Recent Events Discussion (RED) Thread

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tausrus222

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Jul 29, 2019
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I removed the github and curse because of the massive amount of hate I was getting for it, like I've stated many times before this has always been just a personal tweaking of mine, since I have had quite a number of people request I put it back up I decided to do just that. I can now be found at https://github.com/kotasc3/A-New-Dawn-Botania I very likely won't be uploading to anywhere such as curse, because I would rather have this be a more "underground" kinda thing
 

Lethosos

New Member
Jul 29, 2019
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A better way to do this is to have Vaz add you to his Botania project on Curse, then "fork" New Dawn so that not only it has Vaz's seal of approval, you are now able to stay in step of any updates he makes. Just make sure he is the "project manager" for New Dawn and you'll get less flak for it.

But whatever floats your boat.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 

Adagiovibe

New Member
Jul 29, 2019
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A better way to do this is to have Vaz add you to his Botania project on Curse, then "fork" New Dawn so that not only it has Vaz's seal of approval, you are now able to stay in step of any updates he makes. Just make sure he is the "project manager" for New Dawn and you'll get less flak for it.

But whatever floats your boat.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2

Considering all the headache that this entire ordeal (not the fork) has caused her I don't see that being likely. I may be wrong though.
 

TomeWyrm

New Member
Jul 29, 2019
898
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1
Does your build.gradle have a billionty hidden clauses @kotasc3636? I tried compiling Botania from source back when the endoflame nerf went into effect, spent like 5 hours trying to edit the build.gradle enough to get it to work and finally just gave up. Gradle still doesn't make sense to me. I'm glad it makes it easier to build stuff, but when it breaks? I'm lost.
 

tausrus222

New Member
Jul 29, 2019
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1
Does your build.gradle have a billionty hidden clauses @kotasc3636? I tried compiling Botania from source back when the endoflame nerf went into effect, spent like 5 hours trying to edit the build.gradle enough to get it to work and finally just gave up. Gradle still doesn't make sense to me. I'm glad it makes it easier to build stuff, but when it breaks? I'm lost.
I Actually had to gut the original Botania build.gradle, It wasn't working due to tasks for private uploading, plus there was a lot of things in there unnecessary to me
 

TomeWyrm

New Member
Jul 29, 2019
898
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Oh, hey Simon of YogCast is back. Not that it would matter with most of you, but at least he seems to be doing well since his surgery 5 months ago.
I'm glad his surgery went well and he's recovered. Unfortunately I can't stand the Lewis/Simon pair much. If the first look at MC I had had been them? I wouldn't have played. Which one's the experienced/knowledgeable one that basically leads his partner by the nose in the Yogslab series? Lewis or Simon? I like everyone else I've seen associated with the Yogscast, like lyinginbedmon and kirindave. Just not one of the co-founders

Vazkii removed the config and made all passive flowers decay after two in game days. kotasc3636 copied the mod with the change, and several others, reverted and put it up on curse. Curse eventually took it down due to violating Botania's license. Vazkii clarified the license and curse said they were going to put it back up. It's not up, though that could be curse or kotasc3636 or something else.
Three days. One IRL hour. 72000 ticks.

A better way to do this is to have Vaz add you to his Botania project on Curse, then "fork" New Dawn so that not only it has Vaz's seal of approval, you are now able to stay in step of any updates he makes. Just make sure he is the "project manager" for New Dawn and you'll get less flak for it.
She. I'm aware that Vazkii doesn't mind the misattribution, but it's not the best habit to get into. It is one of the biggest buttons for a lot of the trans community. Or learn to use ungendered language like "they" — which IS in point of fact a valid gender-neutral singular pronoun, and has been for a long time (I'm looking at you "hir" and "xe") https://en.wikipedia.org/wiki/Singular_they .

Not trying to yell at you, just informing of the snafu and griping about a trend to invent new wordage when there's already perfectly acceptable usage of current words that was simply falling out of favor because the strictly demarcated gender binary was important to society for a while. Bit of a personal pet-peeve.

I Actually had to gut the original Botania build.gradle, It wasn't working due to tasks for private uploading, plus there was a lot of things in there unnecessary to me
Yeah, I tried to do that, and failed miserably. I didn't know what was actually required or not. Gradle (heck, ANT and Maven) doesn't make sense to me yet, and learning a build scripting language sounds like just about one of the most boring things I could spend time on. Are you going to try and keep up with the botania fixes/additions or just keep New Dawn with the current Botania features?
 
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tausrus222

New Member
Jul 29, 2019
11
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1
Yeah, I tried to do that, and failed miserably. I didn't know what was actually required or not. Gradle (heck, ANT and Maven) doesn't make sense to me yet, and learning a build scripting language sounds like just about one of the most boring things I could spend time on. Are you going to try and keep up with the botania fixes/additions or just keep New Dawn with the current Botania features?

As much as I can, yes.
 

Lethosos

New Member
Jul 29, 2019
898
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She. I'm aware that Vazkii doesn't mind the misattribution, but it's not the best habit to get into. It is one of the biggest buttons for a lot of the trans community. Or learn to use ungendered language like "they" — which IS in point of fact a valid gender-neutral singular pronoun, and has been for a long time (I'm looking at you "hir" and "xe") https://en.wikipedia.org/wiki/Singular_they .

