In my opinion, people are getting too attached to unlimited distance teleportation of items/liquids/power. That entire concept is what seems silly to me. It makes location entirely irrelevant.
I feel the same way, so I just don't use it. Mods add so many possibilities that you have to filter the content to what is fun for you (and I like railcraft systems a lot more than teleportation ). Thermal expansion has extraordinary config and you can disable what feature you don't want to have on your server (in SSP you can just not use it).
People saying that the tesseracts wouldnt be used(in favor of using enderchest) if they were to cost energy or the people should learn to transport energy cells by ender chest and turtle are forgotting one important thing. The mod isnt made forr the purpose of playing in a setup with enderchest, it's technically made to played alone it doesnt need FTB to run
I beg to differ, you can build much better/bigger buffering system with ease. Pulling items out of a chest comes with its downsides though, and the tesseracts don't have this problem.Enderchest is still the king of item transportation, it has a buffer(inventory), not to mention ender pouch that's connected to it.
Enderchest is still the king of item transportation, it has a buffer(inventory), not to mention ender pouch that's connected to it.
I'm inclined to agree with this. I love the Tesseracts, but except in certain situations, Ender Chests are easier for items, and (if in SSP to avoid the diamond latch cost) cheaper.Enderchest is still the king of item transportation, it has a buffer(inventory), not to mention ender pouch that's connected to it.
I'm inclined to agree with this. I love the Tesseracts, but except in certain situations, Ender Chests are easier for items, and (if in SSP to avoid the diamond latch cost) cheaper.
Liquid Tesseracts simply have no competition. They are the only convenient way of transporting liquid any distance further than within your own base. The runner up is an Ender Chest/Liquid Transposer bottling and emptying pair, but that requires more space, more energy requirements, and offers more conceptual challenges.
Energy Tesseracts can be very useful in certain situations as well, but you will generally be better served by setting up on-site energy, and Tesseracting whatever fuel needed there. As long as the volume of energy transmitted is kept low, you won't lose as much energy on the way. Powering a quarry with one is much less attractive (efficiency-wise) than powering a forestry farm with one, for instance. Energy Tesseracts are, in my mind, a power system that becomes much more attractive when you simply are producing so much power that energy loss doesn't matter to you anymore; the cost/value of the convenience then outweighs the cost/value of the efficiency loss.
I beg to differ, you can build much better/bigger buffering system with ease. Pulling items out of a chest comes with its downsides though, and the tesseracts don't have this problem.
But that's mostly a matter of oppinion, I'd rather build a barrel tower, than a filter/timer. If you like sucking stuff outta chests more, then that's fine too :3.
Fix'd! Hahah. And wait, TE has an insane difficulty level? How the heck do you enable that? I'd love to increase the difficulty of most of the mods that MindCrack decided to not increase (likely through ignorance).
Enderpouch is the plus here, it's the best thing ever made, you can throw anything to it from anywhere (as long as the enderchest is chunkloaded), you can make a charging system with it (jetpack), item tesseract is just another BC item teleport..
Oooh, nice. Yeah, I had seen that, but my current server's run isn't done yet (I'm hoping we get ready for a world reset come mid March). But why the heck would they have GregTech in easy mode? Pfff. On the bright side, that is easy enough to fix. Although disabled tesseracts... That is silly as well as they are useful. Ah well, I'll have to customize it to my own needs. Thanks!http://forum.feed-the-beast.com/thr...brutality-mode-everything-else-included.9536/
Take a look at the shit included in the Brutality mode.
Enderpouch is the plus here, it's the best thing ever made, you can throw anything to it from anywhere (as long as the enderchest is chunkloaded)
In my opinion, people are getting too attached to unlimited distance teleportation of items/liquids/power. That entire concept is what seems silly to me. It makes location entirely irrelevant.
Make Nether portals not suck and I'll happy use the infinitely cheaper minecart solutions. I already use tank cart lines in numerous places in my builds because they're SO much cheaper. Right now using liquids is such an awkward proposition and it shouldn't be.
I actually think using a single ender chest input for a quarry hurts people's builds in most cases by not distributing the load of handling multiple inputs. So they're hurting themselves anyways. It makes a lot of sense to distribute your workload and just use ender chests to collect the final outputs.
MystCraft's crystal portals are the way to go, and you've got the DW20 pack so get to it.
I may remove it from my pack, I'm so frustrated with how it's changed.