thecodewarrior1 said:
Catwalks 3 is the third iteration of the original Catwalks mod and it's going to be bigger and better than ever before!
The current version is incomplete, but I will be releasing updates with more content as I make it.
For more information please visit the Minecraft Forums post because I don't want to have to maintain that information in two places.
Modpack policy: Feel free to use it, though I would like it if you contacted me. I like to hear that people are using my mod.
Ternsip said:Author: Ternsip
ModName: StabilizerMod
Minecraft: [1.7.*]
Mod version: 2.2
Thread: minecraftforum
IC2 BuildCraft Power Converter - Stabilizer Mod
Description
This simple mod allows to convert energy from ic2 power tanks (like MFE, MFSU, BatBox etc.) to BuildCraft power tanks and vice versa. And it doesn't require any mods to be installed. For example if you put IC2 BatBox with 40k energy and Thermal Expansion Energy Cell adjacent one to another they will be balanced by energy value.This mod not detects power storage capacity, so you can capture power draining if your storage will be completely full. Voltage is limited by 2048 - 1 units, so energy can't exchange faster per each 32 world tick.
I support this mod. So you can send me your bug-reports or recommendations.
Screenshots
For instance this combination can work without fuel, just due to the IC2 energy
Any IC2 machine can work on BuildCraft energy
Changelog
Version 2.1: Improved performance.
Fixed internal modname.
Installation
0. Delete previous versions of this mod if you have and make world backup.
1. Download .jar file.
2. Put jar from the mods folder to your minecraft mods folder.
License
You can freely distribute this mod.
GitHub Repository: https://github.com/ternsip/StabilizerMod/
Requires: Forge
WightofShadows said:The Betweenlands v1.0.2
The Amphibian Update
-Added Frogs and Harlequin Toads
-Added Lurker Skin Pouches
-Re-added boss Spawn Eggs
-Vials can be placed as jars
-'Nerfed' shrooms
-Cut Rubber Tree Logs have slightly different textures
-Tweaked Silt Crab Claw texture and fixed an issue with Lurker Skin Pants texture
-Added Infusion completion sound and made infusion completion more apparent
-Implemented wall plant block lang
-Implemented proper hopper support for Dual Furnaces
-Food sickness now only affects Betweenlands food
-Syrmorite Shears now work on leaves
-Adjusted loot tables
-Further adjusted cave mob spawning entries
-Improved properties tracker performance
-Increased required warnings for Wight Fortress guards
-Properly implemented Betweenlands biomes into the biome dictionary
-Implemented a max weapon damage cap on Betweenlands mobs
-Made items dropped from radial menu classified as standard drops
-Fixed Wights and Dark Druids floating slightly above ground
-Fixed Rubber Tree Logs not being crafted into planks and log metadata issue
-Fixed broken Life Crystal charge and Amulet crafting recipes
-Fixed the Swift Pickaxe not working on some blocks
-Fixed some glitchiness with pillars
-Minor fixes with the Weedwood Crafting Table, Animator and Item Cage
-Fixed seeds being considered food
-Fixed an issue with Sulfur Furnace GUIs
-Fixed an issue with Druid Circle biome spawning and made it more consistent
-Fixed an issue with Mire Snail Eggs
-Fixed an issue with animating entities
-Fixed an issue with disappearing shockwave sword blocks
-Fixed a crash with Hardcore Ender Expansion
GregoriusT said:6.01.07:
[NOT-FIXED] ForgeMultiBlock dependency cycle. It has been fixed on ForgeMultiBlock Side, so update FMB to fix eventual Dummy-Container Issues.
[FIXED] Removed several useless Null checks in my OreDict Code.
[CHANGED] Bronze Color again. But not to the old value. Same for Sheldonite being closer to Platinum again.
[ADDED] Galvanized Steel. Needed for Tier 2 Electric Machines. Stainless is now Tier 3 (and the others got shifted too). Note, that your Machines will still stay the same Tier, just the Material they are made of "magically" changes.
[ADDED] Slightly cheaper wooden variants of GT Chests, that only use half as much Metal but are only half as resistant. Still Double Chest sized ofcourse.
[ADDED] Various Circuits and Recipes for them. This also applies to a lot of other Mods Circuits.
[ADDED] The Press back. This time with 3 instead of 2 Input Slots.
