Recommended Progression Through Modded Minecraft

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HeilMewTwo

New Member
Jul 29, 2019
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Speaking of that. It is a shame HQM doesn't do quests in a different format like "QuestLine1.json" and "rewardTier1.json" that way there could be a "tutorial" mod pack, and it could be interchangable to hell.
People could just remove the "quests" (tutorial quest lines) that they don't want/need (whether it be they know the mod or they don't have it in the pack they are playing).
And the QuestLine.json would contain all information about that is in that quest line (so item in preview, title, descriptions, etc.)
Whereas the rewardTier.json would have all rewards that are in that tier when the quest book is saved...


@Vswe @Scott Wears
Why is this not a thing? :p
It would make for HQM to be more "modular" and make it so multiple people can work on the quest book at the same time:
e.g. I work on doing quest lines 1-4, person 2 does quest lines 5-7, person 3 does the rewards. And then at the end we just merge the files we all worked on...

Also, I dunno if json files would work. But it was just the first thing that came to mind, as a lot of mods use json files for editable information.
I think that a lot of people want HQM to move to actual file based quests, however I am not sure of the intentions of the actual team. It would be cool to make quests easily made, but there may be a reason they made it this way in the first place.
 

jordsta95

New Member
Jul 29, 2019
5,056
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1
I think that a lot of people want HQM to move to actual file based quests, however I am not sure of the intentions of the actual team. It would be cool to make quests easily made, but there may be a reason they made it this way in the first place.
Yeah, there obviously was.

But MAYBE this is why it has been a few months since the last update? :3
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Oh I SO hope so, I have wanted to make a pack myself for a while with HQM, but I have always disliked the current format.
I have no issues with the quest making (apart from the current unclaimed reward bug)... but the rewards are SO boring to do. I wouldn't mind a text editor, as I could use minetweaker for the names if it was something like

{
reward tier:
reward amount:
reward items:
}

reward amount is 0 for doing no limit, but if you want a reward to be claimed X times you put that there, so an example would be:

{
reward tier:1
reward amount:0
reward items:<minecraft:dirt>16,<minecraft:stone>8
}
To get 16 dirt and 8 stone