Recent Events Discussion (RED) Thread

RedBoss

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Because the E-net isn't as simple as you may think.

Uncomplication does recipe manipulations, so theres no real work there. It can also "revert" back to pre-IC2Exp E-net but again, its something that already exists.
YEARS. It's been broken for years.
 

SpwnX

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Jul 29, 2019
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Lovely isn't it? I could go bother player about it but I guess I already did so enough. Its not like he doesn't have other stuff to do anyways.
 

masterzh

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At least they have something- Still a lot doing better than Mojang's Mod API
Almost 6 years. (5th of July 2010)
Company worth billions
Hired dedicated API specialists. (over 4 years ago)

...aaand theres nothing!!​
Even if you stop doing all devolopment, any updates, improvements, fixes and send all employees home people will not stop buying this. Do you see that flow of money? They are pass that point when community will ride the waves without any captain on board of the ship. Kinda like valve and games. With steam they dont care anymore. They have what they wanted.
 

NJM1564

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Even if you stop doing all devolopment, any updates, improvements, fixes and send all employees home people will not stop buying this. Do you see that flow of money? They are pass that point when community will ride the waves without any captain on board of the ship. Kinda like valve and games. With steam they dont care anymore. They have what they wanted.


And yet we have bin getting 4 or 5 content updates announced in the past 2 weeks.
 

masterzh

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And yet we have bin getting 4 or 5 content updates announced in the past 2 weeks.
I am missing your point here. Are you saying that new cow and flower is all we need to forget any modding API ? Or that those announced™ content updates are so good and rich u dont need any modding at all.
 

NJM1564

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I am missing your point here. Are you saying that new cow and flower is all we need to forget any modding API ? Or that those announced™ content updates are so good and rich u dont need any modding at all.

I'm saying I'd rather they spend some time working on content updates that we can actualy see. Rather than only working on back end stuff we can't.
Use to be that Mojang alternated content oriented updates with back end updates.
 
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masterzh

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Well considering how big, rich and popular MC is i would expect for mojang... sorry Microsoft to push entire new worlds, 100 new structures, technology trees with things like pipes/machines/belts/cranes, magic rituals spells, new modular ships, more and more redstone logic hell even port whole thing from java to C++ in a week. Something with sells of $300+ million a year is no longer an indie game. Its no longer passion, is pure business. Even Mojang no longer cared and try to guess how much will Microsoft. If you have gold coins jumping out of gold mine in millions would you keep digging ?
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
The main problem with business is its business. Cold, clear cut lines for the profit margin. You NEED passion to give it a heart and soul, its why Minecraft was so good to start with. Its why we have such a large and diverse modding community.
Look how many bland and uninspiring sequels there are in today's entertainment industry- almost all designed for profit [or to appease shareholders/sponsors] rather than passion.
Granted business is good for "get your ass in gear and fix the damn bugs already/get the API working"
 
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LordSlyFox

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Jul 29, 2019
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RFTools 4.30 for Minecraft 1.9 has been released and is now out of beta!

4.30:
  • First non-beta release of RFTools for 1.9!
  • The spawner now supports Wither skeletons
  • The powercells look a bit nicer
  • The syringe can now be automatically inserted/extracted from the spawner (for real) and the spawner no longer accepts other items in that slot
  • The storage scanner will now only insert items in inventories that are marked with a star

Download: http://mods.curse.com/mc-mods/minecraft/224641-rftools

Have fun!

@McJty Out of Beta :D
 

SatanicSanta

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Not a programmer but I have read up a little on programing practice in general.
Large companies that produce software or internal only applications or mods need to drum in to their coders a set of format rules to make code neat. Because most commercial products have multiple coders you need to avoid "spaghetti code" which can make the others you are working with unable to understand your code.

I take it in the MC modding scene neat code takes a backseat, making collaboration either slow or difficult. Possibly also why some abandoned projects are slow to get picked up "what is this xxa variable for? And why are there no tabbs?! Omg I need a spaghetti machete! Wish there was a comment that showed me the way out". I also take it the few collaborations we do have must have a coding format agreement to avoid stepping on each others code, But I don't imagine it would be common.

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I'm a bit late to the party, but there is one thing that was never mentioned in the conversation about clean code and code style/structure/readability. For some reason, many developers find it efficient to just straight up copy paste code from vanilla minecraft. So we end up with a bunch of field_xxx for vars, func_xxx for methods, and p_xxx for method parameters. This, more so than poorly named variables (if they wrote it and didn't copy it, chances are it makes at least a small amount of sense), makes code horribly unmaintainable and unreadable. Go take a look at some of the FSP code that hasn't been touched in a while, like the boiler tile entity, and you'll see what I mean.
 
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