[ADDED] The Chemical Bath back. Requires Time but no Energy to work, just like the Coagulator. Can dye certain Items, fry certain other Items, bath certain crushed ores for special resource output and is used with Soldering Alloy to make Circuits.
[ADDED] The Smelter back. Makes Solids into Liquids and heats up other Liquids. Note that I only added FLuids for the most important Materials. Also Note that the Crucible and the Molds don't use Fluids! (also you might not be able to turn those fluids back for now)
squeek502 said:The Vegan Option 0.1.2+8.9bb96
- Actually use the xp parameter.
- Fix cross-mod exploit with Pam's HarvestCraft's Fresh Milk
- VO would convert Milk -> 4x Fresh Milk recipe into the oredict version (to allow Plant Milk to be used instead), but Fresh Milk is included in the oredict so it'd create a Fresh Milk -> 4x Fresh Milk recipe
- Register ShapelessMatchingOreRecipe with Forge's RecipeSorter
- Fix fertilizer link in README.md
- Remove disclaimer about the changelog
- Seems like the curseforge task evaluates all of its parameters on startup rather than when the task is actually executed, meaning the changelog file has not been generated yet. Giving changelog a File defers the reading to when it's actually needed
- Add gradlew for CI support
- Add support for uploading to curse automatically
- Fix BlockFluidFinite patch in obfuscated environments
- Add safety to HarvestCraft piston crafting recipe additions
- Add basin usage text
- A bit of tidying up
- Fix ender rifts crashing in certain dimensions
- Fixes #53
- Skip redundant milk_bucket OreDict entry when MFR is installed
- Could cause problems, see for example http://pastebin.com/ujPCTxiF
- Make Soap only cure potion effects that Milk does
- Fixes soap clearing potion effects that should be incurable (e.g. Thaumcraft warp)
- Fixes #50 and part of #18
- Add dough/seitan washing recipes to TE fluid transposer
- Make dough able to be made in-world (flour + water source block)
- Add support for consuming fluids from inside IFluidHandlers
- Add seitan
- Contributes towards #40
- Actually fix straw bed doing damage when sleeping wasn't successful
- The flag states are confusing
- Fix straw bed doing damage when sleeping wasn't successful
- Only meant to do damage after actually sleeping
- Add jute seeds as an alternate large fern propagation method
- A Jute Stalk in a crafting grid gives Jute Seeds
- Jute seeds can be planted on dirt/grass/farmland and will grow and eventually turn into a Large Fern
- Closes #39
- Fix jute stalks not dropping when breaking the top of a fern
- Make compost soil building farmland-agnostic and truly random
- Closes #32
- Remove the farmland check and just check for updateTick-able plants instead
- No clue why I used that weird pseudo-random nonsense
- Add potato -> 2x potato starch TE Pulverizer recipe
- Closes #36
- Fix compile error
- Small refactor of integration/integrators
- First pass at converting RenderBasin to use TESR
- Still some weirdness to sort out
- Remove system println
- oredict: register resin/rosin under materialResin/materialRosin also
- materialResin is what Electrical Age uses (https://github.com/Dolu1990/Electri...740ffbd/src/main/java/mods/eln/Eln.java#L4041)
- Only replace recipes when the class matches exactly
- Fixes #22
- Fix various FindBugs problems and warnings
- Add Basin (closes #14)
- Make the composter way more intuitive Add temperature, composting percent, and a tumble button to the composter's GUI (avoids requiring Waila to see that information and makes tumbling much more discoverable). Each GUI element also has tooltips to avoid having to look at the NEI usage to understand the basics of how the composter works
- Closes #20
- Fix composter GUI background being drawn twice
- Add temperature gauge overlay to composter model
- Contributes towards #20
- Make soap/soap solution unrepairable
- Fixes #19
- Fix crash in piston crafting recipe matching
- Fix frozen bubbles being able to be filled by any liquid
- Whoops!
- Make NEI text handler correctly handle fluids
- Fix copy+paste error
- Fix a few Javadoc formatting problems
- Add piston crafting recipes for various HarvestCraft items
- Adds recipes for: Mashed potatoes, batter, dough, and all fruit juices
- Add piston crafting recipes for VO inks/soap solution/lye
- Formalize piston crafting and add fluid input/output support
- Fluid inputs must be displaced by the piston head
- Fluid outputs get deposited in the fluid handler block below the piston head (fluid handler below the piston head is required for the crafting to work)
- Add vegetable oil piston crafting recipe (closes #3)
- Add plant milk piston crafting recipe (closes #4)
- Add piston crafting NEI handler
EwyBoy said:Info:
Team Up is a super lightweight server sided mod that allows your and your server members to create their own teams or factions. The mod comes with it's own build in team-chat and lots of other upcoming features based around teams and factions.
