Removing a certain block out-of-game

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pizzawolf14

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Jul 29, 2019
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I was messing around with RotaryCraft's friction heaters and I noticed one of them, even when fed identical power to the other 3, kept glitching to -5 degrees. I thought nothing of it, so I just broke and replaced it. I went to set up some other things, and I crash. I read (important pats of) the log, and I'm 99% sure it was RoC confusing the bedrock breaker with a friction heater. So I reload the instance and try to log back in to find the problem, and I crash upon entering the world. How would I go about removing all friction heaters on the map from existence?

Log if anyone wants to confirm/deny my rudimentary diagnostic: http://pastebin.com/KvKgnK1K
 
MCEdit will do what you want.
That's probably your best bet. With other mods you can often deactivate the block or set it's ID to 0, but for Reika's mods that won't be possible.
What could work is setting the ID to some other unoccupied value.
 
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MCEdit is great if used correctly =)
I'm still reluctant to use it because at some stage I fubared a world with it, might be because it was a superflat test world. Since I've successfully fixed my play world several times (some mod or mod interaction is adding strange smeltery receipes leading to millions of buckets of gold inside if I toss in the wrong item. Kills FPS on my client to the point where I can only fix it by killing the controller with MCEdit)
 
Dunno if it's related, but one of my friction heaters has a tendency to casually negatively overflow the temperature after it has stopped receiving power. (Once I break a shaft giving it power, it starts falling towards the AFK-temperature, then goes to 0 and starts speeding to arounds minus 350 million degrees, after which it instantly warps to positive veryhigh degrees and then back to AFK-temperature, where it now stays normally.)

Haven't had any problems with it tho =3
 
Dunno if it's related, but one of my friction heaters has a tendency to casually negatively overflow the temperature after it has stopped receiving power. (Once I break a shaft giving it power, it starts falling towards the AFK-temperature, then goes to 0 and starts speeding to arounds minus 350 million degrees, after which it instantly warps to positive veryhigh degrees and then back to AFK-temperature, where it now stays normally.)

Haven't had any problems with it tho =3
This is v24?
 
This looks to be another casualty of the RailCraft hidden block.


Ok, this might be a red herring but I was crashing when I would click on a Mekansim machine, so I googled the error and came across the Mek github where the author mused it must be the railcraft invisible block. Its not though because the invisible block is disabled in my pack. Then he suggested not using TE energy conduits, that it must be a TE bug. King lemming chimed in on the discussion and claimed its a vanilla bug, affects comparators and they made a work around for it in TE. I had to replace all my energy conduits with the mekansim variant and it all works fine now. OP, are you by chance using energy conduits on those machines?