Hey All,
I was trying to automate my smeltery to have it make aluminum blocks (seeing as there is not much else aluminum can be used for)
I added AE fuzzy export bus to the controller to auto add raw aluminum and aluminum blocks.
Rednet cables above 3 drains, import buses under the basins.
The I added a powerconverters rednet clock.
Everything was running fine and autocrafting aluminum blocks.
About a day or so later I noticed the server was getting laggy, the next day it was almost unplayable.
The server console was spamming the "system can't keep up.....is the server overloaded" error
We chased around all kinds of things, untilk I thought back to what had changed.
I broke the clock and the lag went away.
This is/was the only clock on the server.
Is this a known issue with redstone clocks? My research has resulted in mixed messages. Some say, some say no, some say yes if there are enough (over 100) of them.
Is there a better alternative to automate the smeltery?
Thanks
I was trying to automate my smeltery to have it make aluminum blocks (seeing as there is not much else aluminum can be used for)
I added AE fuzzy export bus to the controller to auto add raw aluminum and aluminum blocks.
Rednet cables above 3 drains, import buses under the basins.
The I added a powerconverters rednet clock.
Everything was running fine and autocrafting aluminum blocks.
About a day or so later I noticed the server was getting laggy, the next day it was almost unplayable.
The server console was spamming the "system can't keep up.....is the server overloaded" error
We chased around all kinds of things, untilk I thought back to what had changed.
I broke the clock and the lag went away.
This is/was the only clock on the server.
Is this a known issue with redstone clocks? My research has resulted in mixed messages. Some say, some say no, some say yes if there are enough (over 100) of them.
Is there a better alternative to automate the smeltery?
Thanks