Oh.
Well that's insanity. I rarely play on servers (other than my own), and assumed you'd get something like "you have a mod included which is not on the server, bugger off."
Oh.
There was nothing stopping them from doing that before, either. They wouldn't even have to mod the client, at least not as far as installing Forge. The real big difference is now it's relatively convenient to set up for non-programmers and reasonably well-known (I was going to say popular, but maybe notorious is the better term).Regardless if he has a point or not, this mod effectively destroys a section of both modded and vanilla minecraft community, since there's not really much stopping a person from throwing forge and PiP onto a vanilla client. Who's going to want to pvp with this thing around?
gg ichun. r.i.p minecraft pvp.
There was nothing stopping them from doing that before, either. They wouldn't even have to mod the client, at least not as far as installing Forge. The real big difference is now it's relatively convenient to set up for non-programmers and reasonably well-known (I was going to say popular, but maybe notorious is the better term).
Hah, okay, let's just call it an amplification of what you said, then. Thanks for saying what needed to be said, by the way.You're preaching to the choir tbh.[...]
You know, he did raise the point that other programmers could alter his code. So I'm going to make a point of asking: Is this Open Source? I didn't see it on iChun's Github account when I looked just now. Because if it is OS, someone can fork it and ADD the player protections which are missing, just as if they were in someone could fork it and remove them.What a absolutely awful response from iChun. "Hey guys, I just made this cool mod! Oh it destroys PvP and people are raising privacy concerns? Oh well, I don't give two shits, have a nice day"
iChun's mod would be great for server admins, but unscrupulous players can abuse it. I only play on my own servers with a handpicked group of trusted players, so I have no qualms about this tool being available to them. But, your concerns on a public server are understandable.You're preaching to the choir tbh.
I used to do some offset fiddling in an old mmorpg I used to play. character speed (among other things) were all client side. The devs didn't care because it was a select few that could do these things. Somebody had the bright idea to make a nice little program with clicky buttons and a hand holding you through the process. Things got bad right quick after that.
Probably. but that's added stress to the server. every person logging in would have to be scanned.PvP servers will probably autokick players with PiP installed.
.....they can do that, right?
Only for clients that give a truthful account of the mods they have installed.PvP servers will probably autokick players with PiP installed.
.....they can do that, right?
I can't celebrate when an oldschool mod loses its edge, but bc gates are awesome and an obvious next step for mods like xtra-utils
Because he adds a feature with his own spin on things, you suddenly hate him?RWTema can look forward to losing a spot in my packs for 1.7 onwards.
Yeah Extra Utilities isn't so much "extra utilities", as the name suggests, like it was in 1.5- it's now just "BuildCraft the Remake" with the title of "Extra Utilities". Honestly, for 1.7, I may just end up writing my own mod that does the things I like from the old ExUtils.RWTema can look forward to losing a spot in my packs for 1.7 onwards.