To my knowledge it isn't in practice any more nor has it been for hundreds of years (which is for the better as there is some human sacrifice), so not really common knowledge.Scientist... Religion... Stereotypes... you missed the perfect chance for a joke
I posted that 8 minutes before you on MCF! GG rekt!A GET request to Mojang's server should do the trick: http://wiki.vg/Mojang_API
lolI posted that 8 minutes before you on MCF! GG rekt!
Now the million-dollar questions:A GET request to Mojang's server should do the trick: http://wiki.vg/Mojang_API
1. The interwebz aren't normally that slow.Now the million-dollar questions:
- Can this be done quickly?
- How do I use this??
- Can I do this without people accusing me of stealing logins?
Now the million-dollar questions:
- Can this be done quickly?
- How do I use this??
- Can I do this without people accusing me of stealing logins?
https://github.com/ReikaKalseki/Dra...iary/Trackers/PlayerSpecificRenderer.java#L374. What are you up to Reika?
(assuming this isn't classified information)
Are there people that don't do that?People are complaining about the smallest things... Like, Reika giving himself access to some extra features? I do that too.
I think Vazkii's modlister doesn't add any dev-only features, but it only has 50-100 lines of code...Are there people that don't do that?
I got a person harassing me over giving myself the renders in the dev environment, within 24 hours of the code being public.People are complaining about the smallest things... Like, Reika giving himself access to some extra features? I do that too.
I got a person harassing me over giving myself the renders in the dev environment, within 24 hours of the code being public.
https://github.com/ReikaKalseki/Dra...iary/Trackers/PlayerSpecificRenderer.java#L59
Make them specify their UUIDs then?I just realized: The names are still specified as usernames, so getting the UUID is pointless; it will still break if anyone changes their name. That said, UUIDs are faster to compare...
I have doubts over its viability, but I think it is the only reasonable solution.Make them specify their UUIDs then?
coming to this thread for information? madness.Random question:
Does anyone know how to fetch UUIDs from a player name (not from the player entity itself, as I need it during game load)? The only code I could find was from digging through the authentication code, something I am not going to touch with a lightyear-long pole.
Side note: Mojang's authentication system is called Yggradsil. What kind of name is that?! It sounds like what you would have if you let your cat took a crap on a keyboard.
I got a person harassing me over giving myself the renders in the dev environment, within 24 hours of the code being public.
https://github.com/ReikaKalseki/Dra...iary/Trackers/PlayerSpecificRenderer.java#L59