Not trying to yell at you, just informing of the snafu and griping about a trend to invent new wordage when there's already perfectly acceptable usage of current words that was simply falling out of favor because the strictly demarcated gender binary was important to society for a while. Bit of a personal pet-peeve.
You know the old saying "There are no girls on the Internet"? I make it a point to say the masculine pronoun unless notified otherwise. Many don't take offense, since the point of doing so is to not initially offend anyone.
 
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TomeWyrm

New Member
Jul 29, 2019
898
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Then just use gender neutral language :) If you offend someone by calling them their name, "you" when speaking directly to them, or "them/they" when speaking in the 3rd person? I wish I could say I would be surprised, but honestly I wouldn't be. Still you're making a concerted effort at being inclusive and non-offensive; if they choose to be offended after that, I personally ignore them.
 

masterzh

Forum Addict
Jan 6, 2013
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Slovakia
and @thecodewarrior1 with Catwalks 2
And he come with something like that just now? After all those centillions of microblocks i had to place manually ? No! I refuse to accept this!

Anyway thanks Yusunoha for finding this.

[edit] Ahh, i see now. By closesly checking those screenshot those are not models rather flat textures. So my catwalks stay superior. :)
 

CreeperShift

Well-Known Member
Dec 31, 2014
99
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This seems like a really cool alternative to Galacticraft
I can't wait to test this out once it reaches a more stable version.

Why not just try the old version? It works so much better there with the rest of the mods like MFF that plays very well with it.

Also, this is so different from Galacticraft imho. You actually have to assemble a ship and "fly" around in space, mine planets etc. Will be cool for sure to have in 1.7.10!
 
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Adagiovibe

New Member
Jul 29, 2019
132
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I don't really feel like playing a whole other instance just to try one mod. Would rather wait until its more stable so that I can add it to the ones im playing now.
 

TomeWyrm

New Member
Jul 29, 2019
898
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Why not just try the old version? It works so much better there with the rest of the mods like MFF that plays very well with it.

Also, this is so different from Galacticraft imho. You actually have to assemble a ship and "fly" around in space, mine planets etc. Will be cool for sure to have in 1.7.10!
Nah, it's pretty much precisely like G-craft. You leave "planets" (Dimensions) by flying really high up until you get to "space". It's just more intuitive about it, and minecraft-realistic. It also actually makes space into a useful place instead of a giant void world (or has galacticraft added stuff there since I last visited?)

It's basically Galaticraft+ + + from what I can tell. I'd still probably include gcraft for the content and a couple of features, but warp drive looks awesome!
 

CreeperShift

Well-Known Member
Dec 31, 2014
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Nah, it's pretty much precisely like G-craft. You leave "planets" (Dimensions) by flying really high up until you get to "space". It's just more intuitive about it, and minecraft-realistic. It also actually makes space into a useful place instead of a giant void world (or has galacticraft added stuff there since I last visited?)

It's basically Galaticraft+ + + from what I can tell. I'd still probably include gcraft for the content and a couple of features, but warp drive looks awesome!

But you fly your own creation and mine sphere planets :p Galacticraft is more about getting to the planets, and surviving there. You don't really fly around at all :p. The idea is probably really really different.

But yeah, Galacticraft planets are pretty empty. But some modpacks work around that by adding custom content/worldgen and then it's super fun. I can't imagine my modpack with that mod because it wouldn't work/fit, but with Galacticraft it's amazing.
 

epidemia78

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Jul 29, 2019
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Two things I wanted to mention, and this specific post was perfect for it. The first being that I like the sound of what you've done thus far. So long as you want to keep going and the license and all that permits it, I'd say go for it. I know I'll be using this version if I ever figure out why people like Botania in the first place. Secondly, if you're getting hate-mail here, report it / get a hold of a mod, we'll handle any rule violations going on. That stuff isn't acceptable regardless of how strongly people feel about something.


If someone could explain this to me, I'd appreciate it. I've been completely unable to understand the fascination with Botania since release, and with how much this community seems to love it, I'd like to know why that is.


I feel I should chime in here and counter some of the Botania worship. I was skeptical about the mod and its design from the very start but seeing that it is so rich in content I couldnt resist at least giving it a try. And having it installed in three separate worlds which I played on well past the so called end game phase, I cant say my reservations about it have changed in the slightest. My opinion of it has worsened, if anything. Take my criticism with a grain of salt since it seems when it comes to the "why do you like playing modded" question, I am bit of the odd man out in this community as I take no great pleasure in grinding through complicated mechanics unless the aesthetics of having a powerful "setup" is good. And in my opinion, this is one place where Botania falls short.

