Redstone Energy Conduit

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Azzanine

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Jul 29, 2019
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Energy tesseracts take the checking entirely out of the equation.

You know how many times I have to check on my quarry? Once.

Energy tesseracts are my go-to for any of my long-distance energy-requiring set ups. A quarry eats a hell of a lot more than 600k MJ over the course of its duration.
Don't Energy Tesseracts have an extra flat 25% reduction?
 

Hydra

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Jul 29, 2019
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So if you have Magmatic engine --> conduit --> cell --> conduit --> machine, you incur no loss? That sounds odd.


It was changed because BC pipes are now lossless. The only reason te conduits were made lossy because the BC pipes were too. When they changed that it didn't make any sense anymore.
 
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Bigpak

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Jul 29, 2019
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So is there any reason for using conduits now then? Or are they just a better looking pipe thats more expensive?
 

Juanitierno

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Jul 29, 2019
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IMO conduits are still FAR superior to pipes. Pipes still act weirdly to me, they are "smarter" but not yet smart.

The way conduits work is completely different (to begin with, power does not travel, and the conduit has infinite (or nearly) throughput, simply because it has none) and far superior, but to their use and to server-friendliness.

A good analogy would be BC pipes vs AE network... BC sends items from one place to the other, while AE gets them "in" the network, and "out" where they need to be, theres no traveling.

BTW: Liquiducts work just the same, they too have infinite throughput because they have none. They are slightly less server-friendly than conduits because of the animations tho, but still FAR better than BC liquid pipes.[DOUBLEPOST=1378835651][/DOUBLEPOST]Just to clarify... I say that conduits and liquiducts dont "move" stuff becuase the stuff does not need to travel block by block across the conduit.

A better way of imagining how they work is by imagining you are using endertanks instead, and the connecting conduits/ducts only there to define on which frequency they are all working.
 
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Hydra

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So is there any reason for using conduits now then? Or are they just a better looking pipe thats more expensive?

Like Juan above says: they work way better than pipes still. Not only do they get rid of excess energy (Hobbyist Steam Engines now blow up thanks to the stupid changes), they're also much more server friendly and actually spread the energy evenly through your system. BC pipes prefer the shortest path.
 

SmokeLuvr1971

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Jul 29, 2019
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...Similarly, never couple your tesseracts to a conduit or you get penalized a lot more.

What are you saying here? I'm aware of the 20%/25% default loss for using Energy Tesseracts (ET). And through some forum reading regarding the ET penalty, this included the 'off-the-top' 5%...or did I get that wrong? Irregardless, your quoted statement seems to indicate using conduits to input/output from an ET incurs a 'hidden' penalty in addition to the ET's default transfer penalty?

If true this makes no sense, unless the King wants us to use RECs to input/output through the ET? Is this what you're suggesting? I've never seen anyone use ETs this way, and this hidden extra penalty is news and not reported on any FTB wiki I've seen.
 

KingTriaxx

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Jul 27, 2013
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Yeah, not sure what he's talking about, though it's simple enough to overcome by producing far more power than you need. Which is half the fun of using MJ.
 

Juanitierno

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Jul 29, 2019
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In old versions, going from conduit to tesseract and tesseract to counduit counted as a transition, costing 5% each time (from the 5% flat cost of using conduits).

Later versions of TE made it so tesseracts are considered part of the network, and the 5% conduit "tax" does not apply to them.
 

Racemol

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Jul 29, 2019
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And as Riuga already said a few posts back, in Unleashed the 5% conduit tax is gone. As far as I know, they do transfer the full 100% now.
 

KirinDave

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Jul 29, 2019
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What are you saying here? I'm aware of the 20%/25% default loss for using Energy Tesseracts (ET). And through some forum reading regarding the ET penalty, this included the 'off-the-top' 5%...or did I get that wrong? Irregardless, your quoted statement seems to indicate using conduits to input/output from an ET incurs a 'hidden' penalty in addition to the ET's default transfer penalty?

If true this makes no sense, unless the King wants us to use RECs to input/output through the ET? Is this what you're suggesting? I've never seen anyone use ETs this way, and this hidden extra penalty is news and not reported on any FTB wiki I've seen.

Man that post your'e quoting is from May 15, 2013. It's only valid for TE2.
 

SmokeLuvr1971

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Jul 29, 2019
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Well, there does not seem to be any consensus about the conduit connection penalty being gone in Unleashed. I'm playing Unleashed and the 5% penalty is included in the TE config. I've read that the penalty only applies when energy is introduced into the system via conduits. I've also read that the penalty only applies if the energy comes from a non-TE energy source.

Without testing all these things, I'm confused. But, when I quoted Kirin, he seemed to imply there was a hidden penalty when using conduit with Energy Tesseracts (ET). I'm interested in this specifically because that's how I'm wired currently, and I don't feel I'm getting what I should out of my ETs...even going into the configs and disabling the 5% loss.

I say this because I have a 6 banks of milk-throttled Force Engines,10 per bank all feeding into an ET. That should be 600MJ/t with the loss disabled. Each bank of 10 feeds into its own REC, then they all feed into the ET. Each REC is wired to emit when full, via gate, to turn off the bank. The ET is wired on all sides. So I should be able to pull 450 MJ/t out of the ET, with all sides wired on receiving end.

I have a few farms pulling from this ET, my entire TE-production facility, and when I built my Ethanol production facility (4 Fermenters + 20 Stills), I noticed they weren't drawing full power. However, at most only 2 of my banks are ever running. Disabling the gates so all banks are running does not fix the problem. Without doing the maths, it seems the ET isn't supplying as it should.

Also, are conduits smart enough to split the MJ flow at intersections?[DOUBLEPOST=1386098123][/DOUBLEPOST]
Man that post your'e quoting is from May 15, 2013. It's only valid for TE2.

Ok, good to know.
 
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Racemol

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Jul 29, 2019
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On the TE wiki it says: "As of version 2.4.5.0, there is NO ENERGY LOSS."
Unleashed 1.1.3 uses version 2.4.6.0

As I understand it, the 5% loss value (I:EnergyFramework.Redstone.Loss=5) in the config is when energy is converted from a non Redstone Energy Framework source, or something. I'm not exactly sure, but I wouldnt worry about it too much.