Commands:
Use Tab to auto-complete commands.
Use the /teamup prefix to get access to the team-management commands:
To get access to the team-chat you have to be apart of a team
- /teamup CreateTeam "TeamName"
- /teamup SetColor "Color"
- /teamup AddPlayer "PlayerName"
- /teamup RemovePlayer "PlayerName"
- /teamup LeaveTeam "TeamName"
- /teamup DeleteTeam "TeamName"
Pictures:
- /team "YourChatMessageHere"
Two people from different teams talking to each other.
Two team members talking strategy in their team-chat.
Upcoming Features:
Installation:
- Port to 1.8
- Port to 1.9
- Easy access to team-chat
- More team-management options
The mod is server sided and only needs to be installed on the server.
Want to do a modspotlight? Just send me a link to it afterwards and I put it up here at the modpage!
Modpack:You has my permission to use this mod in any private & publicly distributed modpack whatsoever.
Live development: The mod is being developed live at my twitch channel: http://www.twitch.tv/ewyboy
You can find me on twitter:
@EwyBoy
Lucraft said:AntMan 1.0.0
- ADDED: Pym-Particle-Producer
- ADDED: Stomp attacks! Press shift on landing while being big and do a stomp attack!
- ADDED: Pym-Particle-Tanks, Regulator Item, etc.
- ADDED: HUD (smaller than the last time)
- ADDED: Open/close helmet
- ADDED: Creative chestplates
- ADDED: Just Enough Items support for Pym-Workbench Recipes
- ADDED: More damage when you're small/big
- ADDED: Update Checker
- FIXED: Shadow size is now equal to the entity size
- FIXED: Entity renders normal when sneaking
- FIXED: Entities will no longer be rendered only 10 blocks from you away
- FIXED: The player in your inventory will no longer block you sight when you're big xD
McJty said:RFTools 4.23beta44
- This version of RFTools needs McJtyLib 1.8.2
- Shield coloring works again. Also added other shield texturing options. The 'mimic block' features is temporarily disabled until I figure out how to implement that.
- The storage scanner has been ported from 1.7.10 and has been GREATLY enhanced. You can now use it to request items from any inventory in the neighbourhood and you it can also send items to those inventories based on a priority system.
- The spawner should now allow proper insertion/extraction of the syringe by automation.
- The storage module is slightly more robust in cases where something tries to manually extract the storage module from the slot.
- Opening the manual page from a block goes to the right page now.
- The manual has been updated.
BlayTheNinth said:Ex Compressum 1.1.131
Added upgrade slots to Auto Hammer.
Added comparator support to machines.
- You can add up to two (Compressed) Diamond Hammers to speed the process of hammering up (double/triple).
- The items will lose durability per operation (by default at half the rate than they would normally).
Auto Sieve and Auto Hammer is now rotated based on what direction you were looking when placing them.
Fixed some recipes not being picked up by the Auto Compressor
Fixed GUI of machines opening when dismantling blocks using a wrench.
- Ex Astris ores, Electrotine and Certus Quartz should now work.
Fixed 2x2 recipes that were removed using MineTweaker still being available in the Auto Compressor.
Fixed Wooden Crucible having an infinite amount of fluid storage.
Fixed Wooden Crucible accepting high-temperature liquids like lava.
Fixed hard dependency on CoFHCore.
watchful11 said:Shift right click a bed to see who has their spawn point set there.
Supports server side only.
Vazkii said:Quark beta-17
- Automation: Added a Weather Sensor, it emits a redstone signal if it's raining. Like the Daylight Sensor, it can be inverted.
- Automation: Added the Ender Watcher, a block that emits a redstone signal if looked at.
- Building: Added Snow Bricks.
- Tweaks: Fixed Greener Grass not applying to Savannas.
- World: Added Biotite Ore and Biotite Blocks. The ore is generated when an Ender Dragon dies.
- World: If Biotite is enabled, Basalt will use that instead of Coal for its alternate recipe.
