Recent Events Discussion (RED) Thread

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gold49

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Jul 29, 2019
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The thread is a liitle bloated with all the 3rds and 12ths and 13ths ^^

Would have been nice if a separate thread was created for each candidate's votes or just have a thread for all the votes to be posted, but hindsight is 20/20 even if what I just suggested would have worked at all in the first place (I'm sure people can list a dozen reasons why what I suggested would not have worked).
While I do like the community is being supportive of this, it is annoying to have search through four pages of "second", "third", "twentieth-something", "I do not even know how many votes there are, but have another" to find who is in the running
 

VapourDrive

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Jul 29, 2019
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The thread is a liitle bloated with all the 3rds and 12ths and 13ths ^^
True, but it is actually a way for the general member pool to have a say in what happens, and once everything is actually said and done, I'm just making sure that people won't be allowed to grumble and complain that someone they wanted didn't get nominated or something.
Would have been nice if a separate thread was created for each candidate's votes or just have a thread for all the votes to be posted, but hindsight is 20/20 even if what I just suggested would have worked at all in the first place (I'm sure people can list a dozen reasons why what I suggested would not have worked).
While I do like the community is being supportive of this, it is annoying to have search through four pages of "second", "third", "twentieth-something", "I do not even know how many votes there are, but have another" to find who is in the running
I think part of the idea was that the thread not be turned into a massive poll in and of itself, and that once a nomination is validated by the required recommendations, it is left alone. People are now seeing that some members have really large amounts of support and now aren't willing to put more names through. (I am speculating as much as anyone else btw).
 
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ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Just to remind people: there aren't that many names or recommendations on here considering how truly big these forums are, if the moderators mean something to you, you have a chance to have a say on who the task goes to :)
I only check it to ensure that no one manages to slip my name in the hat somehow. I'm not nearly active enough to be a good moderator, and will likely get less active the more things move over to Curse, since I'm a Linux user.
 
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TomeWyrm

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Jul 29, 2019
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In other words, "It's always been this way, therefore it shouldn't change"?
More like "It's been this way for a long time and that way works, you don't have to do it the other way to get money (seriously), and doing so is extremely inadvisable for a laundry list of reasons."

Money = good, and I think everyone should be paid for their work. I personally don't like taking previously free content and putting it behind paywalls (and ask anyone with experience. The community doesn't like that either). It's like a GOOD free-to-play game; you can make money off of it by relying on a combination of good-will, interesting incentives, and disposable income... WITHOUT ****ing over the people that can't afford your content. Who serve very important roles such as advertising, feedback, assistance, idea generation, and even "content" for the paying customers in some cases (like PvP games/mods).

But I will never, ever, get behind taking options away from people. 0 money to ANY AMOUNT OF MONEY is a very large jump in many ways (not limited to actual effort of payment and security issues) when you're dealing electronically — someone brought up adding a paywall on one of the discussions on this topic somewhere (I've lost track of which one is where... I think I've been having this conversation in 7 places now) as being almost the same as a price hike. It honestly isn't, no money to some money involves a lot more in infrastructure and effort (at payment) than even 1 tiny denomination coin (pence, penny, whatever) to 100 (or a thousand) euros/dollars/pounds.

I think in one of the reddit threads I brought up SkyUI as a good example of the way to handle paywalls. NEW content is being placed behind the wall, and the old content is staying free. In addition, going above and beyond, the author is backporting some (or all) of the changes the paid version is being used to finance. I don't believe anyone should take DOWN content they have given freely for any reason which they have control over. I understand hosts going down and all that jazz, but what was once free should remain free. A large majority of free licenses are irrevocable, it's not like I'm spouting new age nonsense here. It's a well-established trend in all sorts of venues. But like everything else dealing with longstanding property laws/rules/regulations/expectations, digital screws with things because of the infinitesimally small cost of copying, transmitting, and storing data.

I *want* modders to make a living off of what they're doing assuming they're actually putting forth some effort. I just don't like them screwing over their current userbase to do it. That's it.
 

XolovA

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Jul 29, 2019
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That isn't really the case, it doesn't happen with most open-source mods
Actually, I've already had cases [I won't name them to cause drama, I'm sure you could find them] with even with a closed source I've had numerous events where someone has stolen my code [mainly for dimensions/mobs]. When something is open source, you don't really know if someone is looking at your code and basically copying it by restructuring it and changing around some things. There are certainly a lot of mods that do the same thing, so it's definitely possible it occurs at times.

I'm for helping people, don't get me wrong. There has to be a point to how far you go is what I was saying. There's a point where it's a helpful nudge in the right direction, and a point where you're basically doing it for them.
 

Strikingwolf

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Jul 29, 2019
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Actually, I've already had cases [I won't name them to cause drama, I'm sure you could find them] with even with a closed source I've had numerous events where someone has stolen my code [mainly for dimensions/mobs]. When something is open source, you don't really know if someone is looking at your code and basically copying it by restructuring it and changing around some things. There are certainly a lot of mods that do the same thing, so it's definitely possible it occurs at times.

I'm for helping people, don't get me wrong. There has to be a point to how far you go is what I was saying. There's a point where it's a helpful nudge in the right direction, and a point where you're basically doing it for them.
There will always be cases where it happens, that is inevitable, but revealing the code doesn't make it more likely to happen IMO. I like OS software so I'm clearly biased here :p

Generally I think that if you do go OS you have to be able to trust your userbase not to be terrible, which is a hard thing to do as a dev.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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There will always be cases where it happens, that is inevitable, but revealing the code doesn't make it more likely to happen IMO. I like OS software so I'm clearly biased here :p

Generally I think that if you do go OS you have to be able to trust your userbase not to be terrible, which is a hard thing to do as a dev.
Agreed. Java source is trivially easy to find from a compiled jar, so not releasing your source does little for hiding your coding methodology. Additionally, you are also going to stifle potentially useful "I found a bug at line X in class Y" type of help, and the "everything must be open source or it is garbage" crowd will never touch it.
 
