Makes sense, dragons sure do live longer thanWhen will you understand that dragons don't have time as we know it?
And what about squids? ...
Makes sense, dragons sure do live longer thanWhen will you understand that dragons don't have time as we know it?
Squids have 12 hours available each day.Makes sense, dragons sure do live longer thanhumansponies
And what about squids? ...
Well, the environment has caused me some headaches, as now a large number of people seem to think that a decent pack needs every mod Minetweakered to unrecognizability, but the popularity is about the same as it has ever been when correcting for confounding factors - eg being in Monster.
Because of the way RC is coded, little can actually be done; the custom machines and recipe tables, as a nice side effect, stop plugins like MT from being able to remove their recipes, and I did beef up their code a bit to make it more difficult, or even near-impossible, to do so with a custom-written mod. Additionally, neither ModTweaker or Custom Configs support changing RC, both by my request (and Ganymede was generous enough to give me a "blacklist mod as output" hook to prevent adding new recipes for gating items). I am also, as of v4, going to close the other hole by stopping MT from doing the same (ideally by making MT simply ignore those lines; I do not want to crash the game). I have yet to figure out how to accomplish that.
Except if the pony is an Alicorn...Makes sense, dragons sure do live longer thanhumansponies
And what about squids? ...
Before I prevented modification, I had to deal with around five people a day chewing me out for their own problems created by tweaking RC. Despite the PR problems it has caused, it has in fact reduced the number of headaches I had to deal with.Hmm, it really seems like you are putting a lot of effort in to fighting the status quo, I just wonder what returns you expect from your effort.
I agree giving everyone free reign over your mods balance is not only annoying on a support basis but can be detrimental to the mod development it's self, as why bother developing if everyone else is just going to do it. However pushing against the players desires can also have a negative effect on the uptake of your mods and the image of your mods, which I assume you value so long as it doesn't go against your core values.
Well not totally. Notice the colon after "My other mods have a bit more flexibility" in Reika's license.If I understand correctly, I may modify the heck out of all your smaller mods, just not Chromaticraft and Rotarycraft and their addons?
Yes, but his modification explanation page says something else. I'm confused!Well not totally. Notice the colon after "My other mods have a bit more flexibility" in Reika's license.
Now that you mention it I find it confusing as wellYes, but his modification explanation page says something else. I'm confused!
Within certain guidelines, yes. For SSP (private packs), go ahead and modify whatever you want, including for the tech mods. Hell, build a custom version of the code if you want. (Just no tech support if you do, and of course no redistribution).If I understand correctly, I may modify the heck out of all your smaller mods, just not Chromaticraft and Rotarycraft and their addons?
You deal with people wrong, then. If somebody stupid is yelling at you to fix your mod, paste some link to a EAQ that answers their questions. If they come back after that, block them. You get nothing from arguing with a person.Before I prevented modification, I had to deal with around five people a day chewing me out for their own problems created by tweaking RC. Despite the PR problems it has caused, it has in fact reduced the number of headaches I had to deal with.
However pushing against the players desires can also have a negative effect on the uptake of your mods and the image of your mods, which I assume you value so long as it doesn't go against your core values.
Good luck. The people who cause this sort of problem are also the people who balk - and often complain - at the idea of having to read such things, and thus their behavior is unaffected. (Also, what level of willingness to research would you expect from somebody making bedrock breaker require bedrock?).You deal with people wrong, then. If somebody stupid is yelling at you to fix your mod, paste some link to a EAQ that answers their questions. If they come back after that, block them. You get nothing from arguing with a person.
At least, if I ever get this type of flak, that is what I will do.
Link please.I adore the fact that RC has a 'no modification' policy, it means whenever and wherever I load it up, its the same, no learning new stupid recipes... so refreshing. (I made a big rant about this on the overused/overhyped mods thread a while back).
Link please.
or like that one guy who modified MeteorCraft to target one player he did not like
I like Minetweaker/modtweaker...though it is overused by so many people. I only think a couple of people should be messing with recipe balance that intenselyhttp://forum.feed-the-beast.com/threads/overated-problematic-misused-mods.55997/page-9#post-854729
last relevant post is page 11 I think.
I got a bit of what seemed like ignorance when I posted that, people defending minetweaker/modtweaker without actually listening to my argument and point. This seems to be a theme when I get into arguments. But I find it amusing to answer posts by quoting older posts of mine, so fun.
*coughAgScough*I like Minetweaker/modtweaker...though it is overused by so many people. I only think a couple of people should be messing with recipe balance that intensely
Not really... the quotes still link back to the posts.I can't describe just how I feel about this.
EDIT: Is this better Strikingwolf?
No not just Agrarian Skies. The RR series, the PhoenixTeam stuff (as we have a team of people to check against), FTB modpack devs. ME^3/4, and a lot of other Third Party Packs*coughAgScough*