Kloonder said:
Well, what should I say here?
My mod is very stable on both server and client.
Have fun while playing with it!
You can use my mod in a modpack, no need to ask
But I highly suggest you to create your modpacks on curse.com,
because that supports us modders.
By the way if I see anyone of you reuploading my mods or images,
thats not legal.
Ivorius said:Recurrent Complex 0.9.7
Requires IvToolkit 1.2.1 and Java 8.
- New: Maze reachability to ensure exits in a maze are always connected - Hooray dungeons!
- New: /#list to list all the structures currently loaded in
- New: /#search to search for specific structures / authors
- New: Random book and artifact generation is now overridable in the config (thanks Sunconure11)
- New: French Translation (thanks Mazdallier)
- New: API functionality for placed structures (thanks Thutmose)
- New: /#floor and /#space - functionality split from /#natural
- New: Generic file type registry (in the API), allowing for generic file reading from /structures
- New: Customizability of spawn categories (rcnc files - json readable)
- New: /#files which opens the structures directory
- New: Option to disable Recurrent Complex honoring the structures option on world generation (to only generate ReC structures and not vanilla)
- New: /#gen can now generate structures in another dimension
- New: StoneMaze structure (bigger than the previous one) and StoneMazeSmall
- Improve: Maze generation will now almost always find a possible placement with reversible generation algorithms
- Improve: Remove previously loaded custom structures reactivates the mod's structures
- Improve: Spawn command scripts now support commands as long as vanilla command blocks (thanks filloax)
- Improve: Poems
- Change: Some block IDs are remapped, so be careful! (w/ backwards compatibility - thanks skydark)
- Change: Structures now only spawn in earth-themed dimensions by default to not disturb generation of other mod's dimensions
- Change: Maze, Structure and Spawn command blocks are now merged into one block type
- Change: Floating point sliders now hold their value exponentially, allowing for more input range
- Fix: Scrolling in natural generation GUIs sometimes crashed the game
- Fix: Generating structures with no floor beneath sometimes crashed the game (thanks Ganjalf-Amsterdoom)
- Fix: Generation of structures from structure blocks spawned the structure at the wrong place (thanks filloax)
- Fix: Intermod comm messages now work again
- Fix: Item Generating tags using the group ID for displaying their active/inactive state
- Fix: Maze rooms not starting with a 0,0,0 entry (thanks filloax)
- Fix: /#import used the x input for the y coordinate (thanks grondag)
- Fix: Potential crash when loading operation previews
- Fix: Pick block now works with generic solids and generic space
techbrew said:JourneyMap 1.9-5.1.6b2
JourneyMap 5.1.6b2 Unlimited Edition for Minecraft Forge 1.9
(FairPlay Edition is available at the bottom of this page under "Additional Files".)
This is an early release beta on an unstable version of Forge. Stuff gonna be broken, yo.
Requirements:
General Information:
- Java 7 or Java 8
- Minecraft 1.9
- Forge 1.9-12.16.0.1857
Changelog for 5.1.6b2:
- See http://journeymap.info/ for information about how to install and use this mod, complete release notes, rules about inclusion in modpacks, translation, etc.
- See http://journeymap.info/Support for information on getting technical support.
Changelog for 5.1.6b1:
- Updated build for Forge 1.9-12.16.0.1857
- New experimental Feature : Topographical map view. Can be disabled in J > Options > Cartography.
- Bugfix: "java.lang.IllegalAccessError" crash if newer Forge build used with 5.1.5b3
- Bugfix: Dimension buttons broken in Waypoint Editor
- Known issue: Automap (in Singleplayer) can cause crash. Avoid using it for now.
patrick96 said:High Pressure Tanks 1.1.0
HPTanks 1.1.0
Minecraft 1.7.10
MinecraftForge 10.13.4.1614
Changelog:
- Tweaked fluid rendering in GUIs
- Increased tank rendering performance
- Smooth GUI tab expansion/retraction
- Added Bauxite Dust: Drops from aluminum ore
- Added Graphite Blocks: Can smelt 108 items in a furnace
- Changed the number of items one graphite item can smelt from 16 to 12
- Added CVD Furnace: Can grow 'Diamond Film' and 'Carbon nanotubes' onto a wafer using water and some catalysts
- New textures for all the machines and the High Pressure Tank
- Added an animation for when a valve is in auto eject mode
- New 'Copper Wire' texture
- Increased tank storage per air block from 64 to 128 buckets
- Added config option to set the storage per air block up to 512 buckets (default: 128)
- Tweaked the moving of the tank controller: It will now only delete its data when placed in a valid structure other than its original one
- Added animated textures for some active machines
- Added connected textures for the tank casing.
