Redpower Manager Replacement?

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Lets

New Member
Jul 29, 2019
6
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0
Hi

Im trying to use steves carts to make an auto Steam Farm using the Tree tool on it. I dont know much about it so im using this video
but the Managers are really hard to make so is there an replacement for it. Also any improvements to the farm in the video?
 

Hitmaniac

New Member
Jul 29, 2019
88
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I had the same problem as you. Here is a much simpler way to automate it.

The SC tree farm produces a ridiculous amount of wood from a fairly small area if you make the track in an bubbled E shape and you make sure to leave 3 gaps between all of the track sections for the trees to grow. I've got a 36LP boiler being fed by it via a sawmill and the boiler is powering 9 industrial steam engines, 10 RECs, all my TE machines and then 2 separate energy tesseracts (different frequencies) which are each running quarries at max speed, and the boiler isn't even breaking a sweat. It uses roughly 1 plank every 3-4 seconds and I wound up having to void the surplus wood as the tree farm was producing so much wood.

Have found a use for the surplus wood now - 50 IC2 generators all being fed by planks! :D We were running off an MV array before but they are such a pain in the arse to make that none of us have to will to make an HV one. We now have 500 EU/t (HV array = 512 EU/t, but only daytime and no rain) on tap all the time and the good thing about the generators is that once the MFSU is full they stop burning the wood until there's somewhere to store the energy. I've got the glassfibre cable to the MFSU nearest the first generator in the line, and then I have a structure pipe attached to the first generator with an iron AND gate, then red pipe wire running to my REC which is powering the wood pipe pulling the planks out of the bottom of the plank barrel. The gate on the generator is set to 'can store energy' (I think.. it's one of the settings anyway - all the others either don't work or are glitched) and as soon as MFSU loses some energy it pulls from the stored energy in the very first generator which in turn is detected by the gate which then emits a red pipe signal and turns on the REC ('red pipe wire = redstone signal' - set REC signal to 'high') which then powers the wood pipe that pulls the planks out! :D Any planks that don't have space to go in the generators just go back to the barrel and the whole system shuts down again until the MFSU loses some power.

Basic set up as follows :

SC tree farm > cargo manager
Cargo manager: 3 sections set to empty storage from cart. 1 section set to pull from cargo manager to engine, and then put a log in each of the 3 engine slots on the cart. This way it'll dump everything it harvests, then refill its engine slots with the logs it chopped down so is self-sufficient and you never need to touch it again.

Cargo distributor set to pull 'all' on whichever side you're connecting your pipe too. I don't use RP if I can help it, so for me it's a wood pipe then a diamond pipe with 2 item tesseracts. Set 1 of the tesseracts on the diamond pipe for logs. For the other tesseract don't put anything in the filter on the diamond pipe. Standard autarchic gate on the wood pipe 'redstone signal off - pulser'. What happens is the logs try to go in the log tesseract first, but if it's backed up then any surplus will go to the other tesseract as there's no filter set, along with the saplings and apples. The 2nd tesseract goes into my main barrel storage room. The log tesseract has 3 tesseracts receiving in my boiler room. I have a line of 9 sawmills split into 3 groups round the boiler fuel box. 1 tesseract on top of the middle sawmill of each line of 3 and a BC hopper on the outer 2 sawmills of each group so the receiving tesseracts will spit logs into the sawmill beneath them and the 4 slots of each hopper on either side of them. I have the sawmills to eject into BC pipe and then diamond pipes round the fuel box with filter set for logs. If there's space in the boiler then the planks will go in, otherwise they'll continue down pipe and into a barrel.... which is the start of the IC2 generator fuelling loop as already detailed.

Basically I have more BC and IC power than I know what to do with and all being 'powered' by wood planks. As DW himself would say, 'how cool, is that?!'. :D 'Nice!'.

ETA: Oh and I forgot to mention that I have the sawdust slot on the sawmills set to eject downwards where I have a BC void pipe installed on each one. You'll need to remember that otherwise your machines will stop when the sawdust slot fills up.
 

Peppe

New Member
Jul 29, 2019
836
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1
Manager is overkill for that kind of system.

Wherever you are making your charcoal -- should be making planks anyway, but whatever you are burning for fuel have it drop into a chest adjacent to the boiler. Solid fueled boilers will pull from adjacent chests automatically. If charcoal is the only thing on that run of tube then you can just run a relay like he showed and run it to chests adjacent to the boiler. If not put a filter on the input chest with the fuel types you want to use and then the chest won't get filled by junk from your main tube network.

To handle the overflow of charcoal/planks anywhere off the charcoal section of tube you can place a restriction tube and a filter out to your main tube network or storage area. This will be a one way flow of any items not going into your chest out of the charcoal tube network. Since it is after a restriction tube it will only send charcoal down this path when the chest next to the boiler is full. If you need to you could run other items types through this part of the network, like apples, saplings -- just put the fuel on the input chests and all the stuff that needs to get out of the fuel network in the filter attached to a restriction tube.

You won't get the resupply from your main tube network to the boiler, but as long as you are making new charcoal constantly you should never need that back flow option.
 

glepet1962

Well-Known Member
Nov 15, 2012
125
57
54
Thanks for explaining this. I was searching for a good explanation and this helped alot. The cargo manager/distributor had me stumped for a bit but this makes it much clearer.