RoC to power Quarry - Wooden too weak

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Douxo

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Jul 29, 2019
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SO! i setup a Hydrokinetic Pump for Rotarycraft, and i want to run a quarry, the the air compressor transfer puts out more power than a wooden pipe can hold (something disgustingly low) and i want to find out how i can get more power out of my air compressor.

I tired making the Air Compressor power directly into a redstone energy cell but that didnt seem to work, any ideas?
 

Ieldra

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Apr 25, 2014
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SO! i setup a Hydrokinetic Pump for Rotarycraft, and i want to run a quarry, the the air compressor transfer puts out more power than a wooden pipe can hold (something disgustingly low) and i want to find out how i can get more power out of my air compressor.

I tired making the Air Compressor power directly into a redstone energy cell but that didnt seem to work, any ideas?
BC power can't be stored. I would use a rotational dynamo to convert the shaft power output by your hydrokinetic engine to RF, store that in a TE energy cell and use that to power your quarry.
 
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ThatOneSlowking

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BC power can't be stored. I would use a rotational dynamo to convert the shaft power output by your hydrokinetic engine to RF, store that in a TE energy cell and use that to power your quarry.
Note that there needs to be an energy conduit to transform RF into MJ.
 

Douxo

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Either power cannot be supplied to a quarry from its front-side or its not working... Air Compressor is failing to power the quarry.
 

Douxo

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So i switched to the rotational dynamo, powering a Redstone Energy Cell, running through a single conduit, into the quarry, very nice.

A single hydrokinetic powering the quarry, nets about 300 items a second.

What is the method for transferring RoC power long distances? surely can't be expected to use 1 diamond per meter travelled. or do you just setup the power system right next to the machine?
 

Ieldra

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So i switched to the rotational dynamo, powering a Redstone Energy Cell, running through a single conduit, into the quarry, very nice.

A single hydrokinetic powering the quarry, nets about 300 items a second.

What is the method for transferring RoC power long distances? surely can't be expected to use 1 diamond per meter travelled. or do you just setup the power system right next to the machine?
As mentioned, belts. And bedrock shafts once you have the tech. But in practice I don't transport shaft power over long distances. I convert it to RF and transport that, through tesseracts or EnderIO power conduits. If you want to stay in the RotaryCraft world, ElectriCraft also offers some options.

Having said that, one neat feature of shaft power is that you can transport it through gates. This may be the earliest possible way to transport power between dimensions, and you don't need any rare resources for it. No Ender Pearls, no diamonds. Just the material for the gate and standard shafts.
 
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trajing

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As mentioned, belts. And bedrock shafts once you have the tech. But in practice I don't transport shaft power over long distances. I convert it to RF and transport that, through tesseracts or EnderIO power conduits.
That's something that Reika has taken steps to discourage. I just said something about playing it how it was meant to.
Honestly, if Reika really wants to discourage this, he needs to make a major loss of power when converting to RF and back.
 
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Ieldra

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That's something that Reika has taken steps to discourage. I just said something about playing it how it was meant to.
Honestly, if Reika really wants to discourage this, he needs to make a major loss of power when converting to RF and back.
I've said this before: in a multi-mod environment, there is no point in trying to enforce an "intended way" on the player. You'll notice that Reika's adjustments don't make converting less useful, only harder to achieve, making it necessary to climb RotaryCraft's tech tree rather than being able to circumvent it. It's like saying "look what RoC can do for you before you circumvent its mechanics" and works well as a motivator for exploring RotaryCraft further, but power transmission is a weakness inherent in the system. People will want to get around it even if they are competent in RotaryCraft mechanics. Nerfing power conversion as such, rather than moving it up in the tech three, would only serve to discourage people from using RotaryCraft at all.
 

trajing

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I've said this before: in a multi-mod environment, there is no point in trying to enforce an "intended way" on the player. You'll notice that Reika's adjustments don't make converting less useful, only harder to achieve, making it necessary to climb RotaryCraft's tech tree rather than being able to circumvent it. It's like saying "look what RoC can do for you before you circumvent its mechanics" and works well as a motivator for exploring RotaryCraft further, but power transmission is a weakness inherent in the system. People will want to get around it even if they are competent in RotaryCraft mechanics. Nerfing power conversion as such, rather than moving it up in the tech three, would only serve to discourage people from using RotaryCraft at all.
It has compatibility with mystcraft portals. Converting to RF solved.
 

Ieldra

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It has compatibility with mystcraft portals. Converting to RF solved.
Can it be that you dislike Thermal Expansion? I know it has a reputation for being a super-easy starting mod, but such mods have their place and are arguably doing more to attract players to modded Minecraft than mods that require an engineer's mindset. Also, how you play in a multi-modded environment should be primarily your choice. Some of us are making things difficult for themselves because that's more interesting, but that is already a style choice.
 

trajing

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Can it be that you dislike Thermal Expansion? I know it has a reputation for being a super-easy starting mod, but such mods have their place and are arguably doing more to attract players to modded Minecraft than mods that require an engineer's mindset. Also, how you play in a multi-modded environment should be primarily your choice. Some of us are making things difficult for themselves because that's more interesting, but that is already a style choice.
My main problem is these:
-A new player to FTB starts with TE. This isn't wrong, but..
-TE becomes their baseline. Because it is easy,
-Any mods that require any sort of brainpower are shunned as "Too hard".
I've been yelled at for declaring I wouldn't use a mod because it took features off the original in a way that made it easier to use. This is fair for things that haven't updated, but for something that is on the same version as it, that's just not something I find alright. I'm not so much annoyed at RF as its following.
 
