Changing that stuff can blend it all in perfectly, it would just take an extreme re-working in your case since you have the structure built already.
I'm confused how you think that, as the Injectors are set structures with a Pipe coming out the rear-end. The blocking has to come after that pipe, so it's always going to be one block further out than everything else, unless they don't spawn from the actual injector block in the center of the injector where "stuff and things" takes place. That would negate the need for a block right there.
zemerick said:4 injectors should easily power 16 HPTs actually btw. In fact, 17 is actually possible.
Exciting! I have no idea where I'd put all of those though. >< I've got room for about half that currently. Oof.
zemerick said:It's kind of hard to see clearly, but if there is any normal block between the absorbers and the ring, that can spawn radiation. Pipes and such are fine, Boilers should be fine, but something like concrete would be bad. Liquids can be bad too.
Weird. There's nothing "in line" but there are a couple places where Carpenter's blocks are in place, though they should all be one block below the neutron line. I'll keep playing with it. You've definitely given me plenty to work with towards solving it, so I appreciate it!
zemerick said:There are actually 6 types of neutrons: Decay, Waste, Fission, Fusion, Breeder, Thorium. Most of their differences are just sort of what they work with, but this isn't an area I know too well.
Yep yep, familiar with all of that. I know that absorbers don't work on fission neutrons, and reflectors don't work on fusion neutrons, so it's actually not far-fetched for them to also not respect the block adsorptions for hlsa, bedrock, etc. I'll swap everything out for absorbers and see what's what.
zemerick said:As it stands, yes, you will have a certain amount of radiation in the area of the injectors. There are limiters that should keep the radiation under control, so it doesn't cause lag. ( There's a bug with flowing corium, but I haven't heard of anything else having that bug. )
Alright cool. I'll keep an eye on it then and see how it evolves with some of the changes we've discussed. Thanks man!
I've seen that corium bug. If you look through the github, as I've seen you on there, you'll see me there as well, with one of my reports being that exact thing. That bug is horrible, lol!