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VapourDrive

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Jul 29, 2019
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It also depends on what you hope to achieve through your license, because sometimes OS under a certain license is just saying "here world, I wrote some code, have it" and you set it free. There is also the argument that if you don't have an open license and someone tries to steal your code you can clearly point to it and say "his software does exactly what my code does, and I had it first", and then the world is your witness.
I like supporting open source if even simply for the reasoning that people know what they are using, that you aren't doing anything shady.
 

NJM1564

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Jul 29, 2019
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Actually, I've already had cases [I won't name them to cause drama, I'm sure you could find them] with even with a closed source I've had numerous events where someone has stolen my code [mainly for dimensions/mobs]. When something is open source, you don't really know if someone is looking at your code and basically copying it by restructuring it and changing around some things. There are certainly a lot of mods that do the same thing, so it's definitely possible it occurs at times.

I'm for helping people, don't get me wrong. There has to be a point to how far you go is what I was saying. There's a point where it's a helpful nudge in the right direction, and a point where you're basically doing it for them.

Um so? Is it wrong to copy code? It's not like they are copying content. And all that code you wrote is based on vanilla minecraft code.
I mean copying, restructuring, changing things around and eventually improving and making new versions is how you learn things.
 

Reika

RotaryCraft Dev
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Sep 3, 2013
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Um so? Is it wrong to copy code? It's not like they are copying content. And all that code you wrote is based on vanilla minecraft code.
I mean copying, restructuring, changing things around and eventually improving and making new versions is how you learn things.
If they just copy, paste, rename some variables, and move some code around (technically called refactoring), yes, that is wrong, because they have contributed no intellectual property of their own, which is assumed to have been done when an author releases a mod.
 

Strikingwolf

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Jul 29, 2019
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Um so? Is it wrong to copy code? It's not like they are copying content. And all that code you wrote is based on vanilla minecraft code.
I mean copying, restructuring, changing things around and eventually improving and making new versions is how you learn things.
That is wrong, for many reasons. I let people do that when I release under MIT, but if I want to make money off of something it will be under a restrictive license
If they just copy, paste, rename some variables, and move some code around (technically called refactoring), yes, that is wrong, because they have contributed no intellectual property of their own, which is assumed to have been done when an author releases a mod.
^
 
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Padfoote

Brick Thrower
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Dec 11, 2013
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Um so? Is it wrong to copy code? It's not like they are copying content. And all that code you wrote is based on vanilla minecraft code.
I mean copying, restructuring, changing things around and eventually improving and making new versions is how you learn things.

This is one of those things where unless you are either a lawyer or actively program it's best to not comment on because you will have no idea what you're talking about.

Hence me avoiding these discussions.
 

XolovA

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Jul 29, 2019
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Um so? Is it wrong to copy code? It's not like they are copying content. And all that code you wrote is based on vanilla minecraft code.
I mean copying, restructuring, changing things around and eventually improving and making new versions is how you learn things.
"And all that code you wrote is based on vanilla minecraft code"
Yes, it extends Minecraft code in the end (for the most part) but it isn't Minecraft code. The point of a mod is to do something Minecraft doesn't - As soon as that is done then you have created your own code. If you think Minecraft developing is just copying & splicing different parts of Minecraft code together (if this is what you meant) then you are seriously mistaken. If you are saying that just because it extends Minecraft in the end that any code we write from thereon regardless of origin is also Minecraft code, then you are once again seriously mistaken.

"copying, restructuring, changing things around and eventually improving and making new versions is how you learn things"
Yes and no. You do learn from reading code. However, copying code and just reconstructing it doesn't make you learn a thing. The chances are if you copy something then you don't already know how it works because then you would have written it yourself. In which case, most people who copy will probably just copy it and change a few easy things [variable names, or the output they want] and move on from there. They didn't learn how it works because they didn't need to. It works, who cares how it does, right? Wrong. It's morally wrong, you won't learn a thing and thus you won't become a better dev. I learned how to do things from seeing what methods/libraries there are and experimenting with them. That way I could pinpoint down exactly what it is each thing does.
 

the_j485

King of the Wicked
Dec 19, 2012
2,964
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True, but it is actually a way for the general member pool to have a say in what happens, and once everything is actually said and done, I'm just making sure that people won't be allowed to grumble and complain that someone they wanted didn't get nominated or something.

I think part of the idea was that the thread not be turned into a massive poll in and of itself, and that once a nomination is validated by the required recommendations, it is left alone. People are now seeing that some members have really large amounts of support and now aren't willing to put more names through. (I am speculating as much as anyone else btw).
I think that they should've just gotten some names, seen if a few people agreed, then made a multi-choice poll.

By the way guys, just spreading this around: http://forum.feed-the-beast.com/threads/fundraising.82609/
 
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NJM1564

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Jul 29, 2019
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So far the discussion is civil - not even heated - but the number of "this sounds great/keep going no matter what/ignore any hate you get/I love this" comments deeply concern me.

The continuous outpouring of support concerns you? That's supposed to be good thing.
It it because it stands in opposition of everything you stand for?
/s I feel for you I really do.