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Ieldra

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My main problem is these:
-A new player to FTB starts with TE. This isn't wrong, but..
-TE becomes their baseline. Because it is easy,
-Any mods that require any sort of brainpower are shunned as "Too hard".
I've been yelled at for declaring I wouldn't use a mod because it took features off the original in a way that made it easier to use. This is fair for things that haven't updated, but for something that is on the same version as it, that's just not something I find alright. I'm not so much annoyed at RF as its following.
I understand, but - and I hope I have sufficiently proven my brainpower that this doesn't come across the wrong way - this is an elitist's complaint. Things are as they are, and most people like things simple. Hell, *I* like things simple in everything I don't like to deal with. in RL, I despise people who are unwilling to learn and move beyond the simple things, but that's not an attitude I feel I can carry over to gaming, because we are not here to learn, or to work. Not primarily and not unless we want to, that is.
Mods like RotaryCraft can only motivate, never enforce their own playstyle, because we aren't here to learn and work unless we want to, and that's as it should be. If we do learn by playing, great, but it's not and should not be a requirement. And for every "super-easy" fanatic who actively despises the harder mods and yells at you for playing the way you want to instead of the way they want you to, there are "super-hard" fanatics wo actively despise anyone who doesn't, say, play GregTech hard mode exclusively.
 
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Wagon153

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I understand, but - and I hope I have sufficiently proven my brainpower that this doesn't come across the wrong way - this is an elitist's complaint. Things are as they are, and most people like things simple. Hell, *I* like things simple in everything I don't like to deal with. in RL, I despise people who are unwilling to learn and move beyond the simple things, but that's not an attitude I feel I can carry over to gaming, because we are not here to learn, or to work. Not primarily and not unless we want to, that is.
Mods like RotaryCraft can only motivate, never enforce their own playstyle, because we aren't here to learn and work unless we want to, and that's as it should be. If we do learn by playing, great, but it's not and should not be a requirement. And for every "super-easy" fanatic who actively despises the harder mods and yells at you for playing the way you want to instead of the way they want you to, there are "super-hard" fanatics wo actively despise anyone who doesn't, say, play GregTech hard mode exclusively.
This is too true. Too often have I met elitists of both kinds in the TPPI IRC, and the number of arguments I've had with them(and will have in the future) is endless.
 
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MigukNamja

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My take on Elitism in a sandbox game where there are no "scores", ladders, "top players" lists, etc.,.:

How someone else plays that game should have zero(0) impact on how you play your game.

As for TE3 in particular, it's a base/core mod. It *should* be intuitive and non-difficult. I don't know of any serious mod-pack where TE3 is the spotlight or goal. One can certainly make difficult/complicated mod-packs using TE3. AgS and BnB are two great examples.

If you have a problem with TE3 being too easy, that sounds like your problem.
 

Padfoote

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That's something that Reika has taken steps to discourage. I just said something about playing it how it was meant to.
Honestly, if Reika really wants to discourage this, he needs to make a major loss of power when converting to RF and back.
I've said this before: in a multi-mod environment, there is no point in trying to enforce an "intended way" on the player. You'll notice that Reika's adjustments don't make converting less useful, only harder to achieve, making it necessary to climb RotaryCraft's tech tree rather than being able to circumvent it. It's like saying "look what RoC can do for you before you circumvent its mechanics" and works well as a motivator for exploring RotaryCraft further, but power transmission is a weakness inherent in the system. People will want to get around it even if they are competent in RotaryCraft mechanics. Nerfing power conversion as such, rather than moving it up in the tech three, would only serve to discourage people from using RotaryCraft at all.

Going to jump in here. The magnetostatic nerfs were done because people were bypassing most things in RotaryCraft and powering everything with RF, leading to complaints and "bug reports" because they had no idea how to actually work the mod.
If you have a problem with TE3 being too easy, that sounds like your problem.

It's more than just @trajing that feels this way.

And now that we've successfully derailed this thread, can we move this to either a new one or to a convo?
 
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Pyure

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That's something that Reika has taken steps to discourage. I just said something about playing it how it was meant to.
Are you sure about this? Its been a while, but I'm sure I saw Reika transporting his own power via tesseracts in his videos.
 

trajing

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Are you sure about this? Its been a while, but I'm sure I saw Reika transporting his own power via tesseracts in his videos.
I know that Reika did transfer power with tesseracts, but ElC is fairly useless if you ca just use RF, as:
-RF conduits are cheap
-RF conduits are lossless
So, basically that invalidates ElC entirely, as for some odd reason people aren't willing to set up a mystcraft portal to transport power long-distance.