- Added config option to disable connected textures for all or specific blocks
- Fixed 'Fluid Pump' not connecting to valves when entering the world
- Added 'Wafer' item: Is made by smelting slabs and is used by the 'CVD Furnace'
- Changed the 'ADNR' to 'CNT' (Carbon nanotubes)
- Added Hardened Rod
- Removed IC2 compressor recipe for 'CNT'
- Graphite Ore drops 'CNT' as an additional drop with 50% chance
- Added NEI Plugin: All recipes for all the machines can now be viewed in NEI
- Added 'High Precision Cutter': Accepts different tier cutters and can cut different items, depending on the tier of cutter used. Can craft IC2 rubber items with IC2 upgrade
- Added Cutter items: Come in different tiers and durabilities, key item for the 'High Precision Cutter'
- Graphite ore now only spawns inside coal veins
- All blocks containing fluids should now be able to be filled or emptied (or both) with buckets and the like.
- Added config option to define which energy types should be displayed in GUIs
- The 'Wrench' can now rotate rotatable vanilla blocks
- Added 'Resin Block': bouncy...
- Added resin based building blocks: smooth and bricks
- Added 'Rubber Former': Uses fluid resin and burns it into blocks and items. Can craft IC2 rubber items with IC2 upgrade
- Changed lots of recipes (see NEI)
- Changed 'Bullet-proof Glass' to 'Wither-proof Glass'
- 'Wither-proof Glass' now really cannot be destroyed by withers (even when it takes damage)
- Added Nether Star Shards (type of cutter) as a wither drop (can be disabled in the configs)
- Added smoke particles to the top of active machines
- Crafting with Cutters (in the crafting grid) now always destroys the item instead of damaging it (otherwise the diamond coated nether star would be really easy to make)
- Putting a Tank Controller into the crafting grid will allow you to delete all its data (be careful!)
- Fixed dedicated Server crash
- Added the CC Port a ComputerCraft peripheral that can be placed anywhere in the tank and when connected to a computer can tell it about the current fluid and energy storage
- Fixed a display glitch when adding the IC2 upgrade to the 'Rubber Former'
- Ex-Nihilo: Decreased the chance for graphite in the sieve with gravel from 13% to 6%
- Fixed energy display bug in WAILA that wouldn't show the actual capacity
- Removed any traces of MJ because BuildCraft now uses RF
Optional Dependencies:
CodeChickenCore 1.0.7.47
NotEnoughItems 1.0.5.120
IndustrialCraft2 2.2.811
WAILA 1.5.10
Buildcraft 7.1.14
ComputerCraft 1.75
COFH Core 3.1.0-323
Ex-Nihilo 1.38-49
MrRiegel said:
MrDimkas_Studio said:This mod adds in-game statistics for player, which you can upgrade using experience.
Images:
Crafting Recipe All Stats
Stats:
- Accelerated Furnace - This statistic increases the melting speed.
- Mining - This statistic increases the speed of the mining pickaxe.
- Digging - This statistic increases the speed of the digging shovel.
- Cutting - This statistic increases the speed of the сutting axe.
- Attack Speed - This statistic increases the speed strike of the sword.
- Leaper - This statistic increases the height of the jump player.
- Soft Landing - This statistic reduces the damage from falling player.
FAQ:
- Options:
- %l - Current upgrade level
- %lm - Max upgrade level
- %x - Your current XP
- %m - Stat modifier
Supported resource packs:
Scarletomato said:This mod allows server admins and modpack creators to prevent creative mode flight in specific dimensions.
Mainly created for modpacks that include twilight forest, I hated to see how easy it was to run through the TF progression if you can fly.
Commands:
Source Code:
- nf add <dimensionId> : Ban flight in the specified dimension. e.g. "/nf add -1" will ban flight in the nether
- nf sub <dimensionId> : Allow flight in the specified dimension. e.g. "/nf sub -1" will allow flight in the nether
- nf list : List all dimensions that that ban flight.
https://github.com/ScarleTomato/DimensionalFlightBan