react if I specify 35° when I have 16. Fires immediately beside the Fermenter heat it up too much, while fires two blocks away do nothing at all.

(2) I've tried magnetizing shaft units before for an AC engine, and found it tedious in the extreme. Not just does it take forever, you also need to watch it constantly unless you over-magnetize your item. Now I have a more pressing need since I need to upgrade my magnetostatic engines. So what am I doing wrong? I've been powering the Magnetizing unit with 64 KW at a speed of 8192 rad/s and used a ProjectRed Timer set to a period of 0.2 seconds for the alternating redstone signal, and it still takes forever. Is there anything I can do?

(3) I was going to say that I resent that I need to go into jet fuel production to upgrade my magnetostatic engines to tier 4 since v23, but since I need the Pulse Jet Furnace anyway for reactor components I might as well get started. Having said that, is there any way to produce tar that doesn't require mining soul sand? Apart from bees, I mean? Anything that requires regular manual intervention in fuel production is something I try to avoid at all costs. It's not so much a problem for reactor fuel since you'll get enough Pitchblende from regular mining in the Twilight forest, but soul sand in quantities is not something you're likely to encounter by putting down a boring machine at the right elevation and say "go".
For number 1. I suggest using a biome more temperature neutral, like a plains. Also, moving the fermenter lower can give you slightly higher temperatures.
For number 2. Nope. It's slow as molasses. Can't do much about it except feed it more speed.
For number 3: Magical Crops.
 

Dezz

Well-Known Member
Jul 13, 2013
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For number 1. I suggest using a biome more temperature neutral, like a plains. Also, moving the fermenter lower can give you slightly higher temperatures.
For number 2. Nope. It's slow as molasses. Can't do much about it except feed it more speed.
For number 3: Magical Crops.
This is the answer to all your problems. Ever. For everything. Hell, you can even get MaCr going for the blaze powder, magma cream, coal, and anything else that damn machine takes. (Blaze Powder, Tar, NetherRack Dust, Coal, Ethanol, and Magma Cream)

The only thing that can't be solved with MaCr is ethanol crystals. Even then, setting up automated sugar cane isn't a hard task by any means, so neither should fermenting the sugar.

I used to think that jet fuel was just too much to even bother with. I was content with my 2MW Magnetostatic before the v19b+ update, or whenever Magnetostatics were tiered, but honestly, jet fuel is just so much better. The best thing about jet fuel is that the ingredients don't get used every single process. It's very likely that a stack of every item will last you far longer than you expected it to.

As far as magnetizing tier upgrades, they stack up to 16, and can be magnetized 16 at a time. Even if it is really slow, you can get 16 upgrades at a time at least :D
 
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TheAwesomater

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This is the answer to all your problems. Ever. For everything. Hell, you can even get MaCr going for the blaze powder, magma cream, coal, and anything else that damn machine takes. (Blaze Powder, Tar, NetherRack Dust, Coal, Ethanol, and Magma Cream)

The only thing that can't be solved with MaCr is ethanol crystals. Even then, setting up automated sugar cane isn't a hard task by any means, so neither should fermenting the sugar.

I used to think that jet fuel was just too much to even bother with. I was content with my 2MW Magnetostatic before the v19b+ update, or whenever Magnetostatics were tiered, but honestly, jet fuel is just so much better. The best thing about jet fuel is that the ingredients don't get used every single process. It's very likely that a stack of every item will last you far longer than you expected it to.

As far as magnetizing tier upgrades, they stack up to 16, and can be magnetized 16 at a time. Even if it is really slow, you can get 16 upgrades at a time at least :D
The answer to all of your problems, and the most OP way to solve them :)
 

YX33A

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Solving problems in a balanced and reasonable way is for scrubs.

Always make sure your solution to any problem is disproportionately huge to make sure it's never a problem again :)
The only thing to keep in mind here is don't let the solution cause bigger problems. Nuking your foes may seem ideal, but it's dirty and leaves much worse stuff then blasted ruins. A Fuel Air Bomb is powerful enough to match a nuke, albeit maybe not in power density but certainly in power output. And an Antimatter explosive beats a Fuel air bomb. And a Smith and Wesson beats a royal flush.
 

belgabor

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Man, this reminds me of the test build I did for a high performance ore processing system. Four gas turbines driving four extractors, jet fuel produced from magic crops & sugar cane on IC2 crop sticks. Pretty much self-sufficient. Gotta redo that and implement in my survival world at some point =)
 

Ieldra

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Apr 25, 2014
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Hmm....I don't see anything that produces Soul Sand - or something you can make it from - in Magical Crops. What am I missing?
 

malicious_bloke

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Hmm....I don't see anything that produces Soul Sand - or something you can make it from - in Magical Crops. What am I missing?

you can make it from nether essence. Three in a horizontal line makes you two soul sand ;)
 

Iluvalar

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I got success today with an autonomous activator, a bucket of lava and 2 other buckets. The lava stay there 1/6th of the time or so.
 

malicious_bloke

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Autonomous activators ftw.

That is, until you use them in place of harvesters and end up with 360ish of them all going at once in a confined space.

The lag, seriously...
 
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Azzanine

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MFR sludgeboilers produce a trace amount of soul sand and also a nifty source of dirt for your yeast you will need for ethanol to make jet fuel.
Then again if you have Natura or BOP you may end up with a lot of junk dried dirt, heat sand and corrupt earth (those last two can be crafted in to soul sand but it's finicky to automate, possible though).
Actually there's a tonne of dirty dirt types when you have a tonne of mods installed, becasue if you have forestry you get a buttload (that's actually a measurement too) of peat and various other bits of flotsam.
 

Ieldra

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Apr 25, 2014
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For crops that the harvester won't touch, there's always activator spam :D
I know. I had been doing that for the oreberries and essenceberries until I found out that the Harvester works - I thought with 80 oreberry bushes it's worth a try. Do Harvesters work with Magical Crops?

@trajing:
What's "MF2"?
 

McJty

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I know. I had been doing that for the oreberries and essenceberries until I found out that the Harvester works - I thought with 80 oreberry bushes it's worth a try. Do Harvesters work with Magical Crops?

@trajing:
What's "MF2"?

I may be mistaken but I think harvesters do work but they don't get extra seeds and some of the other extras that manually harvesting crops can sometimes give you. The only thing (besides autonomous activator) that I know can harvest magical crops WITH extras is RotaryCraft and that only with the very latest version (23d). Older versions of RotaryCraft could also harvest some of the magical crops but not all.