Resonant Rise

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Status
Not open for further replies.

Avatar

New Member
Jul 29, 2019
355
0
0
Not all people know how to install mods, hence we have the launcher. Still remember the good ol' days of alpha/beta when you had to install winrar/7zip and open the minecraft.jar ext ext.
 

RetroGamer1224

New Member
Jul 29, 2019
716
0
0
True...but is it that much harder to say have a facebook page or a google+ group that has links to the files on the forums. You and your friends download and have the config file. Only thing is a slight bit more amount of time but the end result is the same.
 

Avatar

New Member
Jul 29, 2019
355
0
0
I know how to install mods, but it is so time consuming to get all mods...

Hence i said "not everyone"
I myself know how and can do it in my sleep and when I was at school i installed mods for other people via memory stick (distributing game blah blah, i knew they had accounts :p)
 

Poppycocks

New Member
Jul 29, 2019
1,914
0
0
I always thought they did it cause it's easier to build a sprite sheet at runtime from individual files.
 

NeoNova

New Member
Jul 29, 2019
7
0
0
That, and going through 2 hours worth of adf.ly timers isn't exactly my idea of a good time. That said, so far it has been worth it.
 

dgdas9

New Member
Jul 29, 2019
1,564
0
0
Hence i said "not everyone"
I myself know how and can do it in my sleep and when I was at school i installed mods for other people via memory stick (distributing game blah blah, i knew they had accounts :p)

Not being rude but I was not quoting you...I don't use RR because I already have my own modpack, thaat has most of the mods RR has....and it was so(oooooooooo) time consuming...
 

RetroGamer1224

New Member
Jul 29, 2019
716
0
0
If time is a worry then say someone makes a launcher that get permission from mod authors to host the mods. People download what they want, there is a database that has config files, done.
 

Avatar

New Member
Jul 29, 2019
355
0
0
Not being rude but I was not quoting you...I don't use RR because I already have my own modpack, thaat has most of the mods RR has....and it was so(oooooooooo) time consuming...

Meh, just stating shtuff. (yes that is meant to be spelt like that)
 

Scroff

New Member
Jul 29, 2019
15
0
1
1 - Select a group of mods you want to have work together. Make sure they all have releases related to the same MineCraft version. If you plan to let anyone else use it, also keep an eye on permissions : some mod authors don't allow third-party packs, others will only on request (and then disappear from the internet for months), and some have blanket OKs.
2 - Get a launcher program (FTB_Launcher works for modifying an existing pack, while MultiMC seems best for me for working with rolling your own from scratch), some hard disk space (2+ gb), and time (lots).
3 - If you're rolling from scratch completely, use the Edit Mods option to install the most recent version of MinecraftForge for your version of Minecraft.
4 - Start installing mods, following their individual instructions.
5 - Start Minecraft. Watch Minecraft Crash.
6 - Look at your error log, which will show up as "ForgeModLoader-client-0.log" in your minecraft instance directory. There'll be a lot of stuff here, but the most relevant is almost always a CONFLICT error, resulting from BLOCK ID or ITEM ID overlap. Once you identify the errors and the mods that control them, edit the configs of those mods to use non-overlapping IDs.
7 - Repeat steps 5-6 until your ModLoader log has no more CONFLICT errors. If your minecraft instance now works, success*! If it still crashes, look for SEVERE errors in the log. The related stack trace will often mention which mod caused the crash, and you can try tweaking the mod's config or temporarily removing it.

*Until you run into a bug.

A minor refinement to this nice description of the workflow, based on the fun I had making a modpack for my daughter. Instead of installing all mods then running Minecraft (Big Bang Integration), running Minecraft after installing a couple (even 1) of mods makes pinpointing exactly where it broke trivial. Fix, then install the next round. Wiping the configs before a round of tests sometimes helped, sometimes didn't...
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
A minor refinement to this nice description of the workflow, based on the fun I had making a modpack for my daughter. Instead of installing all mods then running Minecraft (Big Bang Integration), running Minecraft after installing a couple (even 1) of mods makes pinpointing exactly where it broke trivial. Fix, then install the next round. Wiping the configs before a round of tests sometimes helped, sometimes didn't...


This is the right way to build it. Sadly it's not easy maintaining it this way, and the order in which you do this can matter profoundly.

Which is not to discourage the practice, but merely to point out there are no silver bullets and being able to read Java stack traces and reason a bit about software is very helpful.
 

Trunks9809

New Member
Jul 29, 2019
294
0
0
Ha, I was just about to suggest adding mods one at a time, but I see I've been beaten to it. I, too, can't stress enough how much easier this makes the process of resolving ID conflicts. I'd also recommend that you keep a listing of allocated\free ID's (NEI can export this on load for you).
 

EternalDensity

New Member
Jul 29, 2019
1,428
2
0
Did you guys hear about the Youtube-Twitter-Facebook merger?
ytf.jpg
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
I'm a failure.... I most go jump in the MFR Mob Grinder now.

*1 Wool block drops*

Black sheep! I am curious as to what it might have said though.

Hey, is there a way for the grinder to work on players at all?
 
Status
Not open for further replies.