This has just been bugging me so much. When I log on to play some Infinity, I want to get into Ars Magica 2. Then I remember, Infinity doesn't have it! I want to play Infinity, but this makes me not want to play Infinity at the same time. So please, the only thing I request, is that you add Ars Magica 2. I will even link you below.
Ars Magica 2 LINK: http://www.minecraftforum.net/forum...magica-2-version-1-4-0-008-updated-february-6
Why Add It?
I think you should add this to Infinity because it fits right into the magic part of Infinity. You have the big names like Thaumcraft and Botania, Ars Magica 2 fits rights in. There are a few cool magic mods you can find in Infinity. None really have super abilities like Ars Magica though. It adds many new abilities and powers for the player to use. I am not going to discuss it, but basically, in short, it adds many magical abilities to the game that no other mod can supply. Also, it would make me more happy with the mod pack. Finally, you are going to love this one. You ready? It is the easiest mod to get permissions for. Yay! Seriously though, it is extremely easy to get permission to use this mod, they have a 3 step written tutorial that is a few sentences long.
Your Guidelines to Easy Acceptance.
1. Unique: Totally, this mod offers features that no pack or mod has ever been able to supply.
2. Resource friendly: Yep, easy peasy lemon squeezy.
3. Somewhat balanced: Cross out Somewhat and you can easily write Extremely.
4. Updated regularly: Completely acceptable update times always offering new amazing features.
5. SMP compatible: Check! Is that all your guidelines got?
Still not convinced? Ask Direwolf20 his opinion, because even he spotlighted it in 3 whole parts! He not only did a spotlight, but an entire Lets Play of Ars Magica! Go search it up if you don't believe me!
Thanks!
P.S. Before some Staff takes this down for creating a new thread for a mod suggestion, take a quick look at all your threads made for mod suggestion. They are all locked now because they are outdated. Trust me, I looked for a good bit looking for one created by a staff, there are no more that aren't locked. Therefore, I thought the only thing left was to create a new thread.
Ars Magica 2 LINK: http://www.minecraftforum.net/forum...magica-2-version-1-4-0-008-updated-february-6
Why Add It?
I think you should add this to Infinity because it fits right into the magic part of Infinity. You have the big names like Thaumcraft and Botania, Ars Magica 2 fits rights in. There are a few cool magic mods you can find in Infinity. None really have super abilities like Ars Magica though. It adds many new abilities and powers for the player to use. I am not going to discuss it, but basically, in short, it adds many magical abilities to the game that no other mod can supply. Also, it would make me more happy with the mod pack. Finally, you are going to love this one. You ready? It is the easiest mod to get permissions for. Yay! Seriously though, it is extremely easy to get permission to use this mod, they have a 3 step written tutorial that is a few sentences long.
Your Guidelines to Easy Acceptance.
1. Unique: Totally, this mod offers features that no pack or mod has ever been able to supply.
2. Resource friendly: Yep, easy peasy lemon squeezy.
3. Somewhat balanced: Cross out Somewhat and you can easily write Extremely.
4. Updated regularly: Completely acceptable update times always offering new amazing features.
5. SMP compatible: Check! Is that all your guidelines got?
Still not convinced? Ask Direwolf20 his opinion, because even he spotlighted it in 3 whole parts! He not only did a spotlight, but an entire Lets Play of Ars Magica! Go search it up if you don't believe me!
Thanks!
P.S. Before some Staff takes this down for creating a new thread for a mod suggestion, take a quick look at all your threads made for mod suggestion. They are all locked now because they are outdated. Trust me, I looked for a good bit looking for one created by a staff, there are no more that aren't locked. Therefore, I thought the only thing left was to create a new thread.
Last edited: