Alright so I've been thinking about this whole version checker debate for a little now and was comparing it to the other mod communities I'm involved in (TES: Skyrim, Fallout New Vegas, KSP) and realized they don't have issues with it, or for that matter, update checkers in most cases. KSP has a plugin that allows update notifications to be activated for several plugins, but I can't think of more than a handful that have their own system built in, much less activated by default. I actually don't think there's an update checker available for Skyrim and New Vegas short of the NMM launcher and systems that require the user to click a button to check.
My primary question is why is there such a difference in communities when it comes to this and other things, but I don't think anyone will be able to give a solid answer on that. My other question relates to the upcoming Curse launcher and if that could be used to check for mod updates. Now, I know as much about this launcher as you guys (probably less actually), so I don't know if it's something Curse is looking at doing or will even consider, but if the launcher were to come with the ability to check the installed mod version and compare to their database, would that eliminate some of the arguing on both sides over this? I'm thinking about it being something along the lines of the Nexus Mod Manager (picture attached below for reference) where it would show the installed version next to the current version, as well as a notification if a mod is out of date. This way it's visible before launch, isn't present during gameplay, and cannot be missed unless you don't use the Curse launcher. Obviously, users not using the launcher is still a concern, but this will hopefully eliminate some of the problems that come from FTB modpack users.
So would this solve any problems and make people a bit happier about this whole situation?