I was thinking, if you can't get a dynamic perlin noise skybox generator working, stick to a "simple" fixed texture, but have 16 texture sets, matching the minecraft colour system.
Just imagine future modpacks using RF Tools to make a custom dimension to start with, and supplying a unique texture for each skybox. Somone could make a material energy type of map but using dimensions instead of spatial storage.
As to the teleporter system, does your system allow for teleporting entities? That's basically the only difference with Mystcraft, plus your teleporters are "1 block" compared to a "gate".
I don't know if there's any way of making the dial device GUI interface a little more clearer/friendly? With a lot of teleporters, it becomes a long unwieldy list.
Was a bit confused to start with on how to use, eventually my clicking resulted in a connection.
Just imagine future modpacks using RF Tools to make a custom dimension to start with, and supplying a unique texture for each skybox. Somone could make a material energy type of map but using dimensions instead of spatial storage.
As to the teleporter system, does your system allow for teleporting entities? That's basically the only difference with Mystcraft, plus your teleporters are "1 block" compared to a "gate".
I don't know if there's any way of making the dial device GUI interface a little more clearer/friendly? With a lot of teleporters, it becomes a long unwieldy list.
Was a bit confused to start with on how to use, eventually my clicking resulted in a connection.