I believe it was one of your posts I saw that helped reinforce that and led me to trying it! It's hard to break through that, when every video on the internet + the most recent base tour (year old) of the mod dev himself shows 4-5 Preheaters for 4 injectors.
I'm glad to hear my efforts haven't gone to waste then. I wish I remember who it was, but it was actually someone else that first pointed it out to me as well. I then went on a bit of a crusade to tell others
This reference was again the base tour video showing something like 8 DPAs that were getting drained pretty heavily. The 4 that I have producing are getting fed into the boilers by EnderIO pipes that I config-modified to deliver 5,000mB, instead of their normal 800, because I didn't want to deal with the horrible mess and render bugs of all those Bedrock pipes.
Ah, those DPAs were probably under powered then. I started out that way as well. Actually....I started with Aqueous Accumulators. Do NOT try that, lol. I then moved on to various pumps, until finally hitting the DPA. I then started with minimum power and building multiple...then tried out increasing power. Next thing I know, I went from like 50 to 4
You'd want to speak w/Reika on this one then. I just talked with him on Reddit about this, so that's a direct quote from him, unless he misread and thought I meant Reflectors. He's not prone to doing that, so yeah. It's currently giving me hell on my build, as I've got neutrons escaping on various vectors around the reactor, even though the entire neutron plane is surrounded by a boiler/absorber/boiler setup, and then a Bedrock layer before the Containment pipes that circle(square?) the reactor.
Do you have a link to that reddit discussion? I did indeed test it out last night on v16d, and with a 22 injector reactor running for hours, never found a single neutron that got out.
When you say you have them escaping, do you mean actual neutrons, or the blue dots you see? Those blue dots are just a client side visual representation...and notoriously prone to issues when there is any lag or latency. They can appear to be above the actual line, skip outside of confinement, etc. However, this is just a visual glitch: The real neutrons behave as intended.
A good test is what I did: add in a set of absorbers after your neutron wall, in a checkerboard pattern ( So they aren't touching and cooling each other. ) Additionally, have some open spaces, and surround behind everything with something that would become irradiated, like stone. This way, if a neutron gets past the core absorbers, it heats up the secondary, or it creates radiation in the stone. Note: I never had either of those happen.
From a real-life standpoint, yes. From a gameplay standpoint, I don't agree. There is a containment pipe poking directly out of the Injector in-line with the neutron escape. Attempting to shield right there creates a "bulge" that's unsightly and flies in the face of the otherwise elegant design that is the Fusion Reactor. Reika is many things, and one of those is having a good eye for design and aesthetics in his constructs. Having to stack Bedrock and HSLA steel or concrete in the 3 spaces of the Injector multiblock's rear-end, with one of those poking out 1 block further looks tacky.
That really depends entirely on how you design it all. If you just make a minimal square, it'll be on odd spot sticking out. With some effort, you can make a much more interesting design ( that also performs better, with lower risk of meltdown ), that fully incorporates that extra bit behind the injectors. It should also be noted, I use a single absorber there, not multiple BI / Steel blocks.
Edit: Just noticed the image ( it's early.. ), and you should have it be 3 wide. Neutrons can escape any part of the injector, not just the center.