One of my favorite things to do in modded is to build themed areas for the most complex mods. I enjoy the challenge of building a compact and neat setup. Anyone who followed my mod journal thread recently probably noticed that. Its easy to figure out a theme for a Thaumcraft build, or one based around tech mods like TE/AE and Mekanism. And Witchery truly inspired me to create something different than I have ever done before. Not to mention the new tech mods Immersive Engineering and Magneticraft, with their focus on intricate multiblock structures. Try as I might, I find it difficult to the extreme to make a Botania setup anything but a random sloppy mess, which demotivates me from even using it at all. I mean, what exactly is the theme of Botania? Theres nothing in reality or established fantasy tropes to explain magical flowers that cause boxes within an undefined radius to shoot magic sparkles at other boxes, filling them with magical liquid.

It seems to be a mod designed to challenge people to automate for automation's sake and with each update, it gets more stingy with its power generation which further increases the scale of the setup you have to build to keep it sustainable. I have spent more time trying to fill mana pools than actually using any of it. Theres no single killer app that makes it worth the effort, nothing that I cant do with other mods. And it really is a lot of effort, quite tedious to craft almost anything since most of it revolves around throwing stuff at something else.
 

erindalc

Popular Member
Mar 3, 2015
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I feel I should chime in here and counter some of the Botania worship. I was skeptical about the mod and its design from the very start but seeing that it is so rich in content I couldnt resist at least giving it a try. And having it installed in three separate worlds which I played on well past the so called end game phase, I cant say my reservations about it have changed in the slightest. My opinion of it has worsened, if anything. Take my criticism with a grain of salt since it seems when it comes to the "why do you like playing modded" question, I am bit of the odd man out in this community as I take no great pleasure in grinding through complicated mechanics unless the aesthetics of having a powerful "setup" is good. And in my opinion, this is one place where Botania falls short.

One of my favorite things to do in modded is to build themed areas for the most complex mods. I enjoy the challenge of building a compact and neat setup. Anyone who followed my mod journal thread recently probably noticed that. Its easy to figure out a theme for a Thaumcraft build, or one based around tech mods like TE/AE and Mekanism. And Witchery truly inspired me to create something different than I have ever done before. Not to mention the new tech mods Immersive Engineering and Magneticraft, with their focus on intricate multiblock structures. Try as I might, I find it difficult to the extreme to make a Botania setup anything but a random sloppy mess, which demotivates me from even using it at all. I mean, what exactly is the theme of Botania? Theres nothing in reality or established fantasy tropes to explain magical flowers that cause boxes within an undefined radius to shoot magic sparkles at other boxes, filling them with magical liquid.

It seems to be a mod designed to challenge people to automate for automation's sake and with each update, it gets more stingy with its power generation which further increases the scale of the setup you have to build to keep it sustainable. I have spent more time trying to fill mana pools than actually using any of it. Theres no single killer app that makes it worth the effort, nothing that I cant do with other mods. And it really is a lot of effort, quite tedious to craft almost anything since most of it revolves around throwing stuff at something else.
I've never really progressed in botania more than a small amount of early game things, mostly for the reasons you listed. I still think botania is a great mod though. Vazkii has clearly put a lot of effort into it, and I appreciate that.

I also think that botania has basically set the standard of in game documentation. I find it great that I don't have to alt tab to figure out how to set something up or use an item.

Sent from my XT1028 using Tapatalk
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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I feel I should chime in here and counter some of the Botania worship. I was skeptical about the mod and its design from the very start but seeing that it is so rich in content I couldnt resist at least giving it a try. And having it installed in three separate worlds which I played on well past the so called end game phase, I cant say my reservations about it have changed in the slightest. My opinion of it has worsened, if anything. Take my criticism with a grain of salt since it seems when it comes to the "why do you like playing modded" question, I am bit of the odd man out in this community as I take no great pleasure in grinding through complicated mechanics unless the aesthetics of having a powerful "setup" is good. And in my opinion, this is one place where Botania falls short.

One of my favorite things to do in modded is to build themed areas for the most complex mods. I enjoy the challenge of building a compact and neat setup. Anyone who followed my mod journal thread recently probably noticed that. Its easy to figure out a theme for a Thaumcraft build, or one based around tech mods like TE/AE and Mekanism. And Witchery truly inspired me to create something different than I have ever done before. Not to mention the new tech mods Immersive Engineering and Magneticraft, with their focus on intricate multiblock structures. Try as I might, I find it difficult to the extreme to make a Botania setup anything but a random sloppy mess, which demotivates me from even using it at all. I mean, what exactly is the theme of Botania? Theres nothing in reality or established fantasy tropes to explain magical flowers that cause boxes within an undefined radius to shoot magic sparkles at other boxes, filling them with magical liquid.

It seems to be a mod designed to challenge people to automate for automation's sake and with each update, it gets more stingy with its power generation which further increases the scale of the setup you have to build to keep it sustainable. I have spent more time trying to fill mana pools than actually using any of it. Theres no single killer app that makes it worth the effort, nothing that I cant do with other mods. And it really is a lot of effort, quite tedious to craft almost anything since most of it revolves around throwing stuff at something else.

Well said, that was worded far better than I could have hoped to do. Your reasons for not liking it are pretty much identical to mine. :p
 
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ljfa

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Jul 29, 2019
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Then one of the reasons I do like it is probably that I never attempted to build a complicated automated system with Botania :p
I never went beyond the pressure plate-hopper-open crate build for Endoflames.