Weird people. I'd just wait for 1.9 in a couple weeks and see if that has anything worth while. 1.8 is literally useless and takes more work to update than it gives back.Nah. Some are trying to embrace 1.8. Crazies.
Weird people. I'd just wait for 1.9 in a couple weeks and see if that has anything worth while. 1.8 is literally useless and takes more work to update than it gives back.Nah. Some are trying to embrace 1.8. Crazies.
It depends on how complex the mod is. Mods that don't add anything that has to be rendered will generally have it easier.Weird people. I'd just wait for 1.9 in a couple weeks and see if that has anything worth while. 1.8 is literally useless and takes more work to update than it gives back.
Well the thing is, most versions from 1.2.5 made something easier. 1.3 removed separation from client/server mods and made one universal mod. 1.4->1.6 was easy. 1.7 wasn't bad, but it removed ids so it was worth it. 1.8 changes rendering into something awful and annoying to deal with, but doesn't make anything easier.Those that are understand that they're going to have to move on eventually. Forge is no longer getting support. But like every migration up from 1.2.5 it's been a horrific slog of dealing with minecraft's code base changing almost entirely. So the early adopters are early, and then at some point the tide will turn and the proportions will reverse.
Most mods have some kind of rendering. There are very few that I can think of that don't.It depends on how complex the mod is. Mods that don't add anything that has to be rendered will generally have it easier.
Well the thing is, most versions from 1.2.5 made something easier. 1.3 removed separation from client/server mods and made one universal mod. 1.4->1.6 was easy. 1.7 wasn't bad, but it removed ids so it was worth it. 1.8 changes rendering into something awful and annoying to deal with, but doesn't make anything easier.
Most mods have some kind of rendering. There are very few that I can think of that don't.
Wrong. Rendering in vanilla Minecraft changed significantly. Lex can't simply provide the same hooks as before because the hooks' targets don't exist anymore or have changed significantly.From what I understand, the rendering changes in 1.8 aren't due to Minecraft itself, but due to Lex deciding to ignore all modders and force people to use the new system by removing the old rendering hooks.
Yes they would have to reimplement the hooks. Although, Lex doesn't touch rendering so it wouldn't be himWrong. Rendering in vanilla Minecraft changed significantly. Lex can't simply provide the same hooks as before because the hooks' targets don't exist anymore or have changed significantly.
Wrong. Rendering in vanilla Minecraft changed significantly. Lex can't simply provide the same hooks as before because the hooks' targets don't exist anymore or have changed significantly.
Keep in mine those mods will have all the bugs they had in the 1.2.5 days. And I don't imagine many mods devs are going to be willing to bug fix. But who knows. 1.2.5 could be the new 1.8.
dmillerw's fix has 20 lines of code. Also, Mojang uses the same hook for liquids.
Wait. Does that mean BuildCraft 2.2.15?
The first version was BuildCraft 1.4.1 for beta 1.4. Also, you didn't get it.This system could mean Buildcraft 0.1.
The first version was BuildCraft 1.4.1 for beta 1.4. Also, you didn't get it.
2.2.14 is the final 2.2.x release for Minecraft 1.2.5
Was BuildCraft open source in 1.2.5, or did that come later?
Not per se. However if an open source version of Buildcraft contains an older proprietary version as subset I am of course free to extract it.If buildcraft is open source that should apply retroactively to all past versions.
If I release SquidUtils 1.9.9 with GPL, that doesn't mean SquidUtils 2.0.0 must be released with GPL. Licenses apply to the exact code you release under the license, not to anything else.
Yes but if you're the (sole) copyright holder you don't have to obey this.IIRC the GPL is a "contagious" license (which is why the some people do not consider it as really "free") so if you were to release a mod under GPL, any new version containing parts of the code under GPL must be released under GPL too.